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Revision as of 12:55, 28 August 2025 by Evon R'al (talk | contribs) (Change background color for light-mode readability. Replace table formatting with flex box.)
Main article: Homefront operation
Raid: Deserters Hideout

The Raid site features a central structure, an NPC Freighter, and a defending hostile fleet tasked with protecting the area. During the encounter, hostile haulers will periodically spawn in close proximity to the structure and immediately attempt to align and warp out to safety.

The primary objective is to tackle and destroy at least 3 of these haulers before they can escape, then recover their cargo and successfully deliver it to the freighter located on the field. All of this must be accomplished within the strict 20-minute time limit, adding pressure to act quickly and efficiently.

Be advised that enemy ships will aggressively target and destroy any drones deployed during the engagement, making drone usage a risky choice for capsuleers who rely heavily on them for damage or utility.

Fleet size & composition

  • Optimal fleet size: 5 ships
  • Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi), T1 Hauler

Type of ships allowed

This homefront operation takes place in a deadspace pocket with an acceleration gate that has ship restrictions.

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

Mission parameters

  • Time-limit: 20 minutes
  • Freighter cargo status: 0/3 pieces of loot delivered

Raids in different empires

There are regional differences in the site’s description, hostile damage types or EWAR and friendlies.

Region Site Damage types EWAR Friendlies Enemy Faction
Amarr space Amarr Raid: Hall of Sacrifice Electromagnetic damage EMThermal damage Th Neuts /

Weapon disruption

Holder Providence Blood Raiders
Caldari space Caldari Raid: Black Market Kinetic damage KinThermal damage Th ECM Charon Requisition Guristas
Gallente space Gallente Raid: Narcotics Lab Thermal damage ThKinetic damage Kin Damps Obelisk Impound Serpentis
Minmatar space Minmatar Raid: Deserters Hideout Thermal damage ThElectromagnetic damage EM ECM Fenrir Quartermaster Ashes of Turnur

Hostiles

A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the Atgeir, Blood, Smuggler or Guard prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.

Amarr spaceRaid: Hall of Sacrifice Temple
Prefix Info Weakness
Damning Weapon disruption Explosive damage Ex
Sanguinary Neuts Explosive damage Ex
Shepherd Logi Explosive damage Ex
Venerated DPS Explosive damage Ex
Offertory Hauler Explosive damage Ex
Blood Drone Aggro Explosive damage Ex
Caldari spaceRaid: Black Market
Prefix Info Weakness
Smuggler Drone Aggro Electromagnetic damage EM
Blindsider ECM Electromagnetic damage EM
Brutal DPS Electromagnetic damage EM
Grim DPS Electromagnetic damage EM
Sawbones Logi Electromagnetic damage EM
Badger Hauler Electromagnetic damage EM
Gallente spaceRaid: Narcotics Lab
Prefix Info Weakness
Bulwark Logi Electromagnetic damage EM
Stalker Damps Electromagnetic damage EM
Sentinel DPS Electromagnetic damage EM
Guard Drone Aggro Electromagnetic damage EM
Tycoon DPS Electromagnetic damage EM
Nereus Hauler Electromagnetic damage EM
Minmatar spaceRaid: Deserters Hideout
Prefix Info Weakness
Atgeir Drone Aggro Explosive damage Ex
Blight ECM Explosive damage Ex
Skald Logi Explosive damage Ex
Ulfhednar DPS Explosive damage Ex
Vandal DPS Explosive damage Ex
Plunder Hauler Explosive damage Ex

Interaction & standings

Standing is lost when killing the pirate haulers in Raid operations in Amarr (Blood Raiders), Caldari (Guristas), and Gallente (Serpentis) space. However, in Minmatar space, engaging the Ashes of Turnur, a criminal Minmatar faction, does not result in any standing gains or losses.

Finding sites

Homefront operations are Cosmic Anomalies located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

  • Opportunities window > Homefront Operations tab: will render a list of the available homefronts within a limited range.
  • Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
  • Probe Scanner > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.

Rewards

Rewards for Raid sites come in the form of ISK payouts on site completion. Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.

To be eligible for payout, pilots need to contribute to the site in one of three ways:

  • Deal 1000 damage
  • Remote shield or armor repair 1000 damage
  • Deliver cargo to the NPC freighter

Any pilots in the site who did not contribute will not get paid and will not count in the calculation for the rest of the fleet. For example, in a fleet of 5 if one pilot does not contribute, the remaining 4 pilots would be paid 11,614,810 ISK instead of 15,486,410 ISK.

Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players

Gallery