Serpentis Lookout
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Revision as of 19:23, 6 February 2017 by Hirmuolio Pine (talk | contribs) (Uses template. Some words of advice for each room.)
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Walkthrough
First Room
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.
Initial defenders
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To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the seroentis control center.
Initial defenders
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WD | EWAR | L
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15 x Frigate Coreli Agent/... | ||||
6 x Destroyer Corelior Infantry/... | ||||
Group by solar harvesters | ||||
2-3 x Destroyer Corelior Artillery/Cannoneer |
Escalation
WD | EWAR | L
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0-1 x Commander Frigate Shadow Serpentis |
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Expeditions: Angel Kickbacks |
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As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them. |