Difference between revisions of "Angel Hideout"

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{{Cleanup}}
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{{CMBSiteInfo
==Locating & Difficulty==
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|name= Angel Hideout
This is a hidden combat site that can be scanned down with scanner probes in high-security systems. <br>''NOTE: This site cannot be entered by any ship larger than a destroyer.''<br>
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|type= unrated
<br>
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|rating=  
The ship types listed below can enter this site:<br>
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|location= High
· '''SHUTTLE:''' ([[Amarr Shuttle]], [[Caldari Shuttle]], [[Gallente Shuttle]], [[Minmatar Shuttle]] ''NOTE: While these ships '''may''' enter the site they are not recommended for site completion.'')<br>
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|ship limit= Destroyer
<br>
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|faction= Angel
· '''CORVETTE:''' ([[Impairor]], [[Ibis]], [[Velator]], [[Reaper]] ''NOTE: While these ships '''may''' enter the site they are not recommended for site completion.'')<br>
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|signature strength= 20% in High
<br>
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}}
· '''FRIGATE''':<br>
 
· - '''Tech 1''':<br>
 
· ---- EWAR: [[Crucifier]], [[Griffin]], [[Maulus]], [[Vigil]]<br>
 
· ---- Exploration: [[Magnate]], [[Heron]], [[Imicus]], [[Probe]]<br>
 
· ---- Attack (Tackling): [[Executioner]], [[Condor]], [[Atron]], [[Slasher]]<br>
 
· ---- Defensive ("Tanky"): [[Punisher]], [[Merlin]], [[Incursus]], [[Breacher]]<br>
 
· ---- Damage Dealers: [[Tormentor]], [[Kestrel]], [[Tristan]], [[Rifter]]<br>
 
· ---- Logistic (Support): [[Inquisitor]], [[Bantam]], [[Navitas]], [[Burst]]<br>
 
· - '''Tech 2:'''<br>
 
· ---- EWAR: [[Sentinel]], [[Kitsune]], [[Keres]], [[Hyena]]<br>
 
· ---- Interceptors: [[Malediction]] or [[Crusader]], [[Crow]] or [[Raptor]], [[Ares]] or [[Taranis]], [[Stiletto]] or [[Claw]]<br>
 
· ---- Covert Ops: [[Anathema]], [[Buzzard]], [[Helios]], [[Cheetah]]<br>
 
· ---- Stealth Bombers: [[Purifier]], [[Manticore]], [[Nemesis]], [[Hound]]<br>
 
· ---- Assault: [[Vengeance]] or [[Retribution]], [[Hawk]] or [[Harpy]], [[Ishkur]] or [[Enyo]], [[Jaguar]] or [[Wolf]]<br>
 
· ---- Logistic: [[Deacon]], [[Kirin]], [[Thalia]], [[Scalpel]]<br>
 
· - Faction Frigates:<br>
 
· ---- Empire Factions: [[Imperial Navy Slicer]], [[Crucifier Navy Issue]], [[Caldari Navy Hookbill]], [[Griffin Navy Issue]], [[Federation Navy Comet]], [[Maulus Navy Issue]], [[Republic Fleet Firetail]], [[Vigil Fleet Issue]]<br>
 
· ---- Pirate Factions: [[Astero]], [[Cruor]], [[Daredevil]], [[Dramiel]], [[Garmur]], [[Succubus]], [[Worm]]<br>
 
· - '''Special Edition:''' [[Cambion]], [[Chremoas]], [[Freki]], [[Gold Magnate]], [[Imp]], [[Malice]], [[Silver Magnate]], [[Utu]], [[Whiptail]]<br>
 
<br>
 
· '''DESTROYERS'''<br>
 
· - '''Tech 1''': [[Coercer]] or [[Dragoon]], [[Cormorant]] or [[Corax]], [[Catalyst]] or [[Algos]], [[Thrasher]] or [[Talwar]]<br>
 
· - '''Tech 2:'''<br>
 
· ---- Interdictors: [[Heretic]], [[Flycatcher]], [[Eris]], [[Sabre]]<br>
 
· ---- Command: [[Pontifex]], [[Stork]], [[Magus]], [[Bifrost]]<br>
 
· - '''Tech 3:'''<br>
 
· ---- Tactical: [[Confessor]], [[Jackdaw]], [[Hecate]], [[Svipul]]<br>
 
· - '''Special Edition:''' [[Sunesis]]
 
  
(update Meliande Shahrizai 10 May 2018)<br>
+
The Angel Hideout is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
<br>
 
'''Warning: Some ships in this site are equipped with Warp Scramblers (Scrams) so plan fits and tactics accordingly.'''<br>
 
<br>
 
  
<br>
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{{Expected NPC|TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
== Site Layout ==
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| TotalExpFrigates      = 18-25
*<big>FIRST POCKET</big><br>
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| TotalExpDestroyers    = 3-6
Initial Defenders:
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| TotalExpCruisers      = 4-7
-- 2 to 4 Frigates (Gistii Outlaw or Gistii Thug).<br>
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| TotalExpBattlecruisers =
-- Range: 45-55 km. <br>
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| TotalExpBattleships    =
-- Triggers: Attacking Initial Defenders triggers Wave 2.<br>
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| TotalExpCapitals      =
Wave 2:<br>
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| TotalExpSentries      =
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).<br>
+
}}
-- 1 or 2 Destroyers (Gistior Defiler and/or Gistior Hauter).<br>
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== Walk through ==
-- Range: 55-65 km. <br>
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===First pocket===
-- Triggers: Starts approximately 3 minute timer until the arrival of final wave.<br>
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{{NPCTableHead|Stuctures and Asteroids}}
Final Wave:<br>
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{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Locked}}
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).<br>
+
{{NPCTableRow|Structure|1|Abandoned Shipyard}}
-- 1 Cruiser (Gistum Breaker or Gistum Defender). '''NOTE: Cruiser may be equipped with a target painter'''<br>
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{{NPCTableRow|Structure|2|Angel Bunker}}
-- Range: 60+ km.<br>
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{{NPCTableRow|Structure|2|Angel Lookout}}
-- Triggers: Clearing all the enemies opens the acceleration gate to the next pocket.<br>
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{{NPCTableRow|Asteroid|50|Veldspar}}
<br>
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|}
*<big>SECOND POCKET</big><br>
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{{NPCTableHead|Initial Defenders}}
Initial Defenders:<br>
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{{NPCTableRow|Frigate|4|Gistii Outlaw/Thug|trigger= Wave 2|note= Range: 45-55 km.}}
-- Group 1: 2 to 3 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider) and 2 Cruisers (Gistum Breaker or Gistum Defeater)<br>
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|}
-- Group 2: 2 to 3 Frigates (Gistii Ambusher/Raider)<br>
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{{NPCTableHead|Wave 2}}
-- Range: Group 1 - 10 km., Group 2: 55km
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{{NPCTableRow|Frigate|2|Gistii Ambusher/Hunter/Impaler/Raider|trigger= Wave 3|note= Range: 55-65 km.}}
-- Triggers: Begins approximate 1 to 2 min countdown to Wave 2.<br>
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{{NPCTableRow|Destroyer|2|Gistior Defiler/Haunter|note=Range: 45-55 km.}}
Wave 2:<br>
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|}
-- 2 to 3 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>
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{{NPCTableHead|Wave 3}}
-- Range: Varies
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{{NPCTableRow|Frigate|2|Gistii Ambusher/Hunter/Impaler/Raider|trigger= Final Wave}}
-- Triggers: Arrival of Wave 2 starts approximately 2 min countdown to Wave 3.<br>
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{{NPCTableRow|Cruiser|2|Gistum Breaker/Defender|point= Yes|ewar= Web|trigger= Unlocks acceleration gate to second pocket}}
Wave 3:<br>
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|}
-- 1 or 2 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>
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{{NPCTableHead|Upon Approach to Acceleration Gate}}
-- 1 or 2 Cruisers (Gistum Liquidator and/or Gistum Marauder<br>
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{{NPCTableRow|Frigate|3|Gistii Nomad/Ruffian}}
<br>
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|}
NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.<br>
 
'''**WARNING**<br>
 
PROCEDING FURTHER MAY RESULT IN SITE ESCALATION TO [[Blue Pill|BLUE PILL]]<br>
 
You will know if this has occurred if you receive a message that states:'''
 
      "While fighting the last defenders of this hideout, you
 
      noticed three of their ships warp out and disappear
 
      from radar. Your navigational computer has had a
 
      few minutes now to mull over the data they left and
 
      has come up with a probable destination in case you
 
      want to chase them."<br>
 
<br>
 
*<big>ANGEL DRUG LAB</big><br>
 
Lab Defense Spawn Wave:<br>
 
-- 3 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>
 
-- Triggers: '''MAY''' casuse arrival of Commander Spawn.<br>
 
Commander Spawn:<br>
 
-- 1 Commander Frigate (Domination Hijacker)
 
-- Range: Varies
 
-- Triggers: End of Site or Site Escalation
 
-- Rewards/Drops: Commander may drop Faction Ammo, Criminal Tags, Modules, and/or Tech 2 Salvage.
 
  
Information included in this wiki was taken from actual Eve University player experience and extensive web research.
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=== Second pocket ===
(Wiki updated 10 May 2018)
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{{NPCTableHead|Structures and Asteroids}}
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{{NPCTableRow|Structure|1|Angel Drug Lab (SEE WARNING)|trigger=Armor damage spawns Drug Lab Defense spawn; destruction has a chance for escalation}}
 +
{{NPCTableRow|Structure|1|Abandoned Shipyard}}
 +
{{NPCTableRow|Asteroid|1|Scordite}}
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{{NPCTableRow|Asteroid|15|Veldspar}}
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|}
  
===Second pocket===
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{{NPCTableHead|Initial Defenders}}
[[File:Angel_Hideout_Pocket_2.jpg|400px]]<br>
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{{NPCTableRow|Frigate|3|Ambusher/Hunter/Impaler/Raider|trigger= Wave 2|note= Range: 10 km.}}
<br>
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{{NPCTableRow|Cruiser|2|Gistum Breaker/Defeater|ewar= Web|trigger= Wave 2|note= Range: 10 km.}}
'''Danger, close'''.<br> You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die immediately on arrival.<br> 2 other light at 60.<br> After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. <br>Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. <br> Destroying the Angel Drug Lab is the trigger for possible escalation Blue Pill.<br>  There are 14 Veldspar and 1 Scordite asteroid in this pocket.<br>
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<br>
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{{NPCTableSeparator|Initial Defenders Reinforcements}}
Warp-in: 2 Frigates, 2 Cruisers, 1 Battlecruiser<br>
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{{NPCTableRow|Frigate|3|Ambusher/Hunter/Impaler/Raider|trigger= Wave 2|note= Range: 55 km.}}
Wave 2: 2 Destroyers, 60 km off.<br>
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|}
Wave 3: 2 Frigates, 2 Destroyers, 50 km off.<br>
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{{NPCTableHead|Wave 2}}
Wave 4: 1 Destroyer, 1 Cruiser, 50 km off.<br>
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{{NPCTableRow|Frigate|2|Gistii Ambusher/Raider|ewar= TP|trigger= Wave 3|note= Range: 55-65 km.}}
<br>
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|}
Angel Drug Lab: (Trigger) 4 Destroyer. (Chance of Escalation)<br>
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{{NPCTableHead|Wave 3}}
 +
{{NPCTableRow|Frigate|3|Gistii Ambusher/Hunter/Impaler/Raider}}
 +
{{NPCTableRow|Cruiser|2|Gistium Liquidator/Impaler/Marauder)}}
 +
|}
 +
 
 +
 
 +
{{Note box |NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.
 +
|italics= no}}
 +
 
 +
 
 +
{{Important note box |**WARNING**
 +
 
 +
PROCEEDING FURTHER MAY RESULT IN SITE ESCALATION TO [[Blue Pill]]
 +
 
 +
You will know if this has occurred if you receive a message that states:
 +
{{Color box|color= black| border= white
 +
|While fighting the last defenders of this hideout, you <br>
 +
noticed three of their ships warp out and disappear from<br>  
 +
radar. Your navigational computer has had a few minutes <br>
 +
now to mull over the data they left and has come up with<br>
 +
a probable destination in case you want to chase them.| italics= no}}
 +
}}
 +
 
 +
==== Angel Drug Lab ====
 +
{{NPCTableHead|Lab Defense Spawn}}
 +
{{NPCTableRow|Frigate|3|Gistii Nomad/Ruffian|ewar= TP|trigger= Commander spawn}}
 +
|}
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{{NPCTableHead|Commander spawn (Optional)}}
 +
{{NPCTableRow|Commander Frigate|1|Domination Hijacker}}
 +
|}
 +
 
 +
== Escalation ==
 +
This site can escalate to [[Blue Pill]]
  
 
== Rewards ==
 
== Rewards ==
This site may escalate to [[Blue Pill]].
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Commander Frigate wreck may contain Faction Ammo, Tech 2 salvage items, Modules, and/or Tags. Bounty for site is approximately 600,000 ISK
 +
 
 +
<small>Information included in this wiki was taken from actual EVE University player experience and extensive web research.</small>
 +
 
 +
<small>(Wiki updated 10 May 2018)</small>
  
[[Category:Unrated Complexes]]
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[[Category:Combat Anomalies]]

Latest revision as of 12:58, 5 February 2024

Site Details
Angel Hideout
Type Unrated Complex
Found in High
Max ship size Destroyer
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 20% in High

The Angel Hideout is a combat anomaly found in Angel infested regions.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 18-25
Icon red destroyer.png Destroyers 3-6
Icon red cruiser.png Cruiser 4-7

Walk through

First pocket

Stuctures and Asteroids
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked
Structure 1 x Abandoned Shipyard
Structure 2 x Angel Bunker
Structure 2 x Angel Lookout
Asteroid 50 x Veldspar
Initial Defenders
WD EWAR L


Frigate 4 x Frigate Gistii Outlaw/Thug Range: 45-55 km. Wave 2
Wave 2
WD EWAR L


Frigate 2 x Frigate Gistii Ambusher/Hunter/Impaler/Raider Range: 55-65 km. Wave 3
Destroyer 2 x Destroyer Gistior Defiler/Haunter Range: 45-55 km.
Wave 3
WD EWAR L


Frigate 2 x Frigate Gistii Ambusher/Hunter/Impaler/Raider Final Wave
Cruiser 2 x Cruiser Gistum Breaker/Defender Unlocks acceleration gate to second pocket Stasis Webifier
Upon Approach to Acceleration Gate
WD EWAR L


Frigate 3 x Frigate Gistii Nomad/Ruffian

Second pocket

Structures and Asteroids
WD EWAR L


Structure 1 x Angel Drug Lab (SEE WARNING) Armor damage spawns Drug Lab Defense spawn; destruction has a chance for escalation
Structure 1 x Abandoned Shipyard
Asteroid 1 x Scordite
Asteroid 15 x Veldspar


Initial Defenders
WD EWAR L


Frigate 3 x Frigate Ambusher/Hunter/Impaler/Raider Range: 10 km. Wave 2
Cruiser 2 x Cruiser Gistum Breaker/Defeater Range: 10 km. Wave 2 Stasis Webifier
Initial Defenders Reinforcements
Frigate 3 x Frigate Ambusher/Hunter/Impaler/Raider Range: 55 km. Wave 2
Wave 2
WD EWAR L


Frigate 2 x Frigate Gistii Ambusher/Raider Range: 55-65 km. Wave 3 Target Painter
Wave 3
WD EWAR L


Frigate 3 x Frigate Gistii Ambusher/Hunter/Impaler/Raider
Cruiser 2 x Cruiser Gistium Liquidator/Impaler/Marauder)


NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.


**WARNING**

PROCEEDING FURTHER MAY RESULT IN SITE ESCALATION TO Blue Pill

You will know if this has occurred if you receive a message that states:

While fighting the last defenders of this hideout, you

noticed three of their ships warp out and disappear from
radar. Your navigational computer has had a few minutes
now to mull over the data they left and has come up with

a probable destination in case you want to chase them.

Angel Drug Lab

Lab Defense Spawn
WD EWAR L


Frigate 3 x Frigate Gistii Nomad/Ruffian Commander spawn Target Painter
Commander spawn (Optional)
WD EWAR L


Commander Frigate 1 x Commander Frigate Domination Hijacker

Escalation

This site can escalate to Blue Pill

Rewards

Commander Frigate wreck may contain Faction Ammo, Tech 2 salvage items, Modules, and/or Tags. Bounty for site is approximately 600,000 ISK

Information included in this wiki was taken from actual EVE University player experience and extensive web research.

(Wiki updated 10 May 2018)