Festering Ruins is a combat relic site found in the Fountain nullsec region. Up to T2 Battleships can enter this site. This site appears to Probes as a combat site.
The site is very rare and hard, and should only be attempted by skilled players. Rogue Drone, Serpentis, Angel Cartel and Guristas rats are present in this site. Omni tanks are highly recommended, especially against Kinetic and Thermal damage.
Walkthrough
In local:
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Pirate Grave Robber: The ancient ruins in here are taken buddy. Leave now and maybe we'll let you go in one piece.
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You land at an acceleration gate at warp-in. It is locked until the three battleships guarding it are destroyed.
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WD
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EWAR
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L
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3 x Battleship Pirate Grave Robber (Core Admiral/High Admiral)
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First Pocket (Terrace)
On warp-in
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DED deep space scouts briefly explored this strange site and left behind a rather cryptic note. As far as you can tell some ancient ruins lie within, but who built them or what treasures might lie buried there are anyone's guess.
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Expect high incoming damage in this room; recommend destroying the Stasis Towers first if you cannot tank the damage.
Initial defenders
In local:
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More pirates have appeared!
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Wave 2
Structures
Second Pocket (Portal)
On warp-in
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Charred remains and debris litter the area. A confrontation between the pirate scavengers and rogue drones must have taken place some time in the past, as the empty drone bunkers and ruined pirate ship carcasses would indicate.
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This section is optional; only run it for extra bounties/salvage.
In local:
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As you come out of acceleration you notice the resemblance of a space rift in the distance.
Core Relay Commander: They've found the portal! Destroy them before they escape !!
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Initial defenders
In local:
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As the Relay Commander is attacked, he calls for backup! More hostile ships are incoming!
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Reinforcement 1
In local:
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As the Relay Commander is attacked, he calls for backup! More hostile ships are incoming!
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Reinforcement 2
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WD
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EWAR
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L
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1 x Gate to Hall
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