User:Cassiel Seraphim/Sandbox

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Warp scrambling Warp disrupting Energy neutralizing Target painting Webbing Jamming Hacking

Warp scrambling Warp scrambling Warp scrambling

Warp disrupting Warp disrupting Warp disrupting

Energy neutralizing Energy neutralizing Energy neutralizing

Target painting Target painting Target painting

Webbing Webbing Webbing

Jamming Jamming Jamming

Hacking Hacking

Scripts Utility modules Ammo

Tracking Speed Script Optimal Range Script Scan Resolution Script Targeting Range Script

Sensor Booster Sensor Booster Sensor Booster Tracking computer Tracking computer Tracking computer

Caldari Navy Antimatter Charge L Republic Fleet EMP Charge L Imperial Navy Multifrequency L Imperial Navy Microwave L Scorch L

Defence Offence

Shield Shield Armour Structure

Turret Missile

Hardeners DC Rigs

Explosive Deflection Field II Kinetic Deflection Field II EM Ward Field II Thermic Deflection Field II Adaptive Invulnerability Field II Pithum C-Type Adaptive Invulnerability Field Pithum C-Type EM Ward Amplifier

Damage Control II

Shield Extender Shield Extender II

white green

Icon left.png Icon up.png Icon down.png Icon right.png

Icon left green.png Icon up green.png Icon down green.png Icon right green.png

Icon charisma.png charisma
cha
Icon intelligence.png intelligence
int
Icon memory.png memory
mem
Icon perception.png perception
per
Icon willpower.png willpower
will
Charisma.png social adaptation chip
charisma implant
cha imp
Intelligence.png cybernetic subprocessor
intelligence implant
int imp
Memory.png memory augmentation
memory implant
mem imp
Perception.png ocular filter
perception implant
per imp
Willpower.png neural boost
willpower implant
will imp
Icon attribute charisma.png charisma attribute
cha att
Icon attribute intelligence.png intelligence attribute
int att
Icon attribute memory.png memory attribute
mem att
Icon attribute perception.png perception attribute
per att
Icon attribute willpower.png willpower attribute
will att

More icons

Icon warp time.png Icon green check.png Icon yellow circle.png Icon red x.png Icon people.png Icon person.png Icon forbidden.png Icon x.png Icon unknown.png Icon implant hardwiring.png Icon leader.png Icon peace.png Icon ship.png Icon ship dark.png Icon ship other.png Icon large red x.png Icon large green check.png Icon checkmark.png Icon cancel.png Icon locked.png Icon unlocked.png Icon pin.png Icon fleet.png Icon general.png Icon incursion effect cyno.png Icon incursion effect damage.png Icon incursion effect resists.png Icon incursion effect bounties.png Icon warning.png Icon stop.png Icon talking.png Icon broadcast.png Icon bounty.png

See-through!

Sansha's Manual

Eystur Rhomben Defensive Data Offensive Data
17924_256.png
Ship Stats Electromagnetic Resistance Thermal Resistance Kinetic Resistance Explosive Resistance
Shield Hit Points 2,500 HP
 60 %
 60 %
 60 %
60 %
Armour Hit Points 1,250 HP
 43 %
 43 %
 43 %
 43 %
Structure Hit Points 625 HP
 0 %
 0 %
 0 %
 0 %

Effective Shield Hit Points XX,XXX Effective Shield Hit Points

Damage / Volley Electromagnetic Damage Thermal Damage Kinetic Damage Explosive Damage
Turret Damage 2,500 HP - - - -
Torpedo Damage 1,250 HP - - - -

Optimal Range Script 10km optimal + 1km falloff range
Tracking Speed Script 0,4 tracking speed
Signature Radius49 meter signature radius
Targeting Range Script 12km attack range

Eystur Rhomben:
Subject: Prototype Nation Vessel (ID: Eystur Rhomben)
Military Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.
Additional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0041. DED Special Operations.
Authorized for Capsuleer dissemination.

Electronic warfare:

Jamming Jamming
Warp scrambling Warp scrambling
Energy neutralizing Energy neutralizing
Target painting Target painting
Webbing Webbing

Progression template

 67%

For resists:

 60 %
 43 %
 33 %
 90 %

Resist-table

Ship Stats shield electromagnetic resistance shield thermal resistance shield kinetic resistance shield explosive resistance
Icon shield.png 2,500 HP
 60 %
60 %
60 %
60 %
borderless 1,250 HP
 43 %
 43 %
 43 %
 43 %
Icon hull.png 625 HP
 0 %
 0 %
 0 %
 0 %

Comparable shield reps

Modules and drones Amount repaired in hp / seconds
Remote Shield Boosters Remote Shield Booster II 85,3 - 115,1 hp/s
 
Large S95a Remote Shield Booster 76,8 - 103,6 hp/s
 
Shield Maintenance Bots 5 x Heavy Shield Maintenance Bot II 90 hp/s
 
5 x Heavy Shield Maintenance Bot I 75 hp/s
 
5 x Medium Shield Maintenance Bot II 35 hp/s
 
4 x Medium + 1 x Light Shield Maintenance Bot II [1] 32,4 - 68,8 hp/s
 
5 x Medium Shield Maintenance Bot I 30 hp/s
 
5 x Light Shield Maintenance Bot II [2] 17,5 - 36 hp/s
 
5 x Light Shield Maintenance Bot I 15 hp/s
 

    Legend:   Base repair amount   Ship bonuses   Siege warfare link bonus

  1. ^ Standard setup for a Scimitar is to use 4 medium and 1 light shield maintenance bot and they get a bonus to drone repair amount.
  2. ^ Standard setup for a Basilisk is to use 5 light shield maintenance bot and they get a bonus to drone repair amount.

Warp speeds and align times

This is just to illustrate the differences in warp speeds including potential align times.

Acceleration gates

When you use an acceleration gate, be that in missions, incursions or complexes, it sends your ship into a pocket of space roughly 10,000 km in front of the gate.

Base warp and align times

These are the base warp and align times for taking a gate unaligned or pre-aligned.

Ship class Warp speed (including align time)
Large ship Battleships
  25s (32-41s)
Medium ship Battlecruisers
  20s (28-30s)
Medium ship Command Ships
  19s (28-30s)
Medium ship Cruisers
  17s (23-24s)
Medium ship Logistics
  16s (22-23s)
Small ship Frigates
  7s (11-13s)

    Legend:   Warp speed   Fast align (max skill, agile hulls)   Slow align (low skills, less agile hulls)

Alternative methods

Now let's see the different alternatives for aligning, how they match up with the battleships.

Ship class (variants) Warp speed (including align time)
Large ship Battleships
  25s (32-41s)
Medium ship Logistics (normal)
  16s (22-23s)
Medium ship Logistics (afterburner on)
  16s (24-26s)
Medium ship Logistics (aligning backwards)
  16s (25-27s)

Overshooting times

Below are some numbers for how long it takes to overshoot a gate, or otherwise end out outside activation range. These times will account for the extremes, taking into account the worst possible spot to land on grid in relation to the gate (which can make you lose or gain up to 10 seconds worth of align time).

  • It can takes a logistics ship as little as 30 seconds to overshoot a gate leading into an Override Transfer Array site.
  • It can take less than 10 seconds for a logistics to be out of range from a gate trying to align away from it, if you land furthest away from the gate.

Warping longer distances

Rubicon changes things up a bit when it came to warp speeds, these are some example-times of the new warps for various distances:

Warp distance Ship class Warp time
Short warps
(20 AU)
Large ship Battleships
  54 sec
Medium ship Battlecruisers
  44 sec
Medium ship Command Ships
  40 sec
Medium ship Cruisers
  37 sec
Medium ship Logistics
  33 sec
Small ship Frigates
  22 sec
Medium warps
(50 AU)
Large ship Battleships
  69 sec (1 minute and 9 seconds)
Medium ship Battlecruisers
  56 sec
Medium ship Command Ships
  51 sec
Medium ship Cruisers
  47 sec
Medium ship Logistics
  43 sec
Small ship Frigates
  28 sec
Long warps
(100 AU)
Large ship Battleships
  94 sec (1 minute and 34 seconds)
Medium ship Battlecruisers
  76 sec (1 minute and 16 seconds)
Medium ship Command Ships
  69 sec (1 minute and 9 seconds)
Medium ship Cruisers
  63 sec (1 minute and 3 seconds)
Medium ship Logistics
  58 sec
Small ship Frigates
  38 sec
Extreme warps
(200 AU)
Large ship Battleships
  144 sec (2 minutes and 24 seconds)
Medium ship Battlecruisers
  116 sec (1 minute and 56 seconds)
Medium ship Command Ships
  105 sec (1 minute and 45 seconds)
Medium ship Cruisers
  97 sec (1 minute and 37 seconds)
Medium ship Logistics
  88 sec (1 minute and 28 seconds)
Small ship Frigates
  58 sec

Security status colours

These are the colours used for colour-coding the different security systems.

1.0 - #2FEFEF
0.9 - #48F0C0
0.8 - #00EF47
0.7 - #00F000
0.6 - #8FEF2F
0.5 - #EFEF00
0.4 - #D77700
0.3 - #F06000
0.2 - #F04800
0.1 - #D73000
0.0 - #F00000