Jet-Set Hooligans
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Revision as of 20:46, 1 June 2016 by Martin wods (talk | contribs)
Jet-Set Hooligans | |
Type | Expedition |
Rating | Unrated |
Found in | P1- P3 High, P4 Low |
Max ship size | Unverified |
Pirate faction | Serpentis |
Damage to deal | Kin Th |
Damage to Resist |
55% Kin 45% Th |
Sig. Strength | Escalate from Serpentis Watch |
Expedition start: |
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As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about. |
First Location
Warpin
Initial defenders Template:NPCTable
First room
Escalation message: |
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These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats. |
Second Location
Warpin
First room
Template:NPCTable One of the Mad Cats will stay behind.
Spawn 1 Template:NPCTable The Mad Cat is difficult to kill, uses mwd and has active shield and armor rep (~500 DPS HM Tengu was not able to kill it). A group of Serpentis ships (named Guardian Angels) spawn to defend the Mad Cat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.
Spawn 2
60+ km away Template:NPCTable Killing last ship triggers Spawn 3.
Spawn 3
80+ km away, closing in fast. Multiple COSMOS class battleships and elite frigates. Template:NPCTable
Third Location
Warpin
First Room
Entering the room triggers escalation Template:NPCTable
Fourth Location
Warpin
First Room
Loot will be in container that unlocks after Mad Cats are dead.