User:Evon R'al/Draft

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Revision as of 17:09, 22 September 2022 by Evon R'al (talk | contribs) (Add skill Mining director.)
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This page should be updated due to game changes.
Reason: Review for December 2021, Version 19.11 changes (Changes to mining crystals, and to boost strengths that may affect boosted mining crystal lifespan).

Categorization needs to be looked at. This article is about the damage to crystals, both the mining and the laser turret type. Image needs updating.

Frequency Crystals (used by laser turrets), and Mining Crystals, used by modulated mining modules [Note 1] in EVE Online may receive "damage" and eventually be consumed (or in common terms, shatter). These crystals have a Hit Point value much like any other destructible object, and shattering occurs when enough damage is taken by the crystal to lower its hit points to zero. The life expectancy of a given crystal, i.e. the average amount of time it may be used before it shatters, may be calculated from its attributes.

As with most transportable objects in EVE Online, one may right-click a combat or mining crystal and choose Show Info. The information in which we are interested are within the Attributes tab of the Show Info window.

Attributes

ShowInfo-Simple Asteroid Mining Crystal Type A I.png

There are four different attributes that affect the life expectancy of a crystal. These attributes function identically for both combat and mining crystals.

Structure Hitpoints

This is the total Hit Points of the crystal. All crystals in the game have exactly 1 HP.

Volatility

This attribute is the chance of the crystal taking damage upon every activation cycle. For example, a Volatility of 10% would mean that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage. The actual amount of damage is fixed, and is given by the Volatility Damage attribute.

Some combat crystals have a 100% chance of damage per shot. It also means that the life expectancy of these combat crystals may be calculated exactly, because every shot will always damage the crystal. (Faction combat crystals have a 100% Volatility, i.e. a 100% chance of crystal damage inflicted per shot.)

Volatility Damage

This is the actual amount of damage the crystal may receive during an activation cycle based upon its Volatility.

Crystals Take Damage

This attribute is always either True or False. If it is True, then the crystal actually takes damage based upon the other attributes above, and it will eventually shatter.

The only crystals in the game whose Crystals Take Damage value is False are the Tech 1 combat crystals. These will never take damage and thus they may be used indefinitely. Note that if the value of this attribute is False, then it will not even be listed in the Attributes tab of the Show Info window.

Activation Cycles

In terms of Volatility, an Activation Cycle is a single cycled use of a crystal by the turret within which it is loaded. With combat crystals, each time the energy weapon is fired is considered one cycle.

With mining crystals, a cycle may begin with the activation of the mining laser and may end with either the deactivation of the laser or the acquisition of materials (ore or ice). This means that a cycle is completed even if a mining laser is turned off early. Repeatedly turning a mining laser on and off will risk damaging the crystal whether or not any actual materials were mined.

Formula

The formula for determining average life expectancy of a crystal is simple:

[math]\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}[/math]

One may then multiply the expected cycles by the cycle time to calculate a crystal's life expectancy over time. Remember that Volatility is a percentage, so for example, a crystal with a Volatility of 10% must use the value 0.10 in the equation.

Examples

The Simple Asteroid Mining Crystal Type A I has a Volatility of 10%, which means that for every cycle there is a 10% chance that it will receive damage. The amount of damage it receives will be the Volatility Damage value of 0.05 HP. It will shatter when its total damage reaches the Structure Hitpoints value of 1 HP.

This means that, on the average, the crystal has a life expectancy of [math]1 / 0.10 / 0.05 = 200[/math] cycles. With a standard (unbonused) strip mining cycle time of 180 seconds, one may estimate that a crystal will endure approximately 36,000 seconds, or 10 hours, of constant mining before shattering.

The Simple Asteroid Mining Crystal Type A II has a Volatility of 12%. It has the same 0.05 HP Volatility Damage, and 1 HP Structure Hitpoints as the tech I variant. As a result, the crystal has a life expectancy of [math]1 / 0.12 / 0.05 = 166[/math] cycles, about 8 hours.

However, a ship using these crystals will likely not be operating unbonused; it will likely be flying with significant improvements to its mining cycle time. So, while an unbonused strip miner cycle takes 180 seconds and a tech II crystal would last around 8 hours, strip miners fitted to a max-skilled Hulk [Note 2], enhanced by a Mining Laser Optimization Charge from a Rorqual [Note 3], can cycle in as little as 42 seconds, thus reducing the crystals lifespan to a mere 116 minutes. However, to compensate, if further enhanced by an Equipment Preservation charge, the crystals volatility can be reduced by up to 60%, resulting in a new life expectancy of [math]1 / 0.08 / 0.05 = 500[/math] cycles, which at 42 seconds per cycle comes out to 21,000 seconds, or just short of 6 hours of constant mining before shattering.


The math for strip miner duration reduction

Only using a Hulk with all relevant skills to level V.

  • Role bonus for the Hulk - 15% strip miner duration reduction.
  • Skill bonus for Icon skillbook2.png Exhumers - 3% strip miner duration reduction per level.
[math]180\text{ seconds} \times ( 1- \text{Hulk Role bonus}) \times (1-(\text{Exhumers skill bonus} \times \text{Skill level}) )[/math]
[math]180 \times (1-0.15) \times (1-(0.03 \times 5) )[/math]
[math]180 \times (1-0.15) \times (1-0.15)[/math]
[math]180 \times 0.85 \times 0.85 = 130.05 \text{ seconds}[/math]


Using the Hulk above and a boosting Rorqual using a Tech 1 Mining Foreman Boost with all relevant skills to level V.

  • Mining Foreman Burst with Mining Laser Optimization Charge - 15% strip miner duration reduction.

Starting with the result of only using a Hulk

[math]130.05 \text{ seconds} \times (1- (\text{Mining Laser Optimization Charge bonus} \times (1 + (\text{Capital Industrial Ships skill bonus} \times \text{Skill level}) )[/math]
[math]130.05 \times (1- (0.15 \times (1 + (0.05 \times 5) )[/math]
[math]130.05 \times (1- (0.15 \times (1 + 0.25) )[/math]
[math]130.05 \times (1- (0.15 \times 1.25)[/math]
[math]130.05 \times (1- 0.1875)[/math]
[math]130.05 \times (0.8125) = 105.67 \text{ seconds}[/math]

Quick reference

Crystal Type Volatility Volatility Damage Expected Cycles
Frequency Crystals (Tech I)[Note 4] N/A N/A (Infinite)
Frequency Crystals (Faction) 100% 0.00025HP 4000
Frequency Crystals (Tech II) 10% 0.01HP ~1000
Mining Crystals Type A (Tech I) 10% 0.05HP ~200
Mining Crystals Type A (Tech II) 12% 0.05HP ~166
Mining Crystals Type B (Tech I)[Note 5] 15% 0.05HP ~133
Mining Crystals Type B (Tech II) 19.6% 0.05HP ~102
Mining Crystals Type C (Tech I)[Note 6] 24% 0.05HP ~83
Mining Crystals Type C (Tech II) 30% 0.05HP ~66
Mining Crystals Type A (Tech I) (max Rorqual-boosted) 4% 0.05HP ~1000
Mining Crystals Type A (Tech II) (max Rorqual-boosted) 8% 0.05HP ~500

Notes

  1. ^ Tech 2 modules with "Modulated" in the name:
    • Modulated Strip Miner II
    • Modulated Deep Core Miner II
    • Modulated Deep Core Strip Miner II
  2. ^ Applicable bonuses for the Hulk:
    • Role bonus: 15% reduction in Strip Miner duration
    • Exhumers bonus: 3% reduction in Strip Miner duration per level
  3. ^ Applicable bonuses for the Rorqual:
    • Icon skillbook2.png Capital Industrial Ships bonus: 5% bonus to the effect strength per level
    • Mining Foreman Burst
      • Mining Foreman Burst II: 25% bonus to the effect strength of charges launched
      • Mining Director - 10% bonus to the strength of Mining Foreman Burst effects per level.
      • Mining Foreman Mindlink - 25% bonus to Mining Foreman Burst strength and duration
      • Mining Laser Optimization Charge: 15% reduction in Strip Miner duration
      • Mining Equipment Preservation charge: 15% reduction in the Crystal Volatility
    • Industrial Core - Tech I 30%, Tech II 36% bonus to Mining Foreman Burst strength
  4. ^ Crystals Take Damage is false so these crystals take no damage.
  5. ^ As of 19 September 2022 the in-game info for the Simple Asteroid Mining Crystal B I gives the Volatility as 10%
  6. ^ As of 19 September 2022 the in-game info for the Simple Asteroid Mining Crystal C I gives the Volatility as 10%
Temp comparison table
Crystal Type Volatility Volatility Damage
Asteroid/Moon Mining Crystal Type A I 10% 0.05
Asteroid/Moon Mining Crystal Type A II 12% 0.05
Asteroid/Moon Mining Crystal Type B I 15% 0.05
Simple Asteroid Mining Crystal Type B I 10% 0.05
Asteroid/Moon Mining Crystal Type B II 19.6% 0.05
Asteroid/Moon Mining Crystal Type C I 24% 0.05
Simple Asteroid Mining Crystal Type C I 10% 0.05
Asteroid/Moon Mining Crystal Type C II 30% 0.05