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Site Details
Festering Ruins
Rating Unrated
Found in Null
Max ship size T2 Battleship
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Sig. strength 2.5% in Null Sec

Festering Ruins is a combat relic site found in the Fountain nullsec region. Up to T2 Battleships can enter this site. This site appears to Probes as a combat site.

The site is very rare and hard, and should only be attempted by skilled players. Rogue Drone, Serpentis, Angel Cartel and Guristas rats are present in this site. Omni tanks are highly recommended, especially against Kinetic and Thermal damage.

Compared to other combat relic sites, this is noticeably harder due to higher DPS, especially in the fourth and last pocket.

Walkthrough

In local:
Pirate Grave Robber: The ancient ruins in here are taken buddy. Leave now and maybe we'll let you go in one piece.

You land at an acceleration gate at warp-in. It is locked until the three battleships guarding it are destroyed.

WD EWAR L


  3 x Battleship Pirate Grave Robber (Core Admiral/High Admiral)  

First Pocket (Terrace)

On warp-in
DED deep space scouts briefly explored this strange site and left behind a rather cryptic note. As far as you can tell some ancient ruins lie within, but who built them or what treasures might lie buried there are anyone's guess.

Expect high incoming damage in this room; recommend destroying the Stasis Towers first if you cannot tank the damage.

Initial defenders
WD EWAR L


  2 x Sentry Guristas Stasis Tower  
  4 x Elite Cruiser Corelum Guardian Chief Defender/Protector/Infantry/Sentinel
  3-4 x Battlecruiser Corelatis High Captain/Captain Sentry
  7 x Battleship Core Admiral/High Admiral
  1 x Battleship Serpentis Raid Commander  
In local:
More pirates have appeared!
Wave 2
WD EWAR L


  3 x Elite Frigate Coreli Guardian Defender/Guard/Safeguard
  2-3 x Battlecruiser Corelatis Squad Leader/Wing Leader
  10-11 x Battleship Core Port Admiral/Rear Admiral
  1 x Battleship Cartel Envoy (Gist Cherubim/Seraphim)

The "Gate to Portal" will lead to second pocket while the "Gate to Hall" leads to third pocket. Both are locked until all ships are destroyed.

Structures
WD EWAR L


  1 x Gate to Portal  
  1 x Gate to Hall  

Second Pocket (Portal)

On warp-in
Charred remains and debris litter the area. A confrontation between the pirate scavengers and rogue drones must have taken place some time in the past, as the empty drone bunkers and ruined pirate ship carcasses would indicate.

This section is optional; only run it for extra bounties/salvage.

In local:
As you come out of acceleration you notice the resemblance of a space rift in the distance.

Core Relay Commander: They've found the portal! Destroy them before they escape !!

Initial defenders
WD EWAR L


  3-4 x Destroyer Corelior Infantry/Sentinel
  3 x Battlecruiser Corelatis Captain/Platoon Leader/Captain Sentry/High Captain
  10-11 x Battleship Core Flotilla Admiral/Vice Admiral  
  1 x Battleship Core Relay Commander  
In local:
As the Relay Commander is attacked, he calls for backup! More hostile ships are incoming!
Reinforcement 1
WD EWAR L


  6-8 x Elite Cruiser Corelum Guardian Chief Defender/Chief Infantry/Chief Sentinel
  7-8 x Battleship Core Admiral/High Admiral
  1 x Battleship Core Relay Commander  
In local:
As the Relay Commander is attacked, he calls for backup! More hostile ships are incoming!
Reinforcement 2
WD EWAR L


  3-4 x Frigate Coreli Defender/Protector
  3-4 x Elite Frigate Coreli Guardian Spy/Agent    
  6-7 x Battleship Core Admiral/High Admiral
  0-1 x Battleship Shadow Serpentis Portal Guardian
WD EWAR L


  1 x Gate to Hall  

Third Pocket (Hall)

On warp-in
A large force of drones has taken up residence in this area. They obviously benefit greatly from salvaging the remnants of the former inhabitants, which still litters this patch of space. A drone presence this large could not be formed without an abundance of raw materials.

There are two Pulse Drones on grid and when they are attacked, they begin sending out waves of energy, gas and materials, hitting anything in its path. All ships anbd drones in the blast radius take damage!


Initial defenders
WD EWAR L


  8 x Sentry Drone Cruise Missile Battery  
  5-10 x Elite Frigate Strain Hunter/Silverfish/Devilfish/Barracuda Alvi
  9 x Battleship Alvus Creator/Patriarch Alvus
In local:
Drones have been deployed from the Drone Bunkers in response to the attack on the sentry guns!
Reinforcements
WD EWAR L


  2 x Elite Frigate Pulse Drone      
  3 x Battlecruiser Crippler/Enforcer/Siege Alvatis
  3 x Battleship Alvus Queen/Matriarch Alvus
In local:
As the Pulse Drone is attacked, it starts sending out waves of energy, gas and materials, hitting anything in its path. All ships in the blast radius take damage!
Structures
WD EWAR L


  6 x Floating Debris    
  1 x Gate to Sanctum  

Fourth Pocket (Sanctum)

On warp-in
The source of the drone infestation seems to lie in this deadspace pocket, located inside a fiery nebula. The extreme and hostile environment, accompanied by a very heavy drone presence, seems to have kept most of the looters away, as two fully intact ancient ruins would indicate.

Warning: DPS is considerably higher in this room. Highly recommend a strongly tanked T3 Cruiser or several Battleships. Use caution when destroying the Siege Sentries, as destroying each of them triggers a strong smartbomb wave.

Initial defenders
WD EWAR L


  4-5 x Elite Frigate Strain Splinter/Render/Decimator/Infester Alvi    
  4-5 x Battleship Alvus Ruler/Supreme Alvus Parasite/Alvus Creator/Patriarch Alvus
  6 x Battleship Hive Guardian
  3 x Sentry Tower Drone Sentry
  1 x Sentry Drone Siege Autocannon Sentry  
  1 x Sentry Drone Siege Railgun Sentry  
  1 x Sentry Drone Siege Beam Laser Sentry  
  1 x Sentry Hive Mother