Wartime Operations in EVE University
This page is a consolidation of a number of existing wiki pages regarding wartime operations and EVE University.
There are many contributors for this material.
Wars are prevalent throughout New Eden, and despite operating in High Security space and maintaining neutrality, Eve University receives its share of wars. War declarations and war are a valid game mechanic and war is a significant feature of EVE Online. This is something you are encouraged to get used to.
Whether you are new or an experienced pilot, the University finds its strength in numbers. All University members, especially new, are highly encouraged to participate in wartime activities as the tackling or EWAR roles require only hours of training to fulfill and provide valuable support to the fleet. Even if PvP is not your primary game style you will learn a great deal and have some fun.
The Basics
To prepare yourself it is expected that you take some responsibility and read through this material and any links offered within. If the Uni is currently at war please remain docked if you are active on your Uni character while reviewing this.
Rules & Policies Checklist
- Read the Wartime Standard Operating Procedures.
- Refresh yourself on the Tips For War.
- Refamiliarize yourself with the Rules of Engagement
- Ensure that your Overview Setup is current to Uni standards.
- Look to set up Jump Clones and have a clean clone available for PvP use.
Unless stated in the Wartime SOP, regulations not overwritten by the Wartime SOP still apply. For example, you still cannot engage blues even if they are flashing in your overview unless a Fleet Commander directs otherwise.
If you are unhappy with wartime in the Uni or the WSOP you should consider dropping for the duration from the Uni during the war. If you have roles you can simply resign those and you'll be able to quit the Uni to an NPC corporation immediately, and if you're looking to join another player corp you'll be able to accept invites to them immediately. You should know that any player corporation can be war decced so the only "safe" corporations from war are non Factional Warfare NPC Corporations. Please note that depending on circumstances it can take a bit of time to get back into the Uni.
Preparing to Fight
Choosing a Role
For new players, this is the least skill intensive and easiest role to fulfill. The role of a tackler is to immobilize an enemy and prevent them from escaping. Interceptors also fall into the role of tacklers, as their main job is to track and lock down targets quickly.
Another new player friendly role, electronic warfare is of high demand for Uni fleets. Read the guide for detailed explanations on each electronic warfare module.
Generally not recommended for new players, damage dealing requires a good amount of gunnery, missile, and related support skills. It is not about the biggest ship you can fly, it is about what ships you can fly well. At minimum, you must be able to fly a Cruiser and have the ability to work with EFT to improve and understand your ship.
Logistics (Logi) are cruisers that use modules to remotely heal other ships. Like Damage Dealers, this is not recommended for new players, although it is easier to get into. Requires good engineering, fitting, and tanking skills.
Preparing Your Ship
Before fitting out your ship, read the ship requirements and fitting restrictions for wartime. Frigates (Tech 1) and modules (Meta 0) are available at the Uni HQ, Pator Tech School Hangar. If you do not have access, ask in Corp chat for someone to grab the items you require. You should also use the Eve Fitting Tool to test out your fits.
The best place to find fits is on the EVE University PvP Ship Loadout forum. It is important to know how to search the forums efficiently with the Advanced Search feature, see the How to Search the Ship Loadout Forum thread for details.
Example fittings can be found in-game via NeoCom > Fitting > Browse > Drop-Down Menu: Corporation Fittings or on the wiki with these race specific guides:
- Amarr Basic Ship and Skill Guide
- Caldari Basic Ship and Skill Guide
- Gallente Basic Ship and Skill Guide
- Minmatar Basic Ship and Skill Guide
Please note that any fits are submitted by volunteers and the task of keeping all fits current is very daunting. Don't take the Uni fits as gospel and try to use a balance of other resources. Be sure to ask in appropriate channels
Note that the Uni has a Ship Replacement Program, allowing players to request or replace ships to be used for PVP fleets. Please understand the terms and conditions before you use the program.
Final Preparations
- Make sure your medical clone is up to date so you do not lose valuable skill points.
- Clean Jump Clones can help you protect your implants. Create one in advance. The closest jump clone facilities accessible using corporation standings are at minimum 25 jumps from Aldrat.
- It is recommended you move your combat clone to Aldrat and consider others for any other base of operations for wartime PvP activity.
- Read the Mumble Guide, and set up Mumble with the proper settings.
Fleet Operations
- Configure your overview according to the Uni standard by reading the Overview Guide. This is a must. Keep in mind you can create custom Overview settings for your own use but you will need to have the current standard Uni settings ready to use.
- DO NOT encourage new members to join fleets until they have read and understand all of the following. Please do not answer simple questions such as "how to X up", instead refer people to the relevant links on the wiki to make sure they actually read them properly instead of simply jumping into a fleet five minutes after they join Uni. Obviously assisting with clarification if they do not understand something is fine ;)
- Read The Rookie's Guide To Fleet Ops.
- If you wish to form a fleet, also read Fleet Formation and Intel and How to properly form a fleet.
- FCs, WCs, and SCs should read the Fleet Checklist and Fleet Leadership - you do NOT need in-game leadership skills to perform these roles. You will however need a microphone and be willing to use it.
- Keep questions and chatter out of the Alliance channel. Questions should be made in Mess.ILN or Command.ILN. Chatter and questions in Alliance just slow down fleet formation and just make things frustrating.
- Do not talk about fleet locations (or your own, for that matter) outside of your fleet channel. Yes, that does mean you cannot tell a fleet where you are until you have joined it or the FC has convoed you.
- Do not ask "are there any fleets running" - if they are, they should not be communicating with you. Wait for a new one to be called in Alliance.
- Many fleets will use a fleet advert. These will show up as a link in Alliance and all you need do is click on that link and you'll be invited in (unless the fleet is closed or full).
- If you "X up" in Alliance and are not given a fleet invite, make a polite reminder. If you are still not invited please just wait for the next fleet or consider taking out your own. Many fleets may have restricted space, or it may simply be a new FC who missed your request in the multitude. Also note that FCs are under no obligation to take everyone that X's up. Missing a fleet is not the end of the world. Simply wait for the next, or start your own. Do not get upset or take it personally.
Fleet Formation
- Anyone may form a fleet during wartime. EVE University and the ILN make no restrictions on who may initiate or lead a fleet.
- Fleets once formed should avoid being listed in Fleet Finder must not have any Open Fleet Invites as this draws the attention of enemy intelligence. Any wartime fleet adverts should not include information in their names that give away information.
- Fleets must be held in fleet op rooms or in specific (ideally password protected) On Demand channels in Mumble that restrict access to members of the Ivy League Alliance. Keep in mind that our Mumble servers are very open to the rest of the EVE Online community.
- Travel Advisories are posted to deter UNI presence in certain systems. Please check your EVEmail and the Alliance Bulletins (NeoCom > Corporations > Alliance > Bulletins) prior to departing with a fleet.
- Fleet Commanders must set up the key Bindings as needed for Fleet channels as per Key Bindings for Fleet channels on Mumble.
After the Fleet
- Fleet Commanders should ensure they or a surrogate post an After Action Report.
- Fleet members should remember to comment on any kills or losses as this is helpful for all and is important for Title progression.
Don't worry if you went out and lost your ship, or if leading, wiped your fleet. This is okay. Learn from it and have fun. Flaming or raging at fleet members or FCs for mistakes will not be tolerated. Failure to repeatedly follow an FC or their delegate's commands will also not be tolerated. This is why it's so important that you have prepared yourself as per the above. This is the Uni and we want to exercise patience with everyone.