Blood Surveillance Squad
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Revision as of 13:26, 30 April 2016 by Hirmuolio Pine (talk | contribs) (Created page with "{{CMBSite|Blood Surveillance Squad}} Blood surveillance squad can be gained as an escalation from provisional blood outpost ==First Location== ===Warpin=== ---- {{NPCTabl...")
Blood Surveillance Squad | |
Type | Expedition |
Rating | Unrated |
Found in | P1- P3 Low, P4 Low/ Null |
Max ship size | Unverified |
Pirate faction | Blood Raider |
Damage to deal | EM Th |
Damage to Resist |
50% EM 48% Th |
Sig. Strength | Escalate from Provisional Blood Outpost |
Blood surveillance squad can be gained as an escalation from provisional blood outpost
First Location
Warpin
First Room
Please fill information about first room
Escalation message: |
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The station databanks contain information on the local Blood Covenant security network and among it; a location of yet another station similar to this one. That is your best clue as to where the ships that fled as you entered have gone. |
Second Location
Warpin
First Room
Escalation message: |
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To your dismay, the main computers of this station took a direct hit during your assault and any information that might have been there is gone up in smoke. However, your instruments ran through the data from the fleeing ships and have come up with this location as a suggestion to where they might have warped. |
Third Location
Warpin
First Room
Hodura Amaba warps off few seconds after your arrival. Template:NPCTable
Escalation message: |
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It looks like the most interesting of these Blood ships got away during the fight. Luckily for you though, one of its communication devices seems to be malfunctioning and is for no apparent reason sending out a constant stream of thumping sounds. Your instruments have no problems tracing where it is coming from. It is an extremely irritating sound. Aggrivating too. The thumping of doom. |
Fourth Location
Single pocket.
Notable structures:
Template:StructureTable
After approaching the Moka
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After shooting at the Moka
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As you deal damage to Moka more reinforcements will arrive. These include neuting, webs, points and tracking diruptors.
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