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Revision as of 18:21, 7 May 2010 by Scrapyard bob (talk | contribs) (update links, add a note or two)
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Overview

(general blurb about skills category)


  Accounting

Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.
  Attributes:   
  Multiplier: 3x
  Price: 5M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Trade IV
  Notes:



  Broker Relations

Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
  Attributes:   
  Multiplier: 2x
  Price: 125k ISK
  Alpha max level: II
  Prerequisites: Trade II
  Notes:



  Contracting

This skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)

Note: Cannot be trained on trial accounts
  Attributes:   
  Multiplier: 1x
  Price: 175k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Social I
  Notes:



  Corporation Contracting

You are familiar with the intricacies of formalizing contracts between your corporation and other entities.

For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.

This skill has no effect on contracts you make personally.

There is no limit on the number of contracts a corporation can assign to itself.

Corporations have a hard limit of 500 outstanding public contracts.
  Attributes:   
  Multiplier: 3x
  Price: 150k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Contracting IV, Social I
  Notes:



  Daytrading

Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
  Attributes:   
  Multiplier: 1x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Trade IV
  Notes:



  Margin Trading

Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5.
  Attributes:   
  Multiplier: Margin Trading
  Price: <span style="cursor: help;" title="The skillbook for this skill costs Margin Trading ISK">Margin Trading ISK
  Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
  Prerequisites: Accounting IV, Trade IV
  Notes:



  Marketing

Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
  Attributes:   
  Multiplier: 3x
  Price: 3.5M ISK
  Alpha max level: II
  Prerequisites: Trade II
  Notes: This skill allows you to find sell off assets at other stations in the region (based on skill level) as either sell orders or by selling directly to buy orders. Without this skill, you can only create sell orders or sell items immediately if you are docked at the same station as the item.



  Procurement

Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
  Attributes:   
  Multiplier: 3x
  Price: 1.5M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Marketing II, Trade II
  Notes: Without this skill, you will have to dock at the station where you wish to setup a buy order at.



  Retail

Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
  Attributes:   
  Multiplier: 2x
  Price: 125k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Trade II
  Notes:



  Trade

Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
  Attributes:   
  Multiplier: 1x
  Price: 30k ISK
  Alpha max level: III
  Prerequisites: none
  Notes:



  Tycoon

Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
  Attributes:   
  Multiplier: 6x
  Price: 125M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Wholesale V, Retail V, Marketing IV, Trade II
  Notes:



  Visibility

Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
  Attributes:   
  Multiplier: 3x
  Price: 7.5M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Procurement IV, Marketing II, Trade II
  Notes:



  Wholesale

Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
  Attributes:   
  Multiplier: 4x
  Price: 35M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Retail V, Marketing II, Trade II
  Notes: