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  • == Rail Moas == ...ever the Moa lacks any range bonus, unlike the other two ships, making the Rail Moa more of a mid-range brawling ship than a pure sniper
    6 KB (1,049 words) - 18:02, 15 January 2023
  • ...: Need to decide which ones to bring for the algos and the dragoon for T1 guns | high1name=75mm Gatling Rail II
    3 KB (406 words) - 14:20, 17 January 2017
  • Yukiro Demense uses rail guns and will try to stay far from you.
    2 KB (246 words) - 12:23, 5 August 2023
  • | valign="middle" style="padding:4px;" | The Rail Ferox is one of the most popular T1 fleet doctrines around currently, and a ...und 70k EHP, however its DPS output cannot match similar doctrines such as Rail Brutix’s, so its best strategy remains to progressively pull range to tak
    7 KB (1,134 words) - 18:00, 15 January 2023
  • ...eld resist bonus). A common EUni doctrine fit can put out 134 DPS with the guns overheated with only the [[Short Skill Plan]] trained. ...two webs help prevent an opponent from getting in a close orbit under your guns.
    6 KB (873 words) - 18:27, 4 April 2023
  • ...cram / web frigates immediately and taking down a couple of the siege rail guns before attacking the station. The DPS from the railguns plus the second wav
    3 KB (366 words) - 09:14, 17 September 2023
  • ...they can be used to devastate smaller ships. Fleets of T1 Cruisers such as Rail Moas or Caracals or T3 Destroyers such as Jackdaws, are good targets for a ...ggle to fit the Command Burst alongside a full rack of T2 guns, however T1 guns are generally perfectly adequate for this fleet, given the slight extra ran
    6 KB (930 words) - 18:00, 15 January 2023
  • ...t of a frigate, making the destroyer class proficient at getting under the guns of larger ships. They're also generally slightly tougher than t1 frigates, ...in taking one on is probably to keep range and either blast it with larger guns or pick it apart from a range at which it can't respond, if you're able to
    18 KB (3,254 words) - 07:35, 6 December 2019
  • | fitName= Abyss Exotic Rail Moa | fitID= Abyss Exotic Rail Moa
    12 KB (1,866 words) - 13:48, 11 January 2023
  • ...ctics) are more prevalent in Low Sec, as are smaller ships which your rail guns may struggle to apply to
    5 KB (881 words) - 18:00, 15 January 2023
  • | 75mm Gatling Rail I | 75mm Gatling Rail I
    25 KB (3,687 words) - 07:33, 1 May 2024
  • ...to the hull. Frigates who get up close to you can therefore out-track your guns, even with close range ammunition loaded - so tackle (Scrams + Webs) and us ...g, in addition to the usual Caracals, an FC might prefer to look towards [[Rail Moas]], or even Beam Omens, in order to engage in the Null meta where mid-l
    6 KB (972 words) - 18:00, 15 January 2023
  • ...weapons entirely, and pilots shouldn't strive to fit the biggest and best guns on the ship for fleet use. For solo and very-small-gang PvP, the Atron's DP ...s an already good base speed, so the fit can focus on other things whether rail or blaster fit. Dual prop (afterburner and microwarpdrive) anti-kiters can
    6 KB (847 words) - 18:21, 4 April 2023
  • ...please edit] flagged) while on-grid. Such as someone shooting at your POS guns without declaring war first. '''In hi-sec, this checkbox should be turned o ...ead, they should fit with projectile batteries (possibly with a few Hybrid Rail batteries).
    35 KB (5,670 words) - 22:12, 12 April 2024
  • I only use forge guns for vehicles and to destroy assets (Clone Vats, Rail/Blaster Turrets, and Supply Depot). I have had them used against me and the
    11 KB (1,917 words) - 12:34, 1 October 2022
  • ...less cap-hungry than lasers; they use physical ammunition, like projectile guns, but they have a shorter reload time (5 seconds). Different ammunition type ...for high sec suicide ganks, as it is able to easily reach 900 Dps with T2 guns.
    27 KB (4,433 words) - 16:46, 13 March 2024
  • ...ers and energy neutralizers which can be a threat to your frigate, however guns will struggle to track you at this range meaning in most cases you will act ...be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the Tormentor the Punisher does not get a bonus to cap use fo
    61 KB (9,875 words) - 14:05, 4 February 2017
  • ...less cap-hungry than lasers; they use physical ammunition, like projectile guns, but they have a shorter reload time (5 seconds). Different ammunition type ...a bit more training than the Drake and Ferox, it can fit battleship sized guns while retaining the agility and tank of a battlecruiser. It can be effectiv
    21 KB (3,511 words) - 16:46, 13 March 2024
  • ...- using energy, like lasers, but firing solid projectiles, like projectile guns, hence "hybrids". ...also have to be regularly reloaded with fresh ammunition (like projectile guns).
    58 KB (7,938 words) - 13:01, 16 March 2024
  • ...e fight than worrying about weapon tracking or targets getting 'under your guns', as for the most part, you only need worry about range with RLMLs. They al ...e and, bar control range, don't of course have any optimal or falloff like guns would which makes them fairly easy to FC. Due to the decent tank, your logi
    81 KB (12,437 words) - 09:26, 1 May 2022

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