User:Cassiel Seraphim/Sandbox5

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Useful training for alts

It is no secret that having alts or several accounts are extremely useful in EVE. Incursions are no different and we can make good use of alts for a wide variety of things, especially unistas during war.

The training times shown below are assuming the same +3 attribute implants as mentioned at the top of this page.

Orca

The Orca is a wonderful ship that's more like a mobile base than just a ship. It has a ship maintenance bay to store ship, enough cargo hold to carry lots of ammo as well as spare modules, an ore hold for lyavite. Its refitting services and fleet hangar is also very useful for changing things up while in space, or to have a nearby stock of lyavite handy in a non-station system.

Even if you fly this ship on an alt that you cannot have logged on at the same time as your main character, the Orca is a tremendously useful ship.

Training into the Orca

Icon cogs.png Support skills Icon ship.png Ship skills Icon leader.png Leadership skills Module icon microwarpdrive tech1.png Navigation skills
~ 6 days and 7 hours ~ 5 days and 15 hours ~ 10 days and 16 hours ~ 1 days and 19 hours

Cybernetics I
Mechanics III
Energy Management III
Energy Systems Operation III
Hull Upgrades IV
Tactical Shield Manipulation IV
Jury Rigging I

Spaceship Command V
ORE Industrial III
Industrial Command Ships I

Leadership I
Mining Foreman V
Mining Director I

Afterburner III
High Speed Maneuvering III
Acceleration Control III
Warp Drive Operation III

~ 24 days and 9 hours worth of training in total

Minimum Orca fit

Orca: Minimum skills
EFT
[Orca, Minimum skills]

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Reinforced Bulkheads II
Damage Control II

Large Ancillary Current Router I
Large Ancillary Current Router I
Large Capacitor Control Circuit I



Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
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icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With everything turned off, you still have 92 - 96k ehp.
  • With just the Damage Control II turned on, you have 195 - 200k ehp.
  • With the shield hardeners turned on, your ehp goes up to 209 - 230k.

Making the most of it

If you can afford to spend a little more time on it, there are various things you could do to make life a little easier for your Orca-pilot.

Should you have a lot of time and an interest in mining as well, the Orca is the premier booster for mining operations, shadowed only by the Rorqual. But that would be a considerable time investment.

Icon cogs.png Support skills Module icon microwarpdrive tech1.png Navigation skills Warfare-links.png Warfare links
~ X days and X hours ~ X days and X hours ~ X days and X hours

Valet alt

Having an alt capable of flying your ships around is invaluable when your main character is at war or otherwise indisposed. If the purpose is just to fly the ship, they wouldn't need any gunnery skills whatsoever.

Icon hull.png Hull tanking Icon ship.png Ship skills Icon ship other.png Additional race Icon shield.png Shield tanking [1] Icon shield glow.png Better shield tanking [2]
~ 1 day and 23 hours ~ 3 days and 5 hours ~ 2 days and 11 hours ~ 15 minutes ~ 5 day and 11 hours

Mechanics III
Hull Upgrades IV

Spaceship Command IV
<racial> Frigate III
<racial> Destroyer III
<racial> Cruiser III
<racial> Battlecruiser III
<racial> Battleship I

<racial> Frigate III
<racial> Destroyer III
<racial> Cruiser III
<racial> Battlecruiser III
<racial> Battleship I

Shield Upgrades I

Shield Upgrades IV
Tactical Shield Manipulation IV

  1. ^ This short train allows you to use Large F-S9 Regolith Shield Induction and amplifiers like the Upgraded EM Ward Amplifier I module.
  2. ^ Increasing the train to a handful of days means you can upgrade the shield tank and use the Large Shield Extender II, EM Ward Amplifier II as well as the Adaptive Invulnerability Field II modules (or any of the active hardeners or passive amplifiers).

Neural remaps

Normally one should be careful about remaps and not spend them needlessly. However, if you are making an alt knowing that it will only train for a month or two and not train anything else after that point, consider using all the remaps.

For example, if you're using a PLEX (Pilot License Extension) to activate Dual Character Training for a month or two, then using all three neural remaps makes sense. It might allow you to squeeze in some more skills or shorten the training time to be within one or two months instead of slightly more.

Common guides

There are several common guides on the wiki already. Our needs in the incursion community is a little different, but it might be useful for general purposes or to get some inspiration of what else to train on your alt.