Difference between revisions of "Angel Hideout"

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==Locating & Difficulty==
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{{CMBSiteInfo
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's '''gate allows destroyers and below''''
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|name= Angel Hideout
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|type= unrated
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|rating=  
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|location= High
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|ship limit= Destroyer
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|faction= Angel
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|signature strength= 20% in High
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}}
  
It handles:
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The Angel Hideout is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
· Rookie ship
 
· Assault Ship
 
· Covert Ops
 
· Interceptor
 
· Stealth Bomber
 
· Electronic Attack Ship
 
· Frigate
 
· Shuttle
 
· Destroyer
 
· Interdictor
 
(update Taar Al'Hass 29 Feb 2012)
 
  
'''Warning: Possible Scraming'''
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{{Expected NPC|TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
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| TotalExpFrigates      = 18-25
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| TotalExpDestroyers    = 3-6
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| TotalExpCruisers      = 4-7
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| TotalExpBattlecruisers =
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| TotalExpBattleships    =
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| TotalExpCapitals      =
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| TotalExpSentries      =
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}}
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== Walk through ==
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===First pocket===
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{{NPCTableHead|Stuctures and Asteroids}}
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{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Locked}}
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{{NPCTableRow|Structure|1|Abandoned Shipyard}}
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{{NPCTableRow|Structure|2|Angel Bunker}}
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{{NPCTableRow|Structure|2|Angel Lookout}}
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{{NPCTableRow|Asteroid|50|Veldspar}}
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|}
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{{NPCTableHead|Initial Defenders}}
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{{NPCTableRow|Frigate|4|Gistii Outlaw/Thug|trigger= Wave 2|note= Range: 45-55 km.}}
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|}
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{{NPCTableHead|Wave 2}}
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{{NPCTableRow|Frigate|2|Gistii Ambusher/Hunter/Impaler/Raider|trigger= Wave 3|note= Range: 55-65 km.}}
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{{NPCTableRow|Destroyer|2|Gistior Defiler/Haunter|note=Range: 45-55 km.}}
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|}
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{{NPCTableHead|Wave 3}}
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{{NPCTableRow|Frigate|2|Gistii Ambusher/Hunter/Impaler/Raider|trigger= Final Wave}}
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{{NPCTableRow|Cruiser|2|Gistum Breaker/Defender|point= Yes|ewar= Web|trigger= Unlocks acceleration gate to second pocket}}
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|}
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{{NPCTableHead|Upon Approach to Acceleration Gate}}
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{{NPCTableRow|Frigate|3|Gistii Nomad/Ruffian}}
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|}
  
On warp in, you arrive at an acceleration gate.<br/>
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=== Second pocket ===
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{{NPCTableHead|Structures and Asteroids}}
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{{NPCTableRow|Structure|1|Angel Drug Lab (SEE WARNING)|trigger=Armor damage spawns Drug Lab Defense spawn; destruction has a chance for escalation}}
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{{NPCTableRow|Structure|1|Abandoned Shipyard}}
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{{NPCTableRow|Asteroid|1|Scordite}}
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{{NPCTableRow|Asteroid|15|Veldspar}}
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|}
  
===First pocket===
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{{NPCTableHead|Initial Defenders}}
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a medium ship and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.  There are 49 Veldspar Asteroids in this pocket.
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{{NPCTableRow|Frigate|3|Ambusher/Hunter/Impaler/Raider|trigger= Wave 2|note= Range: 10 km.}}
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{{NPCTableRow|Cruiser|2|Gistum Breaker/Defeater|ewar= Web|trigger= Wave 2|note= Range: 10 km.}}
  
Wave 1: 3 Frigates, 45-55 km off.
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{{NPCTableSeparator|Initial Defenders Reinforcements}}
Wave 2: 2 Frigates, 2 Destroyers, 55-65 km off.
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{{NPCTableRow|Frigate|3|Ambusher/Hunter/Impaler/Raider|trigger= Wave 2|note= Range: 55 km.}}
Wave 3: 1 Destroyer, 1 Cruiser, 60 km off.
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|}
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{{NPCTableHead|Wave 2}}
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{{NPCTableRow|Frigate|2|Gistii Ambusher/Raider|ewar= TP|trigger= Wave 3|note= Range: 55-65 km.}}
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|}
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{{NPCTableHead|Wave 3}}
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{{NPCTableRow|Frigate|3|Gistii Ambusher/Hunter/Impaler/Raider}}
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{{NPCTableRow|Cruiser|2|Gistium Liquidator/Impaler/Marauder)}}
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|}
  
===Second pocket===
 
[[File:Angel_Hideout_Pocket_2.jpg|400px]]
 
  
'''Danger, close'''. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die immediately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.  Destroying the Angel Drug Lab is the trigger for possible escalation Blue Pill.  There are 14 Veldspar and 1 Scordite asteroid in this pocket.
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{{Note box |NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.
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|italics= no}}
  
==Escalation: Blue Pill==
 
[[File:Escallation.jpg|200px]]
 
  
Destroying the Angel Drug Lab and any frigates that spawn when it's aggressed has a chance to trigger the Blue Pill escalation.
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{{Important note box |**WARNING**
  
The Blue Pill escalation can take you to up to 4 sites.
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PROCEEDING FURTHER MAY RESULT IN SITE ESCALATION TO [[Blue Pill]]
  
At the first, there are seven Angel frigates and a Domination commander frigate. There is also a "Newly constructed acceleration gate". If you use the gate, you arrive in a pocket with a named Angel boss and a couple of Angel destroyers. They are all out of range and warp off as you approach. This gave the escalation.
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You will know if this has occurred if you receive a message that states:
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{{Color box|color= black| border= white
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|While fighting the last defenders of this hideout, you <br>
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noticed three of their ships warp out and disappear from<br>
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radar. Your navigational computer has had a few minutes <br>
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now to mull over the data they left and has come up with<br>
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a probable destination in case you want to chase them.| italics= no}}
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}}
  
The next location was the same as the first, except that it contained no faction npc. Again moving through the acceleration gate and watching the npc warp off gave the escalation.
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==== Angel Drug Lab ====
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{{NPCTableHead|Lab Defense Spawn}}
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{{NPCTableRow|Frigate|3|Gistii Nomad/Ruffian|ewar= TP|trigger= Commander spawn}}
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|}
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{{NPCTableHead|Commander spawn (Optional)}}
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{{NPCTableRow|Commander Frigate|1|Domination Hijacker}}
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|}
  
The third location held many more npcs, including a few cruisers. Passing through the acceleration gate and the named boss warped off, but left the bodyguards.
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== Escalation ==
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This site can escalate to [[Blue Pill]]
  
The last location contained a group of frigs and cruisers, which triggered a second wave of npcs, and then the boss.  
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== Rewards ==
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Commander Frigate wreck may contain Faction Ammo, Tech 2 salvage items, Modules, and/or Tags. Bounty for site is approximately 600,000 ISK
  
There seemed to be no ship restrictions on the gates, and the entire escalation was completed easily in a HAC.  
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<small>Information included in this wiki was taken from actual EVE University player experience and extensive web research.</small>
  
See Also [[Exploration]]
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<small>(Wiki updated 10 May 2018)</small>
And [[Scanning:Scan Results#Unknown|Exploration Complex Sites]]
 
  
[[Category:Exploration]]
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[[Category:Combat Anomalies]]
[[Category:Exploration Complex]]
 

Latest revision as of 12:58, 5 February 2024

Site Details
Angel Hideout
Type Unrated Complex
Found in High
Max ship size Destroyer
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 20% in High

The Angel Hideout is a combat anomaly found in Angel infested regions.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 18-25
Icon red destroyer.png Destroyers 3-6
Icon red cruiser.png Cruiser 4-7

Walk through

First pocket

Stuctures and Asteroids
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked
Structure 1 x Abandoned Shipyard
Structure 2 x Angel Bunker
Structure 2 x Angel Lookout
Asteroid 50 x Veldspar
Initial Defenders
WD EWAR L


Frigate 4 x Frigate Gistii Outlaw/Thug Range: 45-55 km. Wave 2
Wave 2
WD EWAR L


Frigate 2 x Frigate Gistii Ambusher/Hunter/Impaler/Raider Range: 55-65 km. Wave 3
Destroyer 2 x Destroyer Gistior Defiler/Haunter Range: 45-55 km.
Wave 3
WD EWAR L


Frigate 2 x Frigate Gistii Ambusher/Hunter/Impaler/Raider Final Wave
Cruiser 2 x Cruiser Gistum Breaker/Defender Unlocks acceleration gate to second pocket Stasis Webifier
Upon Approach to Acceleration Gate
WD EWAR L


Frigate 3 x Frigate Gistii Nomad/Ruffian

Second pocket

Structures and Asteroids
WD EWAR L


Structure 1 x Angel Drug Lab (SEE WARNING) Armor damage spawns Drug Lab Defense spawn; destruction has a chance for escalation
Structure 1 x Abandoned Shipyard
Asteroid 1 x Scordite
Asteroid 15 x Veldspar


Initial Defenders
WD EWAR L


Frigate 3 x Frigate Ambusher/Hunter/Impaler/Raider Range: 10 km. Wave 2
Cruiser 2 x Cruiser Gistum Breaker/Defeater Range: 10 km. Wave 2 Stasis Webifier
Initial Defenders Reinforcements
Frigate 3 x Frigate Ambusher/Hunter/Impaler/Raider Range: 55 km. Wave 2
Wave 2
WD EWAR L


Frigate 2 x Frigate Gistii Ambusher/Raider Range: 55-65 km. Wave 3 Target Painter
Wave 3
WD EWAR L


Frigate 3 x Frigate Gistii Ambusher/Hunter/Impaler/Raider
Cruiser 2 x Cruiser Gistium Liquidator/Impaler/Marauder)


NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.


**WARNING**

PROCEEDING FURTHER MAY RESULT IN SITE ESCALATION TO Blue Pill

You will know if this has occurred if you receive a message that states:

While fighting the last defenders of this hideout, you

noticed three of their ships warp out and disappear from
radar. Your navigational computer has had a few minutes
now to mull over the data they left and has come up with

a probable destination in case you want to chase them.

Angel Drug Lab

Lab Defense Spawn
WD EWAR L


Frigate 3 x Frigate Gistii Nomad/Ruffian Commander spawn Target Painter
Commander spawn (Optional)
WD EWAR L


Commander Frigate 1 x Commander Frigate Domination Hijacker

Escalation

This site can escalate to Blue Pill

Rewards

Commander Frigate wreck may contain Faction Ammo, Tech 2 salvage items, Modules, and/or Tags. Bounty for site is approximately 600,000 ISK

Information included in this wiki was taken from actual EVE University player experience and extensive web research.

(Wiki updated 10 May 2018)