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  • ...aldari Navy, Fatal and The Rabbit, and are a constant thorn in the side of the Caldari State. ...rom which they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, the
    4 KB (575 words) - 18:09, 25 June 2024
  • |ShipSuggestion=Passive Battleship + Logistics Battleship, Hauler (for hauling) {{NPCTableRow|Sentry|7|Caldari Stasis Tower|ewar= Web|note= Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.|trigger
    5 KB (563 words) - 13:46, 16 July 2024
  • ...mote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear Empty pocket with 3 gates that lead to the combat pockets:
    4 KB (545 words) - 15:49, 1 November 2022
  • == Targeting through the UI == [[File:Target_overview.png|thumb|Target using the overview]]
    13 KB (2,139 words) - 20:06, 28 May 2024
  • ...overall parameters for the game. This is also normally where players exit the game. Game Settings are values that control the video and audio aspects of what you see and hear when you play EVE. In addi
    8 KB (1,300 words) - 08:45, 25 January 2024
  • ...commit to a fight, generating [[EVE_Lexicon#Content|content]] but avoiding the hassle of hunting someone down. ...resence of all active pilots in-system in most types of space, the rest of the fleet is usually located in a different system.
    8 KB (1,445 words) - 14:10, 15 September 2022
  • ...er alternatives for mouse control of the EVE client. These can be found in the client's Configuration menu and can be re-assigned to suit a player's prefe The defaults listed are current as of Havoc 21.06. Bindings listed with the [[File:Lock.png]] are not able to be modified.
    12 KB (1,764 words) - 14:20, 22 August 2024
  • The Amarr Empire is one of the four playable factions and, like the others, has a distinct line of ships with specific quirks and abilities. The following traits are shared by most or all Amarr ships:
    20 KB (3,309 words) - 16:47, 13 March 2024
  • This guide aims to provide an overview of the different ships and their roles rather than specific fits. The Gallente Federation is one of the four playable factions and has a unique and distinct line of ships.
    26 KB (4,405 words) - 20:50, 21 August 2024
  • ...urposes or can be done on behalf of others in exchange for ISK rewards via the contracting system. This can be a very viable way to make ISK for medium-sk ...d for hauling. Each fills a type of niche, and what ship to use depends on the type of hauling.
    36 KB (5,828 words) - 00:52, 21 August 2024
  • ...ts provided are severely outdated and will either completely fail to clear the stated rooms, or clear with such low efficiency that ISK gained is negligib Visiting [[Abyssal Deadspace|the Abyss]] to defeat its denizens and escape with valuable loot can be a relia
    21 KB (3,225 words) - 06:06, 14 September 2024
  • ...logical/morale side of the game as so much rubbish is the first mistake of the "d00d" commander - and a mistake a wise commander will not make. ...every other aspect of EVE combat. Teamwork, coordination, and calmness are the foundations of a strong pillar of command.
    34 KB (5,845 words) - 13:03, 15 July 2024
  • <!-- On-page CSS at the end --> ...nds of drones and explains how they work. <br>For a detailed discussion of the use of drones, including PvP and PvE tactics, see [[Drone mechanics]]. If y
    75 KB (11,807 words) - 14:28, 18 August 2024
  • ...ears have both indirectly and directly changed the shape of Incursions and the groups that run them. ...o those that had a substantive impact on E-UNI's Incursion Community or on the larger Incursion community.
    107 KB (16,513 words) - 02:37, 18 September 2024