User:Evon R'al/Draft

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Revision as of 18:18, 21 April 2022 by Evon R'al (talk | contribs) (Add Chris Halsky's skillplan.)
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Uriel's Uni Abyssal track

Day 0

??? :: Step 1

Uriels Uni Abyss Abyssal Tracker Eve Workbench
Video guide Youtube: Uriels E-Uni T0 Electrical Tristan
Initial Investment: 1.3 Million ISK
Recorded Average Return Rate: 20-25 million ISK per hour

Skill list

skills provide a good base for the T0 Tristan "Uriels Uni Abyss". 
Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.

Basic T0 Skill plan

This skill list is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent LVL 5) skills provide a good base for the T0 Tristan "Uriels Uni Abyss".
Expand this box to view a Skill queue to use in-game

Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Shield Operation I
Small Projectile Turret I
Light Drone Operation I
Drone Avionics II
Drones II
Drones III
Drones IV
Drone Durability I
Drone Durability II
Drone Durability III
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Navigation I
Drone Navigation II
Drone Sharpshooting I
Shield Operation II
Shield Operation III
Shield Compensation I
Drone Sharpshooting II
Drone Sharpshooting III
Shield Management III
Shield Management IV
Shield Compensation II
Thermodynamics I
Thermodynamics II
Drone Avionics III
Drone Durability IV
Drone Interfacing IV
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting IV
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Shield Operation IV
Shield Compensation III
Light Drone Operation V
Shield Compensation IV


Funding the Worm :: Step 2

Uriels Uni Upgraded (Tristan?> Eve Workbench
Initial Investment: 15.3 million ISK
Recorded Average Return Rate: 25-28 million ISK per hour (100% survival rate!)

Steps 1 & 2 of the my abyssal track are designed for Tranquil Electrical Filaments. We call these "T0 Abyssals". They're a great way to be introduced to the abyss. I have given many of these ships out with very positive results. Please be thorough in your studies before you go into the abyss. Watching the video guides will help you quite a lot. I also recommend you read the abyssal tracker website links where provided. I have writeups available on those pages. I also welcome any player to join my in game chat channel "RPR-Abyss" where this information is stored in the Message of the Day, along with a pool of players who have been happy to help with any questions. Abyssal lurkers may also help; but my fits are not tied to their community.

Road to Omega :: Step 3

Uriels-Electrical-Worm-PLEX'er Abyssal Tracker Eve Workbench
Video guide Eve T1 Abyssal Worm
Initial Investment: 51.3 million ISK
Recorded Average Return Rate: 40-50 million ISK per hour

Faster ISK/hr :: Step 4

Uriels-Upgraded-PLEXr Eve Workbench
Initial Investment: 53.8 million ISK
Recorded Average Return Rate: 45++ million ISK per hour (Upper 90's Survival Rate!)

Step 3 & 4 of my abyssal track are designed for Calm Electrical Filaments. We call these "T1 Abyssals". This is the next progression after "graduating" from the Tristan. I once again recommend you be thorough in your studies, and also have completed some T0's in the Tristan fit before beginning here. Many of you will be able to fly the step 4 fit right away, as well as afford it, however I advise you at least jump from Step 2, to Step 4, after having completed dozens of T0's. The jump can be a shock for the first time for pilots.

Maintaining Omega :: Step 5

Warning: This is not a good starting point without having read ALL of the information on this fit, watched its video guide, or completed at the VERY LEAST steps 2, and 4 previously.
Uriels ePLEX T4 Abyssal Tracker Eve Workbench
Initial Investment: 315 million ISK
Recorded Average Return Rate: 100+ million isk per hour (Upper 90's Survival Rate)

The Gila fits can and probably SHOULD be ran on lesser filaments until you get the hang of things. I don't care how good you think you are. I've seen "elite PvP'ers" die plenty of times taking this fit and thinking "PvE is too easy". If you don't have the names of your kill priority list memorized - don't understand the fits weakness, or don't know the structures and weather in the abyss by heart...you shouldn't begin here.[/color]

ISK Freedom :: Step 6

Warning: - DO NOT START HERE. DO NOT!! -
Uriels ePLEX T5 Abyssal Tracker Eve Workbench
Video guide Uriels ePLEX-T5 EVE Online Abyssals
Investment: 900+ million ISK
Return Rate: 175-250 million ISKper hour

Reference Materials

In Game Channels

#RPR-Abyss
Fits, fleets, Walk-Tthroughs, vids, Q&A
#RPR-KP[DIY]
Build your own Kill Priority MOTD

Filament cheat sheet

Filament types & details:
Filament? Penalty Bonus Mutaplasmid Drops
Electrical EM Resist Cap. Recharge Energy Muta
Dark Turret Optml/Falloff Max Velo. +50% Prop. Muta
Exotic Kinetic Resist Scan Res. +50% Tackle Muta
Firestorm Thermal Resist Armor HP +50% Armor Muta
Gamma Explosive Resist Shield HP +50% Shield Muta

Day 0 kneeboard

provided by Irving Farnham

Post-Fit (once per ship):

  • Set up two groups, Strike/CAP and Damaged (names are arbitrary)
  • Set Strike/CAP to launch group (right click on group name and make favorite)

Pre-flight:

  • 8 Acolytes
  • 1,000 rounds EMP S ammunition (see notes[1])
  • Nanopaste
  • Ensure Acolytes and ship in good repair

Pre-operation

  • Check drone passive/aggressive settings
  • Check drone abandonment warning engaged
  • Assign Acolytes to Strike/CAP

Pre-jump:

  • Check thermals / disable overheat
  • Reload cannon
  • Recover all drones
  • Damage Assessment and Repair (Check drone status, re-evaluate groups, repair components)

Post-jump, Abyssal:

  • Note enemy, objective, and weather
  • Avoid/approach towers as appropriate while generating transverse motion
  • Engage enemy

Post-jump, Realspace:

  • Check local/overview for immediate threats
  • Select exit point and engage afterburner and warp
  • Disable afterburner after one cycle

Cheatsheet:

  • Launch strike group: Shift+F
  • Engage: F
  • Recall to orbit: Shift+Alt+R
  • Recall to bay: Shift+R

Notes/Reminders:

  1. ^ 1,000 rounds, 240 loaded 760 in bay, takes up less than two cubic meters, and provides four loads per gun, or in excess of 20 minutes of continuous fire at 20 rounds per minute. As this would cover an entire 20 minute run with continuous fire, and the canon are secondary weapons, this seems sufficient.



Thank you to everyone who read, added, critiqued, and supported this.