Talk:Rigs
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Revision as of 02:40, 23 January 2017 by Djavin novienta (talk | contribs) (Djavin novienta moved page Talk:Rig to Talk:Rigs)
Table for rig lists
I copied a table from some of the other ones on the wiki, but I'm not sure if it's a good fit for this page. Anyone have any thoughts on whether it works? Or what could improve it?
Name | Effect | Downside | Skill |
---|---|---|---|
Anti-EM Armor Pump | Increase armor resistance to EM damage | Decreases ship's maximum velocity | Armor Rigging |
Anti-Explosive Armor Pump | Increase armor resistance to explosive damage | Decreases ship's maximum velocity | Armor Rigging |
Anti-Kinetic Armor Pump | Increase armor resistance to kinetic damage | Decreases ship's maximum velocity | Armor Rigging |
Anti-Thermal Armor Pump | Increase armor resistance to thermal damage | Decreases ship's maximum velocity | Armor Rigging |
Auxillary Nano Pump | Increase amount a local armor repair module repairs per cycle | Increases armor repairer powergrid requirements | Armor Rigging |
Nanobot Accelerator | Decrease local armor repair module cycle time | Increases armor repairer powergrid requirements | Armor Rigging |
Remote Repair Augmentor | Reduces capacitor used by remote armor repair modules | Decreases ship's maximum velocity | Armor Rigging |
Transverse Bulkhead | Increases hull hit points by a percentage | Decreases ship's cargo capacity | Armor Rigging |
Trimark Armor Pump | Increases armor hit points by a percentage | Decreases ship's maximum velocity | Armor Rigging |
--Al hubbard (talk) 00:47, 29 November 2016 (CST)
- I was thinking of something similar yesterday, and I think it's a good idea. I would perhaps remove the skill column and mention it in the introductory text above each table, as it's the same for each group of rigs. I would also left-align the text, as it makes it easier to read.
- Additionally, I was thinking of a "note" column - but it would be empty about 80% of the time, perhaps notes as text below each table would be better? Noemie Belacqua 02:55, 29 November 2016 (CST)
- Yeah, makes sense to drop the skill column. I think the only case of a rig using a different skill than its group is the odd case of the Salvage Tackle, which can be easily explained with a note at the bottom.
- Updated table:
Name Effect Downside Anti-EM Armor Pump[1] Increase armor resistance to EM damage Decreases ship's maximum velocity Trimark Armor Pump Increase armor resistance to explosive damage Decreases ship's maximum velocity
- Do you think it would be appropriate to use multi row spanning cells, like at smartbombs, for the Downside column? --Al hubbard (talk) 13:55, 29 November 2016 (CST)