True Creations Research Center

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Intelligence Reports

Military Intelligence

Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable.

Background Intelligence

True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle.

Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly "observatory" facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.

Synopsis from ISHAEKA-0083. DED Special Operations.
Authorized for Capsuleer dissemination.

Forces Required

  • 33 - 40 pilots


Preferred List

  • 12-14 Logistics
  • 13-14 Damage Dealers
  • 8-10 Snipers
  • 1 MTAC Puller/Picker - (Fast ship that upon warp in will head straight to the Concord MTAC Factory and start pulling MTAC's from the Concord MTAC Factory and placing them into can's, while the fleet makes its waynear the station
  • 1 MTAC Dropper - (Tractor beam fitted ship - Marauder of any race - that will haul the cans dropped near Concord MTAC Factory - filled with MTAC's - and place the MTACs into the Shield Transfer Control Tower every minute and 30 seconds)


Rewards

Full Fleet Headquarters Reward Payout Ratio


High Sec Payout

  • 31,500,000 ISK
  • 7,000 CONCORD LP


Low / Null Sec Payout

  • 45,000,000 ISK
  • 10,000 CONCORD LP


Achieving Objectives Successfully

There is a slightly different protocal when destroying Sansha in this type of site. Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns.

(insert details of how to proceed in site, here)


Pirates / Kill Order

There is a slightly different protocal when destroying Sansha in this type of site. Other than killing the last of each type of ship, it is best to leave 1 of each type alive to avoid unnecessary re-spawns of that type of ship. Logistics will have their hands full, managing rep's, but can be handled while Sansha is being destroyed.

Before Tower Bombardment

Full fleet

2-Outini Mesen 0-1 N-S-W


DPS

5-Deltole Tegmentum 2-5+J S-N 5-Ostingele Tectums 6-9+J D!


Sniper

8-Yulai Crus Cerebi A-H DS


Drones/cruisers 1-Niarja J-N 7-Shmaeel Medulla S-W

During Tower Bombardment

Sniper

2-Outini Mesen 0-1 N-S-W


Drone Bunny

1-Niarja J-N

After Tower Bombardment

The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout.

Full fleet Outini Mesen (Should be none left) All-Deltole Tegmentum 1-? S-N

Drones/cruisers Shmaeel Medulla S-W 1-Auga Hypophysis 1 S-W


Hints and Tips

  • If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals. If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.
  • If MTAC's are not deposited in timely intervals, the Sansha Battletower will rep to full health (ie - even if the station is at 1% structure, and an MTAC dropper fails to drop on time, the tower will repair structure, armor and shields to 100% in less than a few seconds - no exceptions).