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Revision as of 22:13, 27 August 2025 by Ellis Ofsol (talk | contribs)
Main article: Homefront operation

The Raid site features a central structure, an NPC Freighter, and a defending hostile fleet tasked with protecting the area. During the encounter, hostile haulers will periodically spawn in close proximity to the structure and immediately attempt to align and warp out to safety.

Raid: Deserters Hideout

The primary objective is to tackle and destroy at least 3 of these haulers before they can escape, then recover their cargo and successfully deliver it to the freighter located on the field. All of this must be accomplished within the strict 20-minute time limit, adding pressure to act quickly and efficiently.

Be advised that enemy ships will aggressively target and destroy any drones deployed during the engagement, making drone usage a risky choice for capsuleers who rely heavily on them for damage or utility.

Fleet size & composition

  • Optimal fleet size: 5 ships
  • Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi), T1 Hauler

Type of ships allowed

This homefront operation takes place in a deadspace pocket with an acceleration gate that has ship restrictions.

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

Mission parameters

  • Time-limit: 20 minutes
  • Freighter cargo status: 0/3 pieces of loot delivered

Raids in different empires

There are regional differences in the site’s description, hostile damage types or EWAR and friendlies.

Region Site Hostile

Damage Types

EWAR Friendlies Enemy Faction
  Amarr Raid: Hall of Sacrifice   EM  Th   Neuts /

   Weapon disruption

Holder Providence Blood Raiders
  Caldari Raid: Black Market   Kin  Th   ECM Charon Requisition Guristas
  Gallente Raid: Narcotics Lab   Th  Kin   Damps Obelisk Impound Serpentis
  Minmatar Raid: Deserters Hideout   Th  EM   ECM Fenrir Quartermaster Ashes of Turnur

Hostiles

A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the Atgeir, Blood, Smuggler or Guard prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.

 Raid: Hall of Sacrifice Temple  Raid: Black Market
Prefix Info Weakness Prefix Info Weakness
Damning    Weapon disruption   Ex Smuggler Drone Aggro   EM
Sanguinary   Neuts   Ex Blindsider   ECM   EM
Shepherd Logi   Ex Brutal DPS   EM
Venerated DPS   Ex Grim DPS   EM
Offertory Hauler   Ex Sawbones Logi   EM
Blood Drone Aggro   Ex Badger Hauler   EM
 Raid: Narcotics Lab  Raid: Deserters Hideout
Prefix Info Weakness Prefix Info Weakness
Bulwark Logi   EM Atgeir Drone Aggro   Ex
Stalker   Damps   EM Blight   ECM   Ex
Sentinel DPS   EM Skald Logi   Ex
Guard Drone Aggro   EM Ulfhednar DPS   Ex
Tycoon DPS   EM Vandal DPS   Ex
Nereus Hauler   EM Plunder Hauler   Ex

Interaction & standings

Standing is lost when killing the pirate haulers in Raid operations in Amarr (Blood Raiders), Caldari (Guristas), and Gallente (Serpentis) space. However, in Minmatar space, engaging the Ashes of Turnur, a criminal Minmatar faction, does not result in any standing gains or losses.

Finding sites

Homefront operations are Cosmic Anomalies located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

  • Opportunities window > Homefront Operations tab: will render a list of the available homefronts within a limited range.
  • Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
  • Probe Scanner > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.

Rewards

Rewards for Raid sites come in the form of ISK payouts on site completion. Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.

To be eligible for payout, pilots need to contribute to the site in one of three ways:

  • Deal 1000 damage
  • Remote shield or armor repair 1000 damage
  • Deliver cargo to the NPC freighter

Any pilots in the site who did not contribute will not get paid and will not count in the calculation for the rest of the fleet. For example, in a fleet of 5 if one pilot does not contribute, the remaining 4 pilots would be paid 11,614,810 ISK instead of 15,486,410 ISK.

 

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