Forming a corporation
This guide covers everything you need to know about setting up a corporation, including considerations beforehand, the skills required and the steps you will take.
Corporations |
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Considerations
Before starting a corporation, take some time to consider why you want to create a new corporation. It is a big step to make, and it is important to think and plan ahead. There are many valid reasons to create a new corporation, from idealistic reasons such as achieving a certain goal to pragmatic reasons such as avoiding the NPC corporation tax. Before you start, you should consider:
- Who will join the corporation? The corporation might be just for yourself and your alts, in which case, not very much planning is needed; the corporation might be for a small group of friends, in which case a simple corporation structure and plan will suffice; or the corporation might be started by you with the intention of recruiting other players. In this last case, more planning is needed, and the corporation should be properly structured.
- What will be the goal or purpose of the corporation? Having a goal or purpose is important, it gives the corporation members something to work for and look forward to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals, but if you intend to recruit other players, having a clear goal will help to convince them to join you. Generally, the more specific your goal, the better. The goal could be "mission-running, industry, and wormhole pvp", but that's very broad and doesn't mix very well. More specific goals would be "Amarr mission-running", "tech 2 invention", or "low-sec piracy". These are just a few examples, there's a lot more to do or to aim for; just be sure to think about it and to make it as specific and clear as you can.
- Where will the corporation operate? There are thousands of systems, so it is unrealistic for a single corporation to want to operate across the whole of New Eden - some area of operations will have to be determined. Choose a region or regions where you want to operate, based on preferences or opportunities, and select a system where you want your Headquarters to be (spending some time looking at a map of New Eden may help in this process). When starting out as a corporation, it may be best to establish a Headquarters in high-security space, even if you intend to operate in, or move to low or null security space. Having the Headquarters in high-security space allows for safe logistics; if needed a secondary base can be established in low sec. Common places for Headquarters are near a trade hub or mission hub (for industrial or mission corps) or near a low sec or null sec access point (for PVP corporations).
Basic requirements
Anyone can start a new corporation as long as some basic requirements are met:
- You must have the skill Corporation Management at level 1 or higher;
- You must have 1,599,800 isk in your wallet;
- You must be docked at a station. The station where the corporation is created will be listed as its Headquarters;
- If you are in a player corporation, you cannot have any roles assigned to you. If you have roles, you must remove them (by right-clicking your portrait in chat and selecting Drop roles; if you are a CEO, you need to resign first (see below). In both cases, you will be able to create a corporation 24 hours later.
- For completeness sake, you may also not have an active session timer. Since session timers only last 30 seconds, you can just wait it out if you encounter this.
Relevant skills
There are a total of four skills related to increasing the number of members in your corporation, and one which decreases the cost of accepting allies during war. Note that the CEO does not count as a member for the purposes of member counts. All skills affecting the maximum number of corporation members stack with each other.
It is important to note that the below skills only take effect when the current CEO opens the corporation management interface and uses the Update With My Skills button (Corporation window, Home tab, Details tab). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained.
Corporation Management
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | I |
Prerequisites: | None |
II required for: | Diplomatic Relations; |
V required for: | Megacorp Management |
Notes: | Each level of this skill increases the maximum corporation size by 20 members, and is required to form a corporation. With Corporation Management V, a corporation can hold a maximum of 101 characters. |
Megacorp Management
Attributes: | |
Multiplier: | 3x |
Price: | 400k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Corporation Management V |
V required for: | Empire Control |
Notes: | Requires Corporation Management V. Adds a further 100 characters to the maximum membership per level trained. With Megacorp Management V, a corporation can hold a maximum of 601 characters. |
Empire Control
Attributes: | |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Megacorp Management V; |
V required for: | Sovereignty |
Notes: | Requires Megacorp Management V. Adds a further 400 characters to the maximum membership per level trained. With Empire Control V, a corporation can hold a maximum of 2601 members. A CEO with Empire Control V is required to form an Alliance. |
Sovereignty
Attributes: | |
Multiplier: | 8x |
Price: | 500M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Empire Control V |
Notes: | Requires Empire Control V. Adds a further 2,000 characters to the maximum membership per level trained. With Sovereignty V, a corporation can hold a maximum of 12,601 members (the absolute maximum corporation size). Training this skill is only suggested for the largest of corporations, as it is suggested that you should create procedures to identify and remove inactive members. |
Diplomatic Relations
Attributes: | |
Multiplier: | 2x |
Price: | 50k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Corporation Management II; Social III |
Notes: | Requires Corporation Management II and Social III. This skill reduces the cost of hiring allies to fight a war by 5% per level trained. This skill replaced Ethnic Relations with the release of Inferno. That skill allowed a CEO to have corp members, not of his/her race. It is no longer necessary to have a special skill to do that. People who had the "Ethnic Relations" skill trained before the release of Inferno had their skill points transferred to this skill; there was no option for remapping. |
The corporation creation process
To start a new corporation, open the corporation window by clicking the Corporation button in the sidebar menu, select the Home tab, and within that tab the Details tab. At the bottom there will be a Create Corporation button.
First things to do
- Immediately after creating a corporation, you will get a notification asking you to "Select Wallet Division". Corporation wallet divisions are explained on Corporation logistics, for now click Yes (indicating you want to select a wallet division) and select the Master Wallet.
- Another thing which is smart to do immediately is to take all corporation shares under your own control. All corporations start with 1,000 shares, which can be used for various purposes. The shares are in the corporation wallet by default; for safety reasons, it is generally considered best to move them to your personal wallet. You can do this by opening your wallet, selecting the Corporation wallet tab and within that tab, the Shares tab. Right-click the shares, select Give, fill out your own name, and press OK. If you leave the shares in the corporation wallet, your corp will be vulnerable to a hostile takeover by rogue members later on. Though the risk of that might seem small, it happens regularly in EVE Online - better to prevent it from ever occurring by this simple step. You can (re-)distribute the shares from your personal wallet to other people when needed.
Editing corporation details
Closing a corporation
To close a corporation, all members must either leave or be removed, at which point the CEO should resign, which will return them to an NPC Corp.
Resigning as CEO
Unlike other members of a corporation, CEOs cannot drop their roles and titles or leave while the CEO. The only exception to this is when they are the only member of the corporation, in which case they can leave (but not immediately form another corporation). To resign, a CEO must right click themselves (either in a chat window or the corp member list) and select the Resign as CEO option.
If there are other members in the corporation when the CEO resigns, then the CEO will be presented with a list of members who have the Corporation Management skill. If no members have that skill, a list of all members will be shown. The CEO can then select a member on the list to be their successor. Once selected, a notification will be sent out to all members, stating that the old CEO has resigned, and as their final action they named the new CEO as their successor.
At this point, the old CEO will be on the normal 24-hour role cooldown timer and can leave the corporation if they wish to after this expires.