- Main article: Location Location (Amarr)
|Best damage to deal||EM Th|
|Damage to resist||EM Th|
|EWAR||Divine Imperial Ambrose/Basil (Neut), Imperial Templar Seer/Diviner (Neut, Tracking Disrupt)|
|Ship suggestion||Passive Battleship + Logistics Battleship|
Destroy the 6 forcefields to access to gate to the 2nd pocket.
|6 x Powerful EM Forcefield|
Some ships will trigger reinforcements upon shooting and upon destruction.
Reinforcements that are triggered upon shooting will be referred to as Hair-Trigger.
Set your drones to passive if you don't want the Hair-Trigger reinforcements, immediately.
|5 x Elite Cruiser Divine Imperial Ambrose/Basil|
|5 x Battlecruiser Imperial Templar Champion/Justicar|
|10 x Battleship Imperial Templar Dominator/Judgment/Martyr|
|5 x Sentry Amarr Cruise Missile Battery|
|2 x Sentry Amarr Energy Neutralizer Sentry III|
|6 x Cruiser Imperial Templar Donus/Tamir|
|5 x Battlecruiser Imperial Champion/Templar Justicar|
|4 x Battlecruiser Imperial Templar Seer|
|5 x Battleship Imperial Templar Dominator/Ultara|
|5 x Battleship Imperial Templar Martyr|
|6 x Battleship Imperial Templar Diviner/Judgment|
|1 x Amarr Prison Facility|
|Upon shooting the structure|
|3 x Battleship Imperial Templar Judgment|
- Use a passive tank or plan a capacitor that receives an additional 200 units/s.
- Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm)
Next: Informed Attack
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