The Right to Rule
Amarr epic arc - Right to Rule
Chapter 3 - The Old Guard
Previous mission: An Unfortunate End
Mission briefing |
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Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!
He's already broken past the main acceleration gate. Harkan knows our systems inside out. Our automated defenses are useless. Worse, I've reports that several of our own security forces are helping him! The safe house is in Choga. I need your help to rescue Miyan from Harkan's forces. I can't rely on my own security forces, because I don't know how many more will turn. |
This is the final mission of the Amarr epic arc. This will be a long mission so load your ship with plenty of ammo.
Four rooms with several spawns. It is recommended that you are in a fleet (even if alone) and tag the waves to avoid triggering too many waves at once.
The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.
Blitz:
- Clear rooms 1-3.
- Kill Harkan's Behemoth in room 4.
Warpin
WD | EWAR | L
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2 x Elite Cruiser Centum Loyal Hellhound/Fiend | ||||
3 x Battlecruiser Centatis Devil/Wraith |
Room 1
Room 2
Notes:
- The Acceleration Gate is 3km away.
- No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
- Drones cannot be safely deployed without drawing aggro.
- Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.
WD | EWAR | L | ||
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Group A (30 km) | ||||
4 x Elite Cruiser Centum Loyal Torturer/... | ||||
3 x Battleship Centus Mutant/Savage Lord | ||||
Group B (10 km) | ||||
6 x Battlecruiser Centatis Devil/Daemon |
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Enslaver/... | ||||
4 x Elite Cruiser Centum Loyal Slaughterer/Execrator |
Room 3
Warning:
- Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
- The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
1st chain group 1 is triggered when the Initial Battleship receives any damage.
2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.
3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.
4th chain group 1 is triggered when the Initial Battleship is destroyed.
Each chain group 1 will spawn one chain group 2 when attacked. Aditionally the Centus Tyrant will fully repair when new group is spawned. (Update Feb 17, 2020 - Tyrant instantly fully recovers all health after each of the first two new chain groups spawns, then after chain group 3, it recovers all armor and half shields which recover slowly over the next few minutes. Recommend following tips below unless you can tank all chains at once).
Tips:
- STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
- Eliminate all ships in that chain group before attacking anything else.
- Rinse and repeat.
WD | EWAR | L
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1-2 x Destroyer Centior Monster | ||||
1 x Battleship Centus Tyrant |
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Enslaver/Butcher | ||||
2-3 x Battleship Centus Overlord/Dark Lord |
WD | EWAR | L
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1-2 x Elite Cruiser Centum Loyal Hellhound/Torturer | ||||
1-2 x Battlecruiser Centus Daemon/Behemoth |
Room 4
Warning:
- You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
- Suggest getting plenty of range from landing beacon in order to manage spawn waves.
- Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
- Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
- The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
- Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
- Group 3 is triggered by destroying the last Elite Frigate in Group 2.
- Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
Tips:
- Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
- Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
Blitz: Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.
WD | EWAR | L
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2 x Elite Cruiser Centum Loyal Hellhound/Fiend | ||||
2 x Battleship Centus Daemon/Behemoth | ||||
1 x Elite Battleship Harkan's Behemoth |
WD | EWAR | L
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1-2 x Destroyer Centior Cannibal | ||||
1-2 x Cruiser Centum Execrator |
WD | EWAR | L
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1-2 x Destroyer Centior Abomination | ||||
1-2 x Cruiser Centum Slaughterer |
WD | EWAR | L
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1-2 x Destroyer Centior Abomination | ||||
1-2 x Cruiser Centum Execrator |
Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.
Mission briefing |
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Lord Miyan is safe. The political situation is returning to what passes for normal.
The few remnants of the Sansha forces are fleeing back to Stain. The crews of the Amarr ships that joined Harkan's failed rebellion have been stripped of their ranks and any titles. Their commanders have the Empress' justice to look forward to. As for Harkan himself? His death allowed him to escape temporal justice. His name is being stripped from the Miyan records of service. My lord's men are tracking down Harkan's kin to end his line. In a generation, when the living memory of Harkan's betrayal fades with us, there will be no sign of Harkan's passing . You, <Character>, will be remembered long after this. I envy your Capsuleer lifespan, and pray you continue your good works in the name of the Empire for years to come. |
Rewards:
- 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
- Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)