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Revision as of 19:30, 5 April 2013 by Eiklon avada (talk | contribs) (Large: more prices, to avoid confusion between market and LP stores)

Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.

Support skills

  Gunnery

Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
  Attributes:   
  Multiplier: 1x
  Price: 30k ISK
  Alpha max level: V
  Prerequisites: none
  I required for: All turrets; Small Hybrid Turret; Skills:Gunnery#Small_Projectile_Turret; Skills:Gunnery#Small_Energy_Turret
  II required for: T2 light turrets; Rapid Firing; Sharpshooter; Motion_Prediction; Controlled Bursts; Weapon Upgrades
  III required for: Certain large/heavy turrets; Caldari Offensive Systems; Medium Hubrid Turret; Medium Projectile Turret; Medium Energy Turret
  IV required for: Surgical Strike; Trajectory Analysis
  V required for: Certain large/heavy turrets; Amarr Offensive Systems; Gallente Offensive Systems; Minmatar Offensive Systems; Capital Energy Turret; Large Hybrid Turret; Large Projectile Turret; Large Energy Turret; Capital Hybrid Turret; Capital Projectile Turret
  Notes: The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.



  Controlled Bursts

Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
  Attributes:   
  Multiplier: 2x
  Price: 100k ISK
  Alpha max level: IV
  Prerequisites: Gunnery II
  Notes: A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.



  Motion Prediction

Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
  Attributes:   
  Multiplier: 2x
  Price: 90k ISK
  Alpha max level: IV
  Prerequisites: Gunnery II
  III required for: Small Autocannon Specialization; Small Blaster Specialization; Small Pulse Laser Specialization
  IV required for: Medium Autocannon Specialization; Medium Blaster Specialization; Medium Pulse Laser Specialization
  V required for: Large Autocannon Specialization; Large Blaster Specialization; Large Pulse Laser Specialization
  Notes: Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).



  Rapid Firing

Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
  Attributes:   
  Multiplier: 2x
  Price: 60k ISK
  Alpha max level: IV
  Prerequisites: Gunnery II
  Notes: A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.



  Sharpshooter

Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
  Attributes:   
  Multiplier: 2x
  Price: 100k ISK
  Alpha max level: IV
  Prerequisites: Gunnery II
  I required for: Small Railgun Specialization; Small Beam Laser Specialization; Small Artillery Specialization
  IV required for: Medium Artillery Specialization; Medium Railgun Specialization
  V required for: Large Artillery Specialization; Large Beam Laser Specialization; Large Railgun Specialization
  Notes: Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).



  Surgical Strike

Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
  Attributes:   
  Multiplier: 4x
  Price: 1.5M ISK
  Alpha max level: IV
  Prerequisites: Gunnery IV
  Notes: The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.



  Trajectory Analysis

Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
  Attributes:   
  Multiplier: 5x
  Price: 250k ISK
  Alpha max level: IV
  Prerequisites: Gunnery IV
  I required for: T1 and Faction tracking computers
  IV required for: Tracking computer II
  Notes: More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.



  Weapon Upgrades

Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
  Attributes:   
  Multiplier: 2x
  Price: 80k ISK
  Alpha max level: V
  Prerequisites: Gunnery II
  I required for: T1 and Faction damage multiplier modules
  IV required for: T2 damage multiplier modules
  V required for: Advanced Weapon Upgrades; Heavy Assault Ships; Heavy Interdictors
  Notes: Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.



  Advanced Weapon Upgrades

Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
  Attributes:   
  Multiplier: 6x
  Price: 1M ISK
  Alpha max level: III
  Prerequisites: Weapon Upgrades V; Gunnery II
  V required for: Doomsday Operation; Marauders; Tactical Weapon Reconfiguration
  Notes: Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.



  Tactical Weapon Reconfiguration

Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
  Attributes:   
  Multiplier: 8x
  Price: 25M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Advanced Weapon Upgrades V
  I required for: Siege module I
  V required for: Siege module V
  Notes: Only of interest to dreadnought pilots.





Small

  Small Energy Turret

Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
  Attributes:   
  Multiplier: 1x
  Price: 30k ISK
  Alpha max level: V
  Prerequisites: Gunnery I
  I required for: T1 and Faction small energy turrets
  III required for: Medium Energy Turret
  V required for: T2 small energy turrets; Small Beam Laser Specialization; Small Pulse Laser Specialization
  Notes: T1 pulse and beam lasers for frigates and destroyers.



  Small Hybrid Turret

Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
  Attributes:   
  Multiplier: 1x
  Price: 30k ISK
  Alpha max level: V
  Prerequisites: Gunnery I
  I required for: T1 and Faction small hybrid turrets
  III required for: Medium Hybrid Turret
  IV required for: T2 small hybrid turrets
  V required for: Small Railgun Specialization; Small Blaster Specialization
  Notes: T1 blasters and railguns for frigates and destroyers.



  Small Projectile Turret

Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
  Attributes:   
  Multiplier: 1x
  Price: 30k ISK
  Alpha max level: V
  Prerequisites: Gunnery I
  I required for: T1 and Faction small projectile turrets
  III required for: Medium Projectile Turet
  IV required for: T2 small projectile turrets
  V required for: Small Autocannon Specialization Small Artillary Specialization
  Notes: T1 autocannon and artillery for frigates and destroyers.



  Small Artillery Specialization

Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter III; Small Projectile Turret V
  I required for: T2 small artillery turrets and charges
  IV required for: Medium Artillery Specialization
  Notes: Enables the use of T2 Small Artillery weapons.



  Small Autocannon Specialization

Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction III; Small Projectile Turret V
  I required for: T2 small autocannon turrets and charges

ZreqIV=Medium Autocannon Specialization

  Notes: Enables the use of T2 Small Autocannon weapons.



  Small Beam Laser Specialization

Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter III; Small Energy Turret V
  I required for: T2 small beam laser turrets and charges
  IV required for: Medium Beam Laser Specialization
  Notes: Enables the use of T2 Small Beam Laser weapons.



  Small Blaster Specialization

Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction III; Small Hybrid Turret V
  I required for: T2 small blaster turrets and charges
  IV required for: Medium Blaster Specialization
  Notes: Enables the use of T2 Small Blaster weapons.



  Small Pulse Laser Specialization

Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction III; Small Energy Turret V
  I required for: T2 small pulse laser turrets and charges
  IV required for: Medium Pulse Laser Specialization
  Notes: Enables the use of T2 Small Pulse Laser weapons.



  Small Railgun Specialization

Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter III; Small Hybrid Turret V
  I required for: T2 small railgun turrets and charges
  IV required for: Medium Railgun Specialization
  Notes: Enables the use of T2 Small Railgun weapons.





Medium

  Medium Energy Turret

Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
  Attributes:   
  Multiplier: 3x
  Price: 125k ISK
  Alpha max level: V
  Prerequisites: Gunnery III; Small Energy Turret III
  I required for: T1 and Faction medium energy turrets
  III required for: Large Energy TUrret
  V required for: T2 medium energy turrets; Medium Beam Laser Specialization; Medium Pulse Laser Specialization
  Notes: T1 beam and pulse lasers for cruisers and battlecruisers.



  Medium Hybrid Turret

Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
  Attributes:   
  Multiplier: 3x
  Price: 125k ISK
  Alpha max level: V
  Prerequisites: Gunnery III; Small Hybrid Turret III
  I required for: T1 and Faction medium hybrid turrets
  III required for: Large Hybrid Turret
  IV required for: T2 medium hybrid turrets
  V required for: Medium Railgun Specialization; Medium Blaster Specialization
  Notes: T1 blasters and railguns for cruisers and battlecruisers.



  Medium Projectile Turret

Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
  Attributes:   
  Multiplier: 3x
  Price: 125k ISK
  Alpha max level: V
  Prerequisites: Gunnery III; Small Projectile Turret III
  I required for: T1 and Faction medium projectile turrets
  III required for: Large Projectile Turret
  IV required for: T2 medium projectile turrets
  V required for: Medium Artillery Specialization; Medium Autocannon Specialization
  Notes: T1 autocannon and artillery for cruisers and battlecruisers.



  Medium Artillery Specialization

Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter IV; Small Artillery Specialization IV; Medium Projectile Turret V
  I required for: T2 medium artillery turrets and charges
  IV required for: Large Artillery Specialization
  Notes: Enables the use of T2 Medium Artillery weapons.



  Medium Autocannon Specialization

Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction IV; Small Autocannon Specialization IV; Medium Projectile Turret V
  I required for: T2 medium autocannon turrets and charges
  IV required for: Large Autocannon Specialization
  Notes: Enables the use of T2 Medium Autocannon weapons.



  Medium Beam Laser Specialization

Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter IV; Small Beam Laser Specialization IV; Medium Energy Turret V
  I required for: T2 medium beam laser turrets and charges
  IV required for: Large Beam Laser Specialization
  Notes: Enables the use of T2 Medium Beam Laser weapons.



  Medium Blaster Specialization

Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction IV; Small Blaster Specialization IV; Medium Hybrid Turret V
  I required for: T2 medium blaster turrets and charges
  IV required for: Large Blaster Specialization
  Notes: Enables the use of T2 Medium Blaster weapons.



  Medium Pulse Laser Specialization

Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction IV; Small Pulse Laser Specialization IV; Medium Energy Turret V
  I required for: T2 medium pulse laser turrets and charges
  IV required for: Large Pulse Laser Specialization
  Notes: Enables the use of T2 Medium Pulse Laser weapons.



  Medium Railgun Specialization

Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter IV; Small Railgun Specialization IV; Medium Hybrid Turret V
  I required for: T2 medium railgun turretes and charges
  IV required for: Large Railgun Specialization
  Notes: Enables the use of T2 Medium Railgun weapons.


Large

  Large Energy Turret

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
  Attributes:   
  Multiplier: 5x
  Price: 3M ISK
  Alpha max level: IV
  Prerequisites: Gunnery V; Medium Energy Turret III
  I required for: T1 and Faction large energy turrets
  IV required for: Certain T2 large energy turrets
  V required for: Certain T2 large energy turrets; Capital Energy Turret; Large Beam Laser Specialization; Large Pulse Laser Specialization
  Notes: T1 battleship-sized beam and pulse lasers.



  Large Hybrid Turret

Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
  Attributes:   
  Multiplier: 5x
  Price: 3M ISK
  Alpha max level: IV
  Prerequisites: Gunnery V; Medium Hybrid Turret III
  I required for: T1 and Faction large hybrid turrets
  IV required for: T2 large hybrid turrets
  V required for: Capital Hybrid Turret; Large Railgun Specialization; Large Blaster Specialization
  Notes: T1 battleship-sized blasters and railguns.



  Large Projectile Turret

Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
  Attributes:   
  Multiplier: 5x
  Price: 3M ISK
  Alpha max level: IV
  Prerequisites: Gunnery V; Medium Projectile Turret III
  I required for: T1 and Faction large projectile turrets
  IV required for: T2 large projectile turrets
  V required for: Capital Projectile Turret; Large Artillery Specialization; Large Autocannon Specialization
  Notes: T1 battleship-sized autocannon and artillery.



  Large Artillery Specialization

Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Sharpshooter V; Medium Artillery Specialization IV; Large Projectile Turret V
  I required for: T2 large artillery turrets and charges
  Notes: Enables the use of T2 Large Artillery weapons.



  Large Autocannon Specialization

Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
  Attributes: [[Image:reqT2 large autocannon turrets and charges

.png|link=|32px]] 

  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Motion Prediction V; Medium Autocannon Specialization IV; Large Projectile Turret V
  Notes: Enables the use of T2 Large Autocannon weapons.



  Large Beam Laser Specialization

Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Sharpshooter V; Medium Beam Laser Specialization V; Large Energy Turret V
  I required for: T2 large beam laser turrets and charges
  Notes: Enables the use of T2 Large Beam Laser weapons.



  Large Blaster Specialization

Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Motion Prediction V; Medium Blaster Specialization IV; Large Hybrid Turret V
  I required for: T2 large blaster turrets and charges
  Notes: Enables the use of T2 Large Blaster weapons.



  Large Pulse Laser Specialization

Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Motion Prediction V; Medium Pulse Laser Specialization IV; Large Energy Turret V
  I required for: T2 large pulse laser turrets and charges
  Notes: Enables the use of T2 Large Pulse Laser weapons.



  Large Railgun Specialization

Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Sharpshooter V; Medium Railgun Specialization IV; Large Hybrid Turret V
  I required for: T2 large railgun turrets and charges
  Notes: Enables the use of T2 Large Railgun weapons.


Capital

  Capital Energy Turret

Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
  Attributes:   
  Multiplier: 7x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Gunnery V; Large Energy Turret V
  I required for: Capital energy turrets
  Notes:



  Capital Hybrid Turret

Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
  Attributes:   
  Multiplier: 7x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Gunnery V; Large Hybrid Turret V
  I required for: Capital hybrid turrets
  Notes:



  Capital Projectile Turret

Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
  Attributes:   
  Multiplier: 7x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Gunnery V; Large Projectile Turret V
  I required for: Capital projectile turrets
  Notes: