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Revision as of 17:56, 25 May 2022 by Whamine Deroymus (talk | contribs) (From first-hand experience, the site allows T3 Cruisers to use the gate.)
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Site Details
Blood Lookout
Type Unrated Complex
Rating Unrated
Found in High
Max ship size Unknown (Permits T3 Cruisers)
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength 10% in High

First Room


Destroying all the defenders will unlock the acceleration gate.

Initial defenders
WD EWAR L


  7 x Frigate Corpii Reaver/Engraver
  5 x Destroyer Corpior Visionary/Devoter/Converter
  3 x Cruiser Corpum Arch Engraver
  1 x Sentry Blood Light Missile Battery

Second Room


All Group 1 - 3 are present on warp in. Destroying Group 2 (the group to the left at around 50 km) will trigger the commander spawn. If no commander spawns then the "Blood Raider Bunker" is the second escalation trigger.


 

Group 1
WD EWAR L


  3 x Frigate Corpii Reaver
  3 x Destroyer Corpior Devoter/Templar
Group 2
WD EWAR L


  3 x Frigate Corpii Upholder/Herald
  2 x Destroyer Corpior Friar/Converter
  2 x Cruiser Corpum Arch Priest/Sage
Group 3
WD EWAR L


  3 x Frigate Corpii Reaver


Commander Wave
WD EWAR L


  0-1 x Commander Frigate Dark Blood Upholder    
  3 x Frigate Corpior Reaver
  4 x Destroyer Corpior Converter/Visionary
Structures
WD EWAR L


  4 x Solar Harvester
  1 x Elemental Base
  1 x Blood Raider Bunker  

Escalation


Destroying the Dark Blood Frigate may trigger an escalation to Following the Blood. If the Dark Blood frigate does not spawn then the escalation trigger is the Blood Raider Bunker.