Template:NPCTableRow/doc
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< Template:NPCTableRow
Revision as of 13:09, 19 November 2014 by Noemie belacqua (talk | contribs) (Update documentation with "trigger")
This template is used to create NPC table rows for the pages describing combat sites.
Dependencies
- Uses {{NPCTableHead}} to generate table head.
- Uses {{Complex}} to acquire proper CSS.
Syntax
{{Complex|<Name of the complex>}}
{{NPCTableHead}}
{{NPCTableRow|<Ship size>|<Ship count>|<point=yes>|<ewar=EWar>|<cargo=Loot>|<trigger=Trigger>}}
|}
Parameters
- Ship size
- This sets the type and size of the NPC ship. Please use one of the following values:
- Frigate
- Commander Frigate
- Elite Frigate
- Overseer Frigate
- Destroyer
- Cruiser
- Commander Cruiser
- Overseer Cruiser
- Battlecruiser
- Battleship
- Overseer Battleship
- Sentry
- Ship count
- The number of that class of NPC ship. Often this is variable, so feel free to use number ranges (e.g.
10-12
) if necessary.
- Ship names
- The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g.
Coreli Patroller/Watchman
). If there are a large number of different ship types, list the most common three or four types (e.g.Corelum Chief Defender/Guard/Protector/...
).
- point
- If the NPC has a warp disruptor or warp scrambler, set the
point=yes
parameter (otherwise omit it).
- ewar
- If the NPC uses electronic warfare, describe it here. Use the
{{icon}}
template; use the mouseover text to describe the EWAR type, and (if available) additional details (e.g. maximum range of the EWAR). If NPCs use multiple types of EWAR, add them all. Some examples:- ECM:
{{icon|ecm|24|Jamming}}
- Tracking disruption:
{{icon|td|24|Tracking disruption}}
- Sensor dampening:
{{icon|damp|24|Sensor dampening (to 60 km)}}
- Target painting:
{{icon|tp|24|Target painting}}
- Stasis webifier:
{{icon|web|24|Stasis webifier}}
- Energy neutralization ("neut"):
{{icon|neut|24|Neuting}}
- ECM:
- cargo
- If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here. Example:
{{icon|shiny cargo|24|Drops Gist faction modules}}
- trigger
- If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.
Sample output
{{Complex|Serpentis Lookout}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar={{icon|damp|24|Sensor dampening}}{{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo={{icon|shiny cargo|24|Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}}}
|}
- gives...
Site name ? |
---|
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Frigate Coreli Agent/Pursuer/Mangler/... | ||||
3-5 x Elite Frigate Coreli Agent |