Difference between revisions of "Angel Haven"

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m (ship count adj)
(Additional info from 3rd party (unconfirmed) and variant ship list)
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| Variation=  
 
| Variation=  
 
| OverviewSectionY/N= Y
 
| OverviewSectionY/N= Y
     | OverviewSectionText= The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
+
     | OverviewSectionText= The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily indentified by the warp-in popup received. Each also feature different structures within the site.  
 
     | OverviewRecShips = Marauder, Carrier.
 
     | OverviewRecShips = Marauder, Carrier.
 
     | OverviewEstPayout= 41.8 mil.
 
     | OverviewEstPayout= 41.8 mil.
 
     | Diff&ShipRecSectionY/N= Y
 
     | Diff&ShipRecSectionY/N= Y
         | Diff&ShipRecSectionText= Difficult, but may be done with sniper Battleship with T2 fit.
+
         | Diff&ShipRecSectionText= Moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3).
 
     | TotalExpEnemiesSectionY/N= Y
 
     | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 65 ships.
+
         | TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 65 ships in the gas variant and 47 ships in the rock variant (class count in parenthesis).
         | TotalExpFrigates      = 15
+
         | TotalExpFrigates      = 15 (10)
 
         | TotalExpDestroyers    =  
 
         | TotalExpDestroyers    =  
         | TotalExpCruisers        = 8
+
         | TotalExpCruisers        = 8 (3)
         | TotalExpBattlecruisers = 16
+
         | TotalExpBattlecruisers = 16 (11)
         | TotalExpBattleships  = 29
+
         | TotalExpBattleships  = 29 (23)
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
         | TotalExpSentries      = 2
+
         | TotalExpSentries      = 2 (none)
 
| WalkthroughSectionY/N= Y
 
| WalkthroughSectionY/N= Y
 
     | WarpToSitePopupText=  
 
     | WarpToSitePopupText=  
 
     | WalkthroughSectionText= Warping to the beacon for close range engagement would require a very good tank to handle the incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
 
     | WalkthroughSectionText= Warping to the beacon for close range engagement would require a very good tank to handle the incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
     | Room1= Single Pocket
+
     | Room1= Gas Haven Variant (Chemical Factory)
 
         | Room1WarpToPopupText=  
 
         | Room1WarpToPopupText=  
 
         | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
 
         | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
 +
        | Room1Structures            =
 +
{{StructureTable
 +
|{{StructureTableRow|Structure|1|Chemical Factory (Fortified Angel Bunker)}}
 +
}}
 
         | Room1Group1              = Initial Defenders
 
         | Room1Group1              = Initial Defenders
 
             | Room1Group1Text    =
 
             | Room1Group1Text    =
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             | Room1Group3Table      =  
 
             | Room1Group3Table      =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/ Thug}}
+
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
 
|{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
 
|{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
 
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
 
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
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             | Room1Group4Table      =
 
             | Room1Group4Table      =
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|ewar=TP}}
+
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Point and Web unconfirmed|point=yes|ewar=Web|ewar2=TP}}
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
 
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne}}
 
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne}}
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             | Room1Group5Table      =  
 
             | Room1Group5Table      =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad}}
+
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Ewar unconfirmed|ewar=TP}}
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
 
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne|trigger=Throne}}
 
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne|trigger=Throne}}
Line 74: Line 78:
 
             | Room1Group6Table      =  
 
             | Room1Group6Table      =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue/ Thug}}
+
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
 +
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
 +
|{{NPCTableSeparator|Possible Rare Spawn}}
 +
|{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
 +
}}
 +
    | Room2                          = Rock Haven Variant (Pirate Gate)
 +
        | Room2WarpToPopupText      = I have detected a stargate nearby.  Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.
 +
        | Room2Text                  = The site is an open Deadspace pocket, one may warp to preferred distance. All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range.
 +
        | Room2Image                =
 +
        | Room2ImageCaption          =
 +
        | Room2Structures            = 
 +
{{StructureTable
 +
|{{StructureTableRow|Structure|1|Pirate Gate (Fortified Smuggler's Gate)}}
 +
|{{StructureTableRow|Structure|1|Giant Snake-Shaped Asteroid}}
 +
}}
 +
        | Room2Group1                = Initial Defenders
 +
            | Room2Group1Text        =
 +
            | Room2Group1InLocal    =
 +
            | Room2Group1Table      = 
 +
{{NPCTable
 +
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus/ Tribunus}}
 +
|{{NPCTableRow|Battleship|3|Gist Cherubim}}
 +
}}
 +
        | Room2Group2                = 1st Reinforcement Spawn
 +
            | Room2Group2Text        =
 +
            | Room2Group2InLocal    =
 +
            | Room2Group2Table      = 
 +
{{NPCTable
 +
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler}}
 
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
 
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
 +
}}
 +
        | Room2Group3                = 2nd Reinforcement Spawn
 +
            | Room2Group3Text        =
 +
            | Room2Group3InLocal    =
 +
            | Room2Group3Table      = 
 +
{{NPCTable
 +
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/ Outlaw/ Thug|point=yes|ewar=Web|note=Ewar unconfirmed}}
 +
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 +
}}
 +
        | Room2Group4                = 3rd Reinforcement Spawn
 +
            | Room2Group4Text        =
 +
            | Room2Group4InLocal    =
 +
            | Room2Group4Table      = 
 +
{{NPCTable
 +
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/ Ruffian|ewar=TP|note=Ewar unconfirmed}}
 +
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 +
}}
 +
        | Room2Group5                = 4th Reinforcement Spawn
 +
            | Room2Group5Text        =
 +
            | Room2Group5InLocal    =
 +
            | Room2Group5Table      = 
 +
{{NPCTable
 +
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Defeater/ Smasher|ewar=TP|note=Ewar unconfirmed}}
 +
|{{NPCTableRow|Battleship|3|Gist Seraphim}}
 +
}}
 +
        | Room2Group6                = 5th Reinforcement Spawn
 +
            | Room2Group6Text        =
 +
            | Room2Group6InLocal    =
 +
            | Room2Group6Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Battlecruiser|7|Gistatis Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 +
|{{NPCTableRow|Battleship|7|Gist Cherubim/ Seraphim}}
 +
|{{NPCTableSeparator|Possible Rare Spawn}}
 +
|{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
 
}}
 
}}
  

Revision as of 07:37, 25 May 2017

Site Details
Angel Haven

Type Combat Anomaly
Rating Class 9
Found in Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly