Resistance and impedance
Electronic warfare resistance and remote assistance impedance comes in many shapes and forms, some through innate ship bonuses or tactical modes, others through special modules. It is an attribute that reduces the effectiveness of electronic warfare and remote assistance modules.
Resistances and impedances
On a basic level, the difference between resistances and impedances are that resistances help you by making hostile effects (like electronic warfare) less effective, while impedances make friendly (such as remote assistance) effects less effective.
There are a variety of attributes that affects the effectiveness of electronic warfare and remote assistance.
Type | Group | Effect |
---|---|---|
Electronic warfare | Sensor Dampener Resistance Sensor Warfare Resistance [1] |
Reduces the effect of hostile Remote Sensor Dampeners. |
Remote assistance | Remote Assistance Impedance [2] Remote Electronic Assistance Impedance |
Reduces the effect of Remote Sensor Boosters and Remote Tracking Computers. |
Electronic warfare | Weapon Disruption Resistance | Reduces the penalty from Weapon Disruption [3]. |
Remote assistance | Remote Repair Impedance Remote Logistics Impedance |
Reduces the repaired amount from Remote Hull Repairs, Remote Armor Repairs and Remote Shield Boosters. |
Electronic warfare | ECM Resistance | Additional chance to avoid being affected by ECM Jamming [4] |
Electronic warfare | Stasis Webifier Resistance | Reduces the slowdown effect of hostile Stasis Webifiers. |
Command Burst | Electronic Hardening | Reduces the effect of hostile Remote Sensor Dampeners and Weapon Disruption [3]. |
Electronic warfare | Capacitor Warfare Resistance | Reduces the capacitor drained by hostile Energy Neutralizers and Energy Vampires. |
Examples
Below are some examples of ships, modules or scripts with such resistances and impedances:
Understanding the values
As with many bonuses it can sometimes be hard to understand how they are calculated. CCP is not known to be consistent in the way they describe bonuses or how they are calculated.
Resistances
Resistances are often presented as a negative bonus value, ranging from -0 down to -100%. The value represent how much of the effect is removed, so a -70% resistance bonus reduces the effectiveness of electronic warfare by 70%. This attribute can sometimes be presented as a positive bonus value (for example in the traits tab of a tactical destroyer). The bonus works the same though, despite it being a positive number, in that the +66.6% resistance bonus reduced electronic warfare (in this case, weapon disruption and sensor dampening) by 66.6%.
ECM resistance works different from other electronic warfare resistances. For example, a Triage II module will give you an ECM Resistance of 100%, which means they cannot be jammed (even gives you a message that they cannot, which is useful to verify that they are indeed in Triage for example). A bonus of 50% on the other hand would first roll the 50% chance of simply failing (resisting) and if it does, then the attempt to jam will simply fail. If that roll fails to block the jam, it would then fall back to roll whether the ECM strength of the hostile jammer is enough to overcome the ECCM strength of the victim. It's basically a fizzle-chance, for lack of a better word, that's done before anything else.
Impedances
Impedances are also presented as either a positive (often in the case for ship's innate impedance values) or a negative bonus (commonly done for impedance bonuses from modules). If the value is a negative value, like a -60% impedance bonus, it means that any incoming remote assistance of that kind is reduced by 60%. If the value is a positive +80% impedance bonus it means that they will only receive 80% of the positive effect of the remote assistance.