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- ...me is minimal ISK. In High Sec planets are less productive at P0, and the math implies to make P3 or P4. ...estimates taxes, and assumes all materials are bought and sold at Jita. EVE-Cost - Manufacturing Calculator may be better. Often the price is lowest8 KB (1,412 words) - 11:11, 13 April 2024
- ...s]], used by modulated mining modules <ref group=Note name=modulated /> in EVE Online may receive "damage" and eventually be consumed (or in common terms, As with most transportable objects in EVE Online, one may right-click a combat or mining crystal and choose Show Info12 KB (1,770 words) - 09:43, 27 March 2023
- EVE University students can make a good income as haulers, even during wartime, The [[Economics|economic]] system in EVE is highly dynamic, driven in large part (but not all) by players, and the r10 KB (1,822 words) - 17:31, 25 July 2024
- Welcome to EVE Online, a game as complex as it is beautiful. EVE Online has a notoriously difficult learning curve and this page sets out so ...eferred to as the number one rule of EVE Online. When you undock a ship in EVE Online there is always a chance that you will lose it, even in [[System_Sec12 KB (2,115 words) - 13:38, 15 July 2024
- ...of the mechanics is important for anyone who flies a turret based ship in EVE, or wishes to avoid being hit by 1400mm artillery fire. ...al number between 0 and 1. This number is then used in the [[#Hit Math|Hit Math]] and [[#Damage|Damage]] equations described below. This random number is u34 KB (5,755 words) - 15:20, 31 January 2024
- ...many, many MMORPGs in existence. EVE has a reputation for uniqueness, and EVE's differences can be jarring for players coming from more "traditional" MMO ...some of the most common differences that may confuse new players coming to EVE from other MMORPGs:37 KB (6,434 words) - 04:30, 1 August 2024
- * '''Use the ship simulator''': From the fitting window of any ship in EVE (even ones you don't own) you can start simulating a fit, and see how the s In EVE, small ships can sometimes outfly larger ships with, on paper, much higher33 KB (5,492 words) - 17:57, 6 September 2024
- : <math> \displaystyle </math>21 KB (3,275 words) - 17:01, 25 July 2024
- ...vities like Moon Mining, Ishtar ratting, etc. as you can see in the napkin-math above.}} ...nt and dialogues, as well as how new players are being guided into playing EVE.23 KB (3,822 words) - 14:46, 20 June 2024
- ...rheating''' (or '''overloading''') is an important ship combat mechanic in EVE Online. Most active modules can be overheated, and overheating a module wri ...\cdot \text{sum} \left( \text{heatAbsorbtionRateModifier} \right) \right)</math>27 KB (4,275 words) - 01:19, 28 September 2024
- In EVE, the Wolf Pack tactics of WWII are still executable on certain hostile targ Some basic math shows us the alpha strength of the pack. A low level character can easily r14 KB (2,089 words) - 12:16, 22 September 2018
- ...the University service that provides +3 implants at a discounted price to EVE University students, see [[The +3 Implants Program]].}} |rowspan="2" style="text-align:left;" | LP store: Servant Sisters of EVE19 KB (2,428 words) - 15:31, 21 November 2023
- ...https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[skills]] s ...30 days (or 4.2M ISK per hour) on an investment of 1 day of game time. An EVE account costs 500 [[PLEX]] for that time. At an exchange rate of 3.2M ISK p30 KB (4,717 words) - 17:20, 25 July 2024
- In EVE Online, '''Tanking''' is the combat science of absorbing and reducing incom ...ship's defense pools: its shield, armor, or hull. The [[damage types]] of EVE Online — energy, thermal, kinetic, and explosive damage — affect shield54 KB (8,758 words) - 10:22, 19 July 2024
- ...dius''</span>. A missile does not so much "hit" a ship as explode near it. EVE uses a [[#Missile damage formula|mathematical formula]] to compute the prec ...then good ... if not, then just keep in mind that, all things being equal, EVE has balanced the damage done by missiles among themselves as well as with t28 KB (4,497 words) - 07:43, 26 June 2024
- ...ts, and a few are defensive in nature. This page gives a broad overview of EVE weapons systems. For detailed information follow the links to specific weap There are four generic types of weapons in EVE: Turrets, Launchers, E-War and Drones.29 KB (4,255 words) - 06:03, 26 September 2023
- Like most things in EVE, feel free to break these rules if you know what you're doing. You should p ...CHA, each controlled in the same way as station corporate hangars. Within EVE University this is done according to [[titles]].22 KB (3,841 words) - 13:47, 28 July 2024
- ...tor, I am the Director of Education in EVE University, and a member of the EVE University [[FC Team|Fleet Command team]].<br><br>If your interests fall ou | biography = I've lived in wormhole space for most of my EVE life, have experience on all classes of wormhole space and roaming in null64 KB (8,892 words) - 13:45, 15 August 2024
- ...owers have two bays, a fuel bay and a 'stront' bay. The stront bay holds [[Eve Lexicon#Stront|Strontium Clathrates]] which determine how long the tower wi ...falls during your enemy's off-peak time. You should also have additional [[Eve Lexicon#Stront|Strontium Clathrates]] available nearby that you can re-fill35 KB (5,670 words) - 22:12, 12 April 2024
- Members of EVE University are [[EVE_University_Rules|not allowed]] to salvage wrecks belon ...take 2.2 cycles (22 seconds) to salvage the wreck.<ref>For details on the math, see [https://en.wikipedia.org/wiki/Expected_value expected value] on Wikip44 KB (6,780 words) - 11:45, 2 August 2024