Operation Spring Cleaning

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Operation Spring Cleaning is an expedition that escalates from Angel Fortress and consists of 4 parts.

Walkthrough

This escalation consists of four parts.

Escalation start
In the ruins of this Angel structure you come across some logs containing a report from a ship identified as "Angel of Death". The ship is reporting the progress of operation "Spring Cleaning", where a squadron of Angels roam around the region and wipe out anyone the they view as a threat to their domination in the area. This gang has obviously been busy the last days, the log contains long lists of "confiscated" materials, destroyed structures and recycled biomass, the last item presumably being a measure of how many people they have murdered in the process. The list is a bit vague when it comes to identifying exactly who is being killed, which target is yet to be taken out and where these places are, but you try to extract the specifics and feed it into your databanks, which then relay the info to various search engines and registers in the region in the hope of being able to pinpoint some of the locations. Soon you get feedback indicating where to find one of these places; a small research station where scientists from the Caille University have a field laboratory. Or at least had one .. if the Angels have not hit them already, there is only one way to find out.

First Part

Warp in. If the Domination commander is there: kill him, possibly get escalation. Else (or If didn't get escalation): Use go to the next room to possibly get the escalation.

Warp-in

Initial defenders
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Rogue/Thug/Hijacker Warp Disruptor Stasis Webifier
Battlecruiser 3 x Battlecruiser Gistatis Legatus/Tribunus/Legionnaire
Battleship 6 x Battleship Gist Throne/Saint/Nephilim Target Painter
Commander Battleship 0-1 x Commander Battleship Domination Nephilim/Warlord May trigger an escalation Possible Domination modules

Loot may contain:
High-grade Savior Epsilon Blueprint
Domination MWD module

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate not locked

First room


Approach either the station or the wreck for a possibility for the escalation to trigger.


Structures
WD EWAR L


Structure 1 x Gallente Military Station Ruins approach for possible escalation
Structure 1 x Spaceshuttle Wreck approach for possible escalation
Escalation dead-end
You are obviously too late to save the scientist and students from the Angels. It looks like they might have used them for target practice. Your attention is drawn to your navigation computer, which has tried all this time to dig up another location based on the Angel logs, but to no avail.
Escalation trigger
You are obviously too late to save the scientist and students who worked here. You wonder why on earth the pirates felt threatened by this academic bunch, but then again, they may just have used them for target practice. Your attention is drawn to your navigation panel; your computers have managed to dig up another location based on the Angel logs.

Second Location

Ungated pocket.

Initial spawn (auto-aggro)
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Arch Gistum Centurion/Liquidator/Marauder
Battlecruiser 3-4 x Battlecruiser Gistatis Legatus/Tribunus

The second wave is passive until attacked or approached.

Wave 2
WD EWAR L


Elite Frigate 7-8 x Elite Frigate Arch Gistii Hijacker/Rogue/Thug/Outlaw Warp Disruptor Stasis Webifier
Destroyer 3-4 x Destroyer Gistior Seizer/Trasher
Battleship 3-4 x Battleship Gist Warlord/War General
Commander Battleship 0-1 x Commander Battleship Domination Nephilim/Saint Destroying can trigger escalation Target Painter Faction ammo/tags. Possible Domination modules or an implant; wreck can produce Tech 2 salvage
Escalation dead-end
This place seems to have served as a small outpost for the Angels. Not much of any importance here, and you have no idea where to go next.
Escalation trigger
This location seems to have served as a small scouting outpost for the Angels. You have co-ordinates for your next destination, but be aware that whoever is there probably knows you're coming.

Third Location

Again, another ungated pocket. Group 3 warps off after a short time and can be ignored.

WD EWAR L
Group 1 (30 km off)
Cruiser 4 x Cruiser Gistum Centurion/Phalanx
Battleship 3-4 x Battleship Gist Nephilim/Saint Target Painter
Commander Battleship 0-1 x Commander Battleship Domination Nephilim/Saint Destroying can trigger escalation Target Painter Faction ammo/tags. Possible Domination modules or an implant; wreck can contain Tech 2 salvage
Group 2 (70 km off)
Elite Frigate 4 x Elite Frigate Arch Gistii Hijacker/Rogue Warp Disruptor Stasis Webifier
Battleship 4 x Battleship Gist Warlord
Group 3 (180 km off)
Elite Frigate 3 x Elite Frigate Arch Gistii Hunter/Raider
Cruiser 4 x Cruiser Gistum Centurion/Phalanx
In local (group 3 warp-off)
The convoy has escaped ...
Escalation trigger
Success! You managed to nail down the point of origin of these newly arrived Angels. If now only this Angel of Death guy would be there ...

Fourth and Last Location

You land at an acceleration gate at warp-in. No enemies are present.

First Pocket

WD EWAR L


Frigate 3-4 x Frigate Gistii Ambusher/Raider/Impaler
Elite Frigate 3-4 x Elite Frigate Arch Gistii Hunter/Impaler
Elite Cruiser 3-4 x Elite Cruiser Arch Gistum Centurion/Liquidator/Marauder
Battlecruiser 4 x Battlecruiser Gistatis Legatus/Tribunus

Second Pocket

Enemies are approximately 40 km from the warp-in point.
Gist Domination Murderer has a short turret optimal of 21 km, but fires Nova cruise missiles that reach out to 120 km and deal approx. 450 points of damage. It deals Thermal and Kinetic damage with its turrets (with a slant towards thermal) and pure Explosive damage with its missiles.

Single fleet
WD EWAR L


Frigate 4 x Frigate Gistii Ambusher/Hunter/Raider/Impaler
Frigate 6-7 x Frigate Angel Frigate Transport (Gistii Hunter/Impaler)
Elite Frigate 10-11 x Elite Frigate Arch Gistii Hijacker/Rogue/Thug/Outlaw Warp Disruptor Stasis Webifier
Elite Cruiser 3-4 x Elite Cruiser Arch Gistum Centurion/Phalanx
Battleship 4 x Battleship Gist Cherubim/Seraphim
Overseer Battleship 1 x Overseer Battleship Gist Domination Murderer Destroying ends expedition May contain Gist A-Type modules and possibly a Machariel BPC

Loot

The Domination battleships drop faction ammo and dog tags, and may also drop Domination faction modules or even implants. The Gist Domination Murderer in the final location may drop Gist A-Type battleship modules and possibly a rare Machariel BPC.