Serpentis Watch

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Site Details
Serpentis Watch
Type Unrated Complex
Rating Unrated
Found in High
Max ship size Battlecruiser
Pirate faction Serpentis
Damage to deal Kinetic damage Kin
Thermal damage Th
Damage to
Resist
55% Kinetic damage Kin
45% Thermal damage Th
Sig. Strength 5% in High Sec

Serpentis Watch is an Unrated Complex which can be found in Hi-sec through exploration. The biggest ships in this site are two battlecruisers, one in each pocket. Serpentis rats weakest resistance is against thermal damage and they on average deal 55% thermal damage and 45% kinetic damage. If using a drone boat, set drones to passive and focus fire so they won't accidentally shoot the trigger ship and spawn the next wave, overwhelming you.

Difficulty & Ship Recommendation

Recommended ships Heavy Assault Cruiser

T1 Cruisers (with good skills)

This site is possible to complete in a T1 Cruiser, however the damage can easily become excessive if care is not taken managing the triggers.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 6-10
Icon red destroyer.png Destroyers 32-36
Icon red cruiser.png Cruiser 49-60
Icon red battlecruiser.png Battlecruisers 2


Walkthrough

Upon warping to the site a popup appears saying:
Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Starbase Control Tower vigorously.

You will arrive at an ancient acceleration gate.

First Pocket

There are three options for unlocking the Acceleration gate to the next room.

  • Destroy each wave until the fourth wave, and destroy the Corelum Militant Commander
  • Approach the Acceleration gate, which sets off the alarm and spawns the fourth wave, skipping waves 2 and 3, and destroy the Corelum Militant Commander. If you cannot tank the rats, destroy all of them EXCEPT FOR THE CORELUM SCOUT.
  • Unlock the Acceleration gate by having a Serpentis Silver Tag in your inventory (the tag is consumed).

Attack the Corelum Scout to trigger the next wave.

Initial defenders
WD EWAR L


Destroyer 5 - 7 x Destroyer Corelior Artillery/Infantry/Soldier/Trooper
Cruiser 6 - 8 x Cruiser Corelum Chief Patroller/Watchman Remote Sensor Dampener
Cruiser 1 x Cruiser Corelum Scout Attacking the Corelum Scout triggers the next wave
In local:
As it's attacked, the Corelum Scout immediately calls for backup.

Attack the Corelum Scout to trigger the next wave.


Second wave
WD EWAR L


Elite Frigate 1 - 2 x Elite Frigate Coreli Guardian Patroller/Watchman
Cruiser 6 - 8 x Cruiser Corelum Chief Infantry/Sentinel/Safeguard Remote Sensor Dampener
Cruiser 1 x Cruiser Corelum Scout Attacking the Corelum Scout triggers the next wave
In local:
As it's attacked, the Corelum Scout immediately calls for backup.

Attack the Corelum Scout to trigger the next wave.


Third Wave
WD EWAR L


Destroyer 5 - 7 x Destroyer Corelior Artillery/Infantry/Soldier/Trooper
Cruiser 6 - 8 x Cruiser Corelum Chief Patroller/Watchman Remote Sensor Dampener
Cruiser 1 x Cruiser Corelum Scout Attacking the Corelum Scout triggers the next wave
In local:
Militant Commander: Well well, look who the cat dragged in. I explicitly told those good-for-nothing rats to prevent anyone from approaching the gate, and yet here you are. I'm afraid I'm going to have to kill you now.

Destroy the Corelum Militant Commander to unlock the Acceleration Gate.


Fourth Wave
WD EWAR L


Cruiser 4 - 5 x Cruiser Militant Commander's Escorter (Corelum Chief Defender/Chief Protector)
Battlecruiser 1 x Battlecruiser Corelum Militant Commander (Corelatis Squad Leader) Destroying the Corelum Militant Commander unlocks the acceleration gate.
In local:
Something clicks in the gate once the Militant Commander has been destroyed.
Structures L
1 x Acceleration Gate

16 x Scordite 26 x Veldspar

Second Pocket

In local:
Someone triggered an alarm near the acceleration gate.
Initial Defenders 40km - 55km
WD EWAR L


Frigate 2 - 3 x Frigate Coreli Guard/Protector
Destroyer 2 - 3 x Destroyer Corelior Soldier/Trooper

Tower wave is triggered by attacking the Starbase Control Tower. It will not spawn if the Gate Wave is already destroyed.

In local:
Smuggler Gate Operator: Intruders! Defend the gate!
A distress signal is sent when the Starbase Control Tower is attacked! Hostile reinforcements are incoming!
A group of Core activists have jumped through the stargate to defend the Starbase Control Tower!
Tower Wave
WD EWAR L
45km - 55km, right of the Smuggler's Gate
Destroyer 4 x Destroyer Corelior Artillery/Sentinel/Soldier/Trooper
Cruiser 3 - 4 x Cruiser Corelum Chief Scout/Chief Spy
Near Smuggler's Gate
Cruiser 4 x Cruiser Core Gate Guardian (Corelum Chief Scout/Chief Spy)

Gate wave is triggered by attacking the Smuggler's Gate. Simply using an EWAR module(preferably Target Painter) works. Shooting at the gate will also trigger tower wave if it has not been triggered already.

The gate wave consists of one large group by the gate and three smaller groups scattered around the site. Once all groups are in range the incoming dps can be too much for t1 cruiser or even a battlecruiser.

In local:
Core Militant Overseer: Imbeciles. I'm surrounded by imbeciles. I spent a fortune on this place and you can't even defend it from some rag-tag outsiders. Pfft! I deal with you all after I mob the floor with these pests.
The overseer has come to defend the stargate. Prepare for a fight.
In local
As soon as the smuggler gate is attacked, it activates and out comes a group of angry Core guardians.
Gate Wave
WD EWAR L
Near Smuggler's Gate
Elite Frigate 3 - 5 x Elite Frigate Supervisor's Henchman (Coreli Guardian Guard/Safeguard)
Destroyer 7 x Destroyer Corelior Sentinel/Trooper
Cruiser 7 x Cruiser Corelum Chief Sentinel
Cruiser 2 x Cruiser Supervisor's Guardian Destroying both Supervisor's Guardians triggers the spawning of the commander wave.
Battlecruiser 1 x Battlecruiser Core Militant Supervisor Destroying the Core Militant Supervisor finishes the site, and has a chance to trigger an escalation
35km - 55km from gate
Destroyer 3 x Destroyer Corelior Sentinel/Trooper
Cruiser 3 x Cruiser Corelum Chief Sentinel/Infantry
35km - 55km from gate
Destroyer 3 x Destroyer Corelior Sentinel/Trooper
Cruiser 3 x Cruiser Corelum Chief Sentinel/Infantry
35km - 55km from gate
Destroyer 3 x Destroyer Corelior Sentinel/Trooper
Cruiser 3 x Cruiser Corelum Chief Sentinel/Infantry

The commander wave is triggered by destroying Supervisor's Guardians (in the Gate Wave). The Shadow Serpentis frigate will approach you very quickly, at 1700 m/s. He can be separated from the others, therefore avoiding a lot of DPS.


Commander Wave, near Smuggler's Gate
WD EWAR L


Commander Frigate 0 - 1 x Commander Frigate Shadow Serpentis Guard/Safeguard Escalation trigger May drop Shadow Serpentis modules when destroyed, and may contain T2 salvage. Rarely drops Daredevil blueprint.
Cruiser 2 x Cruiser Corelum Chief Protector

Escalation

This site has a chance to escalate to Jet-Set Hooligans.

Expeditions: Jet-Set Hooligans
As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about.

Loot

Overview
Est. value
Bounties 4M - 5M ISK
Commander Loot Avg. 5M ISK
Commander and other valuable loot
Item Name Est. Value Note
Mid-Grade Snake Alpha/Beta 10M - 25M ISK
Mid-Grade Asklepian Alpha 40M ISK
Daredevil blueprint