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Effective shield hit points

You can judge your tank by many means, but for Incursions the best way to measure your tank is to look at effective shield hit points (ESHP), as opposed to damage per second repaired (DPS-tank) or the generic effective hit points (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP.

Below is a rough guide to acceptable values when it comes SEHP, but remember that you need to factor in things like resists vs buffer [1] as well as speed and signature. So don't casually compare a ship's effective shield hit points against this without taking that into your consideration.

  Ship class Incursion sites Effective shield hit points
10k
20k
30k
40k
50k
60k
70k
80k
Large ship Battleships   Vanguards
 
  Assaults
 
  Headquarters
 
  Command Ships   Vanguards
 
  Assaults
 
  Headquarters
  Strategic cruisers   Vanguards
  Assaults
  Headquarters
  Basilisks [2]   Vanguards
  Assaults
  Headquarters
  Scimitars [2]   Vanguards
  Assaults
  Headquarters

    Legend:   Unsafe (too low)   Situational (depends on the pilot/fleet)   Safe (solid tank)   Overtanked (wasting potential)

  1. ^ A ship with high resists is much easier to repair compared to a ship with all buffer in terms of shield extenders. This is because each hit point is worth a lot more when factoring in resists.
  2. ^ a b Basilisks and Scimitars have vastly different signatures, thus warrants having different guidelines.

Strategic cruiser setups

The resist profiles of strategic cruisers vary quite a lot compared to other ships. As such there are many ways to fit them and their low signature and high agility can allow for many compromises. But in general they should plug certain holes and here's a few examples of one way of attaining the desired resist profiles for these ships.

Slots Legion [1] Loki [2]
    Pithum C-Type Adaptive Invulnerability Field

  Adaptive Invulnerability Field II
  Freed up mid slot

  Pithum C-Type Adaptive Invulnerability Field

  EM Ward Amplifier II
  Freed up mid slot

    Freed up low slot   Damage Control II
    Core Defense Field Extender II

  Anti-EM Screen Reinforcer II
  Freed up rig slot

  Core Defense Field Extender II

  Anti-Thermal Screen Reinforcer II
  Freed up rig slot

    Legion Defensive - Augmented Plating   Legion Defensive - X
Resists  -% -% -% -%  -% -% -% -%
   -% -% -% -%  -% -% -% -%
   -% -% -% -%  -% -% -% -%
  1. ^ ...
  2. ^ ...