Archive:Null-Sec Campus
Current Location: A-ZLHX
Time: 24/7
Mailing List: NullCamp.E-UNI
Standing Fleet Advert is in Fleet Finder
Nullsec Camp Mission Statement
"Maintain a supportive base of operations for EVE University students to get first-hand experience of living in null security space, to learn about nullsec game mechanics, and to practice nullsec tactics."
Nullsec Camp Background
Once upon a time, EVE University lived in null security space. Those days are long past, but there have always been those who dreamed of a Return. In May of 2011, the University established the first incarnation of the NullSec campus in Fountain. There was controversy. The Uni, regrettably, was forced to leave camp prematurely, and once again return to Empire. Then one day, in September of the same year, a handful of brave, perhaps foolhardy Unistas followed a gibbering madman named Tinman Spectacular into Syndicate, pitched their tents and settled in for the long haul. So Nullsec Camp 2.0 was born out of the initiative of Uni students.
What do I need to do to join NullSec Camp?
The following is mandatory, treat this as a checklist:
You must have acquired the title Freshman or a similar title before joining camp and participating in our activities. Returning members of the university who posses a Graduate Medal may join the NSC immediately in lieu of waiting for their titles to be refreshed. Graduates should still review the requirements/classes before arriving in the NSC.
You must have either have attended in person or read/listened to the following classes on the uniwiki:
- The Rookie's Guide To Fleet Ops
- Fleets 101
- Fleets 102
- Fleet Terminology
- Bookmarks
- EVE University Rules of Engagement
You must have your overview set up to the E-Uni Standard.
You MUST read, understand and abide by the Camp Rules and Procedures if you join this event. All E-Uni Rules also apply.
Camp Rules and Procedures:
General
- Members active in camp must be in mumble, at least able to listen. (if you are hearing impaired, let us know)
- NSC Camp mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.
- If you are going AFK for more than ~15 minutes you must drop fleet.
- Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
- Adhere to all EVE-University Rules and SOP.
- Fly what you can afford to lose.
PvP
- Any wrecks must be abandoned ASAP to avoid aggression mechanic abuse by hostiles. Do this after the enemy has left the field.
- A group of pilots venturing further than the local systems, will move to a unique fleet mumble channel. Wormhole fleets apply no matter the “jumps”. It is recommended to form a complete new fleet when roaming.
- Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
- 1v1 arranged fights do not need an AAR. Please note the arrangement on the killboard comment
- Suggested PvP loot distribution is donation to the camp. Fleet Agreement on loot distribution overrides this.
- An exception to this rule is during wartime, war-target loot belongs to the ILN.
PvE
- Any wrecks must be abandoned ASAP to avoid aggression mechanic abuse by hostiles.
- PvE loot is property of the group who agree to rat or run sites together.
Comms
- Camp communications are by default “OPEN COMMS”.
- When first entering camp mumble, please wait at least a full minute before speaking, unless it is very urgent
- Camp may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
- Groups of campers operating in the local systems may remain in the main camp mumble.
- Whomever is baiting or calls out for assistance from the fleet is the "FC" of that engagement if one has not been determined in advance.
- Operations outside the "local area" as defined above must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from camp is recommended but not required.
- We operate on a "built for purpose" foundation. If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.
What can I do in camp?
- Kill rats
- Exploration (sites and wormholes)
- PvP roams, skirmishes with locals
- Null-sec PI
- Missions
- Hang out in Mumble (so long as you are in fleet). You can gather a lot of PVP & Null Sec knowledge via osmosis in the NSC channel, just like you have gained 101 EVE knowledge in the Public and Combat channels on mumble.
Who Runs Nullsec Camp
At this time, Nullsec camp is a student-run event. We still answer to E-Uni management, of course. No one individual can be said to be in charge of the project. As the founder of the current incarnation of Nullsec Camp, Tinman Spectacular is the leader-by-default, and takes full responsibility for all the trouble we get ourselves in. Captain Galen Wanderson has volunteered as unofficial liaison between the camp and Uni management, so you can take any issues which may require intervention from Uni staff to him.