Contested Amarr Bastion of Blood
Contested Amarr Bastion of Blood | |
Type | COSMOS site |
Rating | |
Found in | |
Max ship size | Battlecruiser |
Pirate faction | |
Damage to deal | |
Damage to Resist |
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Sig. Strength |
Contested Amarr Bastion of Blood is a static COSMOS combat site in system of Koona. The site appears as a warpable beacon in overview.
Warpin
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to The Slope | ||||
1 x Gate to The Ravelin |
1st pocket A - The Ravelin
Information Database |
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The Ravelin served as an outer fort, built to launch sorties and raids against those trying to assault the main fortress. As with the rest of the ancient imperial fortress the Ravelin has fallen into ruins. The ancient acceleration gate here was used by the defenders to move quickly to some other part of the fortress, though it's impossible to tell which part, as it is dysfunctional.
The Blood Raiders didn't bother claiming the Ravelin when they invaded the complex, instead focusing on getting the main fortress back in order. So the Ravelin is now occupied by enemies of the Blood Raiders, as well as journalists and scavengers. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Thumal Ebotiz | ||||
1 x Sheroz Amokin | ||||
1 x Gate back to the warpin point |
1st pocket B - The Slope
Information Database |
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Sentry guns guard the entry to the bastion. Old watchposts have been manned with fast fighters prepared to take on any intruders.
Reports indicate that every unauthorized intrusion is met with instant aggression. |
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Frigate Corpse Dealer | ||||
3 x Frigate Corpii Squire | ||||
3 x Cruiser Corpum Footman | ||||
1 x Elite Cruiser Corpum Footman |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Blood Kernel | ||||
1 x Gate to the Amber Courtyard |
2nd pocket - Amber Courtyard
Information Database |
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Long range weapons are strategically placed in the second deadspace pocket as to force unwelcome visitors to turn away upon entry.
Agents report that resistance is quite furious, but limited in power and perseverance. |
WD | EWAR | L
| ||
---|---|---|---|---|
16 x Frigate Corpii Lancer/Yeoman | ||||
4 x Cruiser Corpum Sentry | ||||
4 x Sentry "Archer" Corpus Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Blood Kernel | ||||
1 x Gate to the Stronghold of the Fundamentalist |
3rd pocket - the Stronghold of the Fundamentalist
Information Database |
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The reference to "fundamentalists" in this pocket's name is traditional. It was carried over from the scouts who re-established communications with the old fanatics that inhabited this deadspace complex for a thousand years after the empire lost interest in it.
Ever loyal to the emperor, the settlers eventually found that their equipment had deteriorated to the point that, when Kador's scouts and diplomats reached them for the re-activation of the complex, nearly all they had left was unusable. The power cores actually proved so unstable that most of them blew up within the first month of reactivation, taking half of the stations with them. |
The acceleration gate to the Treasure Chamber is locked and requires a key. The key is received from Ormon Parsik and Sheroz Amokin. The key is consumed on use.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to the Treasure Chamber |
4th pocket - Treasure Chamber
"Treasure Chamber" (4th stage):
3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates,
attacking battleship group will aggro all ships,
loot Altar of the Blessed for The Apocryphon,
loot Generator Building for Generator Debris
lootable structures and ships respawn irregularly (shortest: 20 minutes)