User:Sichlor auscent
I should probably make a new page for the Tech I Role Reference.
Jump Drives and Cynosural Fields
Most capital ships, the largest ships in New Eden, are too large to use the stargates that smaller ships use. Instead of using stargates, these ships have a built-in "jump drive" that they can use to teleport from system to system. A small number of ships have jump drives even though they are small enough to use stargates.
Jump Drives
Jump drives are not modules. They are built into the hull of the ship. All ships that contain a jump drive require the Jump Drive Operation skill to pilot. The following classes of ship contain jump drives:
Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay which can only store fuel for the jump drive. The fuel required depends on the race that constructed the drives, and can be produced by refining ice mined in that race's territory. The respective fuel type for each race is:
Amarr | Helium isotopes |
Caldari | Nitrogen isotopes |
Gallente | Oxygen isotopes |
Minmatar | Hydrogen isotopes |
ORE | Oxygen isotopes |
The fuel cost for each jump is not calculated by the number of stargate jumps to the destination. Instead, it depends on the distance between the two systems in space (measured in light-years). Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year. The maximum jump range is extended by the skill Jump Drive Calibration (25% increase per level), and the fuel consumption is reduced by the skill Skills:Navigation#Jump_Fuel_Conservation (10% reduction per level).
Ship type | Range | Fuel per ly | Fuel bay (m3) | Fuel bay (units) |
---|---|---|---|---|
Dreadnought | 5 ly | 1000 units | 8000 | 53333 |
Carrier | 6.5 ly | 1000 units | 3000 | 20000 |
Supercarrier | 5 ly | 1000 units | 5000 | 33333 |
Titan | 3.5 ly | 1000 units | 60000 | 400000 |
Jump Freighter | 5 ly | 3100 units | 10000 | 66666 |
Black Ops | 2 ly | 300 units | 1000 | 6666 |
Cynosural Fields
Item Types
Ammunition and Charges
Anything that can be loaded into a module.
- Bombs
- Ammo
- Missiles
- Probes
- Scripts
Apparel
Items that change how an avatar looks.
- Accessories
- Men's clothing
- Women's clothing
Blueprints
AKA BPOs. Blueprints are used in the manufacture of items. They can be researched to make better blueprints.
Drones
Tiny automatic ships that can be loaded into and deployed from a drone bay.
- Combat drones
- Combat utility drones
- Drone upgrades
- Electronic warfare drones
- Logistic drones
- Mining drones
Implants and Boosters
Items that can be used to increase the attributes or skills of a character. Boosters last for a limited time, and implants last until removed voluntarily or podded.
Manufacture and Research
Items used in any sort of manufacturing process.
- Components
- Ship components
- Tech 2 and 3 components
- Datacores
- Outpost platforms
- Station components
- Materials
- Alloys
- Salvage
- Gas and gas products
- Ice and ice products
- Moon materials
- Ore and minerals
- Planetary materials
- Reaction recipes
Planetary Infrastructure
Command centers for planetary interaction, and customs offices for planets that don't have one.
Ship Equipment
All modules.
Ship Modifications
Rigs and tier 3 subsystems.
Ships
All spaceships.
- Frigates
- Destroyers
- Cruisers
- Battlecruisers
- Battleships
- Capital ships
- Dreadnoughts
- Carriers
- Titans
- Industrial ships
- Freighters
- Shuttles
- Mining barges
Skills
All skillbooks.
Starbase and Sovereignty Structures
Starbases (POSes) are corporation-owned structures, anchored at moons. They are typically capable of some industrial and defensive tasks. This category also includes all structures used to claim or maintain sovereignty in nullsec.
Trade Goods
- Dog tags
- PLEX
- charters
- items traded by NPCs