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Revision as of 10:50, 6 September 2017 by Hirmuolio Pine (talk | contribs) (Blood raider bunker is trigger)
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First Room


Destroying all the defenders will unlock the acceleration gate.

Initial defenders
WD EWAR L


  7 x Frigate Corpii Reaver/Engraver
  5 x Destroyer Corpior Visionary/Devoter/Converter
  3 x Cruiser Corpum Arch Engraver
  1 x Sentry Blood Light Missile Battery

Second Room


All Group 1 - 3 are present on warp in. Destroying Group 2 (the group to the left at around 50 km) will trigger the commander spawn. If no commander spawns then the "Blood Raider Bunker" is the second escalation trigger.


 

Group 1
WD EWAR L


  3 x Frigate Corpii Reaver
  3 x Destroyer Corpior Devoter/Templar
Group 2
WD EWAR L


  3 x Frigate Corpii Upholder/Herald
  2 x Destroyer Corpior Friar/Converter
  2 x Cruiser Corpum Arch Sage
Group 3
WD EWAR L


  3 x Frigate Corpii Reaver


Commander Wave
WD EWAR L


  0-1 x Commander Frigate Dark Blood Upholder    
  3 x Frigate Corpior Reaver
  4 x Destroyer Corpior Converter/Visionary

Escalation


Destroying the Dark Blood Frigate may trigger an escalation to Following the Blood. If the Dark Blood frigate does not spawn then the escalation trigger is the Blood Raider Bunker.