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Recon (1 of 3) (Sansha's Nation) (Level 2)

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Revision as of 02:25, 4 November 2017 by Djavin novienta (talk | contribs) (Created page with "name=Recon, Level 2 __NOTOC__{{survival copy}} ====Part 1 of 3==== Faction: Sansha's Nation<br> Mission Type: Encounter<br> Space type: Deadspace 2e pocket warpdisrupting cl...")
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name=Recon, Level 2 Template:Survival copy

Part 1 of 3

Faction: Sansha's Nation
Mission Type: Encounter
Space type: Deadspace 2e pocket warpdisrupting cloud (dont use slow ships with turrets!!)
Incoming Damage: 60% EM / 40% TH
10+ tracking disruptors in 2e pocket Recommended Damage Output: EM/TH
Recommended ships:Hurricane, command ship, Drake

Pocket 1

- Four groups of three ships which spawn at short intervals (20 seconds)
- Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
- each spawn = one Destroyer and two Cruiser size ships
- Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
- expect approx. 450dps from full-aggro in both pockets
- new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
- The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.

examples of possible spawns:
1x Centior Abomination, Devourer [Destroyer]
1x Centior Horror, Hellhound [T1 Cruiser]
1x Centatis Behemoth or Daemon [BC]
1x or 2x Centum Loyal Execrator, Hellhound, Slaughterer

Pocket 2

+- 20 ships Full-aggro List:
3x Centii Loyal Savage
3x Centii Loyal Slavehunter
8x Centum Loyal Fiend/Hellhound

10+ will perma tracking distrupt you

=incomplete ship list

Blitz:

Use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.

Part 2 and 3

This part is common for all races: Recon2 Link