In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.
The Orthrus is at the core of the Legion’s new strike formations and provides the mercenary pilots with superior projection of high damage missiles while executing rapid attack maneuvers.
SHIP BONUSES
Gellente Cruiser Skill Bonus: 10% bonus to warp scrambler and warp disruptor maximum range per level Caldari Cruiser Skill Bonus: 20% bonus to missile damage per level Role Bonus: 200% bonus to missle velocity 50% penalty to missle flight time
Required Skills
Caldari Cruiser II3h 55m
Spaceship Command II0s
Caldari Destroyer III8h 53m
Caldari Frigate III8h 53m
Gallente Cruiser II3h 55m
Spaceship Command II0s
Gallente Destroyer III8h 53m
Gallente Frigate III8h 53m
Training Time what's this?
1d 19h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
900 MW
CPU
460 tf
Capacitor
1,550 GJ
High
6
Launchers
5
Turrets
0
Medium
5
Low
4
Rig
3
medium
Calibration
350
Navigation
Max Velocity
245 m/s
Inertia Modifier
0.48
Warp Speed
3 AU/s
Base Time to Warp
6.23 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.