Entosis Link
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Sovereignty |
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Modules & Structures |
Mechanics |
The Entosis Link
The Entosis Link module is the core catalyst of the Aegis Sovereignty system (commonly known as Fozziesov among EVE players in honor of CCP Fozzie, one of the lead developers of the system). It is used to destroy and defend Territorial Claim Units, Infrastructure Hubs, Stations and Station Services. In the future it will also be used in the same fashion for the new player-built structures outside the Sovereignty system.
The Entosis Link is replaces the "structure grinding" from Dominion Sovereignty, where players had to use weapons to attack structures and use remote repair modules to restore them before they were destroyed. CCP decided that this put too much importance on capital ships, fleet sizes, and indirect conflict via the structures themselves, and decided to shift the focus to direct ship vs. ship combat and pilot skill over numbers. For more details on how capturing a structure works, you can check out the links to the right of this paragraph or read this flow chart:
General Details of the Module
The following is true of both the T1 and T2 Entosis Link:
- High Slot module with a limit of one per ship.
- Requires a target lock on the structure to have any effect.
- The target structure must be in its Vulnerability Period for the Entosis Link to be effective. (The exception to this being Command Nodes which are vulnerable as long as they are active.)
- While the module is active, your ship is unable to cloak, warp, dock, jump or receive remote assistance. There is no way to get rid of the module penalties early except for losing your ship.
- Prevents your ship's velocity from exceeding 4,000m/s when online.
- The first cycle of the module is always a "warmup cycle" and has no effect. If you lose lock or the module is disabled for any reason, you'll need to go through that warmup cycle again before you can continue exerting any influence over the structure.
- After the warmup cycle, the time it takes to capture a structure is dependent on the capture timer and the system's Activity Defense Multiplier, not the cycle time of the Entosis Link itself.
- Interceptors cannot put them online.
- Capital ships have a role penalty that increases the module cycle time by 5x.
- Consumes 1 Strontium Clathrate as fuel for each cycle.
- The number of Entosis Links one side has active on a single structure will not speed up the capturing/defending timer.
- If two or more sides have any number of Entosis Links active on a single structure the capture timer will be paused, even if one side has more Links active than the others.
- Structures only recognize the Entosis Links of their owning alliance as "friendly." All other Links (including allies') are considered "hostile" and will negate the Links of the owners. If there is no owner of a structure (such as when a Station is in Freeport Mode, each alliance is its own "side."
- Both the cycle time of the Entosis Link and the capture process are affected by Time Dilation.
T1 Entosis Link
- Requires Infomorph Psychology 1
- 4,000m/s Velocity limit when online
- 5 Minute Cycle Time
- 25km range
- Fitting requirements: 10 PWG, 1 CPU
- Capacitor use: 50 Capacitor per cycle (0.1666 cap/s)
T2 Entosis Link
- Requires Infomorph Psychology 4
- 2 Minute Cycle Time
- 250km range
- Fitting requirements: 100 PWG, 10 CPU
- 500 Capacitor per cycle (4.166 cap/s)
Before occupancy defensive bonuses are applied, exerting uncontested control over Territorial Claim Units, Infrastructure Hubs and Stations will take 10 minutes (plus the duration of the first cycle), and enabling/disabling station services or capturing Command Nodes will take 4 minutes (plus the duration of the first cycle).