User:Cassiel Seraphim/Sandbox3

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Effective shield hit points

You can judge your tank by many means, but for Incursions the best way to measure your tank is to look at effective shield hit points (ESHP), as opposed to damage per second repaired (DPS-tank) or the generic effective hit points (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP.

Below is a rough guide to acceptable values when it comes SEHP, but remember that you need to factor in things like resists vs buffer [1] as well as speed and signature. So don't casually compare a ship's effective shield hit points against this without taking that into your consideration.

Icon ship.png Ship class Incursion sites Effective shield hit points
10k
20k
30k
40k
50k
60k
70k
80k
Large ship Battleships Vanguards Vanguards
 
Assaults Assaults
 
Headquarter sites Headquarters
 
Medium ship Command Ships Vanguards Vanguards
 
Assaults Assaults
 
Headquarter sites Headquarters
Medium ship Strategic cruisers Vanguards Vanguards
Assaults Assaults
Headquarter sites Headquarters
Medium ship Basilisks [2] Vanguards Vanguards
Assaults Assaults
Headquarter sites Headquarters
Medium ship Scimitars [2] Vanguards Vanguards
Assaults Assaults
Headquarter sites Headquarters

    Legend:   Unsafe (too low)   Situational (depends on the pilot/fleet)   Safe (solid tank)   Overtanked (wasting potential)

  1. ^ A ship with high resists is much easier to repair compared to a ship with all buffer in terms of shield extenders. This is because each hit point is worth a lot more when factoring in resists.
  2. ^ a b Basilisks and Scimitars have vastly different signatures, thus warrants having different guidelines.

Strategic cruiser setups

The resist profiles of strategic cruisers vary quite a lot compared to other ships. As such there are many ways to fit them and their low signature and high agility can allow for many compromises. But in general they should plug certain holes and here's a few examples of one way of attaining the desired resist profiles for these ships.

Slots Legion [1] Loki [2]
Icon mid slot.png Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field

Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Icon mid slot.png Freed up mid slot

Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field

EM Ward Amplifier II EM Ward Amplifier II
Icon mid slot.png Freed up mid slot

Icon low slot.png Icon low slot.png Freed up low slot Module icon damage control tech2.png Damage Control II
Rigs Large Core Defense Field Extender II Core Defense Field Extender II

Large Anti-EM Screen Reinforcer II Anti-EM Screen Reinforcer II
Icon rigs.png Freed up rig slot

Large Core Defense Field Extender II Core Defense Field Extender II

Large Anti-Thermal Screen Reinforcer II Anti-Thermal Screen Reinforcer II
Icon rigs.png Freed up rig slot

Subsystem Legion Defensive - Augmented Plating Legion Defensive - Augmented Plating Loki Defensive - X Legion Defensive - X
Resists Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-% Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-%
Icon overheating.png Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-% Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-%
Icon energy neutralizer i.png Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-% Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-%
  1. ^ ...
  2. ^ ...