User:Cassiel Seraphim/Sandbox5
Useful training for alts
It is no secret that having alts or several accounts are extremely useful in EVE. Incursions are no different and we can make good use of alts for a wide variety of things, especially unistas during war.
The training times shown below are assuming the same +3 attribute implants as mentioned at the top of this page.
Orca
The Orca is a wonderful ship that's more like a mobile base than just a ship. It has a ship maintenance bay to store ship, enough cargo hold to carry lots of ammo as well as spare modules, an ore hold for lyavite. Its refitting services and fleet hangar is also very useful for changing things up while in space, or to have a nearby stock of lyavite handy in a non-station system.
Even if you fly this ship on an alt that you cannot have logged on at the same time as your main character, the Orca is a tremendously useful ship.
Training into the Orca
Support skills | Ship skills | Leadership skills | Navigation skills |
---|---|---|---|
~ 6 days and 7 hours | ~ 5 days and 15 hours | ~ 10 days and 16 hours | ~ 1 days and 19 hours |
Cybernetics I |
Spaceship Command V |
Leadership I |
Afterburner III |
~ 24 days and 9 hours worth of training in total |
Minimum Orca fit
Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Reinforced Bulkheads II
Damage Control II
Large Ancillary Current Router I
Large Ancillary Current Router I
Large Capacitor Control Circuit I
- With everything turned off, you still have 92 - 96k ehp.
- With just the Damage Control II turned on, you have 195 - 200k ehp.
- With the shield hardeners turned on, your ehp goes up to 209 - 230k.
Making the most of it
If you can afford to spend a little more time on it, there are various things you could do to make life a little easier for your Orca-pilot.
Should you have a lot of time and an interest in mining as well, the Orca is the premier booster for mining operations, shadowed only by the Rorqual. But that would be a considerable time investment.
Support skills | Navigation skills | Warfare links |
---|---|---|
~ X days and X hours | ~ X days and X hours | ~ X days and X hours |
Neural remaps
Normally one should be careful about remaps and not spend them needlessly. However, if you are making an alt knowing that it will only train for a month or two and not train anything else after that point, consider using all the remaps.
For example, if you're using a PLEX (Pilot License Extension) to activate Dual Character Training for a month or two, then using all three neural remaps makes sense. It might allow you to squeeze in some more skills or shorten the training time to be within one or two months instead of slightly more.
Common guides
There are several common guides on the wiki already. Our needs in the incursion community is a little different, but it might be useful for general purposes or to get some inspiration of what else to train on your alt.