Festering Ruins

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Site Details
Festering Ruins
Rating Unrated
Found in Null
Max ship size T2 Battleship
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Sig. strength 2.5% in Null Sec

Festering Ruins is a combat relic site found in the Fountain nullsec region. Up to T2 Battleships can enter this site. This site appears to Probes as a combat site.

The site is very rare and hard, and should only be attempted by skilled players. Rogue Drone, Serpentis, Angel Cartel and Guristas rats are present in this site. Omni tanks are highly recommended, especially against Kinetic and Thermal damage.

Walkthrough

In local:
Pirate Grave Robber: The ancient ruins in here are taken buddy. Leave now and maybe we'll let you go in one piece.

You land at an acceleration gate at warp-in. It is locked until the three battleships guarding it are destroyed.

WD EWAR L


Battleship 3 x Battleship Pirate Grave Robber (Core Admiral/High Admiral) Must be shot down to activate the gate

First Pocket (Terrace)

On warp-in
DED deep space scouts briefly explored this strange site and left behind a rather cryptic note. As far as you can tell some ancient ruins lie within, but who built them or what treasures might lie buried there are anyone's guess.

Expect high incoming damage in this room; recommend destroying the Stasis Towers first if you cannot tank the damage.

Initial defenders
WD EWAR L


Sentry 2 x Sentry Guristas Stasis Tower Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Corelum Guardian Chief Defender/Protector/Infantry/Sentinel
Battlecruiser 3-4 x Battlecruiser Corelatis High Captain/Captain Sentry
Battleship 7 x Battleship Core Admiral/High Admiral
Battleship 1 x Battleship Serpentis Raid Commander Triggers wave 2
In local:
More pirates have appeared!
Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Coreli Guardian Defender/Guard/Safeguard
Battlecruiser 2-3 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 10-11 x Battleship Core Port Admiral/Rear Admiral
Battleship 1 x Battleship Cartel Envoy (Gist Cherubim/Seraphim)
Structures
WD EWAR L


Acceleration Gate 1 x Gate to Portal 30 km away
Acceleration Gate 1 x Gate to Hall 60 km away

Second Pocket (Portal)

On warp-in
Charred remains and debris litter the area. A confrontation between the pirate scavengers and rogue drones must have taken place some time in the past, as the empty drone bunkers and ruined pirate ship carcasses would indicate.

This section is optional; only run it for extra bounties/salvage.

In local:
As you come out of acceleration you notice the resemblance of a space rift in the distance.

Core Relay Commander: They've found the portal! Destroy them before they escape !!

Initial defenders
WD EWAR L


Destroyer 3-4 x Destroyer Corelior Infantry/Sentinel
Battlecruiser 3 x Battlecruiser Corelatis Captain/Platoon Leader/Captain Sentry/High Captain
Battleship 10-11 x Battleship Core Flotilla Admiral/Vice Admiral Remote Sensor Dampener
Battleship 1 x Battleship Core Relay Commander Triggers reinforcement 1 on attack
In local:
As the Relay Commander is attacked, he calls for backup! More hostile ships are incoming!
Reinforcement 1
WD EWAR L


Elite Cruiser 6-8 x Elite Cruiser Corelum Guardian Chief Defender/Chief Infantry/Chief Sentinel
Battleship 7-8 x Battleship Core Admiral/High Admiral
Battleship 1 x Battleship Core Relay Commander Triggers reinforcement 2 on attack
In local:
As the Relay Commander is attacked, he calls for backup! More hostile ships are incoming!
Reinforcement 2
WD EWAR L


Frigate 3-4 x Frigate Coreli Defender/Protector
Elite Frigate 3-4 x Elite Frigate Coreli Guardian Spy/Agent Warp Disruptor Stasis Webifier
Battleship 6-7 x Battleship Core Admiral/High Admiral
WD EWAR L


Acceleration Gate 1 x Gate to Hall Locked