This template is used to create NPC table for the pages describing combat complexes.
Dependencies
- Uses {{NPCTableCSS}} to acquire proper CSS. This template is transcluded through {{CMBSiteInfo}} so pages that use that template do not need to include anything else.
- Uses {{NPCTableHead}} to generate the header for NPC table.
- Uses {{NPCTableRow}} to generate rows.
- Uses {{NPCTableSeparator}} for separating parts of table with title.
Syntax
{{CMBSiteInfo}} OR {{NPCTableCSS}} (either one once somewhere in the article)
{{NPCTableHead|<Table header>}}
{{NPCTableRow|<Ship size>|<Ship count>|<Ship names>|<ewar=Ewar>|<cargo=Loot>|<drop=drop>|<trigger=Trigger>|<note=Notes>}}
{{NPCTableSeparator|<Separator title>}}
{{NPCTableRow|<Ship size>|<Ship count>|<Ship names>|<ewar=Ewar>|<cargo=Loot>|<drop=drop>|<trigger=Trigger>|<note=Notes>}}
|}
NPCTableHead parameters
{{NPCTableHead|<Table header>}}
- Table header
- This is the title of the NPC group, e.g.
Wave 1,Initial defenders,Commander wave, etc.
NPCTableRow parameters
Ships
{{NPCTableRow|<Ship size>|<Ship count>|<Ship names>|<ewar=Ewar>|<cargo=Loot>|<drop=drop>|<trigger=Trigger>|<note=Notes>}}
- Ship size
- This sets the type and size of the NPC ship. Please use one of the following values:
- Barge

- Industrial

- Freighter

- Drone

- Fighter

- Frigate

- Commander Frigate

- Elite Frigate

- Overseer Frigate

- Destroyer

- Commander Destroyer

- Cruiser

- Elite Cruiser

- Commander Cruiser

- Storyline Mission Cruiser

- Overseer Cruiser

- Battlecruiser

- Elite Battlecruiser

- Overseer Battlecruiser

- Commander Battlecruiser

- Battleship

- Elite Battleship

- Commander Battleship

- Overseer Battleship

- Carrier

- Superarrier

- Dreadnought

- Titan

- Sentry

- Barge
Neutral ships can also be added:
- Neutral Barge

- Neutral Industrial

- Neutral Freighter

- Neutral Drone

- Neutral Fighter

- Neutral Frigate

- Neutral Commander Frigate

- Neutral Elite Frigate

- Neutral Overseer Frigate

- Neutral Destroyer

- Neutral Commander Destroyer

- Neutral Cruiser

- Neutral Elite Cruiser

- Neutral Commander Cruiser

- Neutral Storyline Mission Cruiser

- Neutral Overseer Cruiser

- Neutral Battlecruiser

- Neutral Elite Battlecruiser

- Neutral Overseer Battlecruiser

- Neutral Commander Battlecruiser

- Neutral Battleship

- Neutral Elite Battleship

- Neutral Commander Battleship

- Neutral Overseer Battleship

- Neutral Carrier

- Neutral Superarrier

- Neutral Dreadnought

- Neutral Titan

- Neutral Sentry

- Neutral Barge
Friendly ships can also be added:
- Friendly Barge

- Friendly Industrial

- Friendly Freighter

- Friendly Drone

- Friendly Fighter

- Friendly Frigate

- Friendly Commander Frigate

- Friendly Elite Frigate

- Friendly Overseer Frigate

- Friendly Destroyer

- Friendly Commander Destroyer

- Friendly Cruiser

- Friendly Elite Cruiser

- Friendly Commander Cruiser

- Friendly Storyline Mission Cruiser

- Friendly Overseer Cruiser

- Friendly Battlecruiser

- Friendly Elite Battlecruiser

- Friendly Overseer Battlecruiser

- Friendly Commander Battlecruiser

- Friendly Battleship

- Friendly Elite Battleship

- Friendly Commander Battleship

- Friendly Overseer Battleship

- Friendly Carrier

- Friendly Superarrier

- Friendly Dreadnought

- Friendly Titan

- Friendly Sentry

- Friendly Barge
- Ship count
- The number of that class of NPC ship. Often this is variable, so feel free to use number ranges (e.g.
10-12) if necessary.
- Ship names
- The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g.
Coreli Patroller/Watchman). If there are a large number of different ship types, list the most common three or four types (e.g.Corelum Chief Defender/Guard/Protector/...).
- point
- If the NPC has a warp disruptor or warp scrambler, set the
point=yesparameter (otherwise omit it). If the NPC uses warp scrambler (shuts off MWD and stops MJD) you can specifypoint=scram.
- ewar
- If the NPC uses electronic warfare, describe it here.
For rats that use multiple types of EWAR use ewar= |ewar2= |ewar3= |
Examples:
- ECM:
ewar = ECM
- Tracking disruption:
ewar = TD
- Guidance disruption:
ewar = GD
- Sensor dampening:
ewar = Damp
- Target painting:
ewar = TP
- Stasis webifier:
ewar = Web
- Energy neutralization ("neut"):
ewar = Neut
- ECM:
- cargo and drop
- If something noteworthy drops it should be marked as cargo (shiny) or drop (not shiny).
- note
- If there is something else noteworthy about this ship then it can be added in this note.
- cargo
- If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here.
- trigger
- If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.
- note
- Use this parameter to add a footnote, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).
Structures
Notable structures can also be added to the table. The following values can be used:
In addition to the ship parameters noted above, structure entries can also use all the same parameters as ships.
NPCTableSeparator parameters
{{NPCTableSeparator|<Separator title>}}
- Separator title
- This is the title which describes next NPC group when you don't want to create additional table e.g.
After 50% armor,On Commander aggression,Group near gateetc.
Sample output
{{NPCTableCSS}}
{{NPCTableHead|Wave #34}}
{{NPCTableRow|Frigate|100|Coreli Agent|point=yes|ewar=Damp|ewar2=Web|cargo=Drops Gist X-Type 100MN Microwarpdrive}}
{{NPCTableSeparator|After 25% on target structure}}
{{NPCTableRow|Battleship|100|Centum Loyal Fiend|ewar=Neut||trigger = Escalation trigger}}
|}
- gives...
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
100 x Frigate Coreli Agent | |
|
|
| After 25% on target structure | ||||
| |
100 x Battleship Centum Loyal Fiend |
|
||
{{NPCTableCSS}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|trigger = 5 km proximity trigger for the gate wave|note = Locked until all ships are destroyed}}
{{NPCTableRow|Station|1|Serpentis Stronghold|cargo=Drops Shadow Serpentis modules}}
{{NPCTableRow|Container|3|Supply Cache|drop=T1 ammo}}
{{NPCTableRow|Red Container|1|Sealed Container|cargo=24th Overseer Special Effect and sometimes a Nestor BPC}}
|}
- gives...
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Acceleration Gate |
|||
| |
1 x Serpentis Stronghold | |
||
| |
3 x Supply Cache | |
||
| |
1 x Sealed Container | |
||