Prison Bust
name=Prison Bust, Level 5 Template:Survival copy
Part 3 of 5
(Part 2 covered here: HardWay5am The Hard Way)
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: None
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 58% / Therm 42%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Direct Warp into Deadspace
Warp-In, Pocket 1
- Destroy Forcefields to access the gate to Pocket 2**
6 x Powerful EM Forcefields (6,000 hp/each)
Pocket 2
Ships 2-80km away (Towers 100-115km away)
- Note:** Just shooting some of the ships in this pocket is enough to trigger re-inforcements, hereafter refered to as (Hair-Triggers)
- Note:** Just shooting some of the ships in this pocket is enough to trigger re-inforcements, hereafter refered to as (Hair-Triggers)
5 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS, -- Hair-Trigger 1 --, -- Trigger 2 -- 5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km 10 x Battleships (Imperial Templar Dominator/Judgment/Martyr) orbits of 17-49km, -- Hair-Trigger 3 -- 5 x Amarr Cruise Missile Batteries 2 x Amarr Energy Neutralizer Sentry IIIs
Spawn 1a:
Just shooting one of the original five cruisers (Hair-Trigger) will spawn:
6 x Cruisers (Imperial Templar Donus/Tamir), --Trigger 1b --
Spawn 1b:
5 x Battlecruisers (Imperial Champion/Imperial Templar Justicar)
Spawn 2:
After destruction of the original five cruisers there spawns
4 x Battlecruisers (Imperial Templar Seer)
Spawn 3a:
Just shooting one of the Battleships (Hair-Trigger) will spawn:
5 x Battleships (Imperial Templar Dominator/Ultara), -- Hair-Trigger 3b --
Spawn 3b:
5 x Battleships (Imperial Templar Martyr), -- Hair-Trigger 3c --
Spawn 3c:
6 x Battleships (Imperial Templar Diviner/Judgment)
Amarr Prision Facility Spawn:
Just shooting the Amarr Prison Facility (Hair-Trigger) will spawn:
3 x Battleships (Imperial Templar Judgment)
Destroy the Amarr Prison Facility (150,000 hp) to retrieve the prisoner (1) Spy, //Objective//
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 200 units/s
- Make sure your Drones are set to "Passive" if you don't want to spring the Hair-Triggers
- Maximum damage dealing of initial group if it gets into range is 2423hp/s (EM 58%, Therm 42%)