Difference between revisions of "Angel Hideout"

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= Angel Hideout Walk Through =
 
= Angel Hideout Walk Through =
 
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{{NPCTableHead|FIRST POCKET}}
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==FIRST POCKET==
 
{{NPCTableSeparator|Initial Defenders}}
 
{{NPCTableSeparator|Initial Defenders}}
 
{{NPCTableRow|Frigate|4|(Gistii Outlaw/Thug)|point=no|ewar=|cargo=|drop=|trigger=Wave 2|note=Range: 45-55 km.}}
 
{{NPCTableRow|Frigate|4|(Gistii Outlaw/Thug)|point=no|ewar=|cargo=|drop=|trigger=Wave 2|note=Range: 45-55 km.}}
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{{NPCTableRow|Structure|2|Angel Lookout}}
 
{{NPCTableRow|Structure|2|Angel Lookout}}
 
{{NPCTableRow|Asteroid|50|Veldspar Asteroid}}
 
{{NPCTableRow|Asteroid|50|Veldspar Asteroid}}
{{NPCTableHead|SECOND POCKET}}
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==SECOND PCKET==
 
{{NPCTableSeparator|Initial Defenders}}
 
{{NPCTableSeparator|Initial Defenders}}
 
{{NPCTableRow|Frigate|3|(Ambusher/Hunter/Impaler/Raider)|point=no|ewar=|cargo=|drop=|trigger=Wave 2|note=Range: 10 km.}}
 
{{NPCTableRow|Frigate|3|(Ambusher/Hunter/Impaler/Raider)|point=no|ewar=|cargo=|drop=|trigger=Wave 2|note=Range: 10 km.}}
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==Note and Escalation Warning==
 
{{note box | NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.<br> | italics=no}}
 
{{note box | NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.<br> | italics=no}}
 
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now to mull over the data they left and has come up with<br>
 
now to mull over the data they left and has come up with<br>
 
a probable destination in case you want to chase them.| italics=no}}}}<br>
 
a probable destination in case you want to chase them.| italics=no}}}}<br>
{{NPCTableHead|ANGEL DRUG LAB}}
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==ANGEL DRUG LAB==
 
{{NPCTableSeparator|Lab Defense Spawn Wave:}}
 
{{NPCTableSeparator|Lab Defense Spawn Wave:}}
 
{{NPCTableRow|Frigate|3|(Gistii Nomad/Ruffian)|point=no|ewar=TP|cargo=|drop=|trigger=Commander Spawn|note=}}
 
{{NPCTableRow|Frigate|3|(Gistii Nomad/Ruffian)|point=no|ewar=TP|cargo=|drop=|trigger=Commander Spawn|note=}}
 
{{NPCTableRow|Commander Frigate|1|(Domination Hijacker)|point=no|ewar=|cargo=|drop=|trigger=|note=}}
 
{{NPCTableRow|Commander Frigate|1|(Domination Hijacker)|point=no|ewar=|cargo=|drop=|trigger=|note=}}
 
 
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<small>Information included in this wiki was taken from actual Eve University player experience and extensive web research.
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<small>(Wiki updated 10 May 2018)
(Wiki updated 10 May 2018)
 
 
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Revision as of 22:43, 10 May 2018

This page is a work in progress.

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

Site Details
Angel Hideout
Type Unrated Complex
Rating Unrated
Found in High
Max ship size T3 Destroyer
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 20% in High Sec

Angel Hideout Walk Through


FIRST POCKET

|- !colspan=5|Initial Defenders

|- | class=icon | Frigate | 4 x Frigate (Gistii Outlaw/Thug) Range: 45-55 km. Wave 2 | class=icon | | class=icon | | class=icon | |-


|- !colspan=5|Wave 2

|- | class=icon | Frigate | 2 x Frigate (Gistii Ambusher/Hunter/Impaler/Raider) Range: 55-65 km. Wave 3 | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Destroyer | 2 x Destroyer (Gistior Defiler/Haunter) Range: 45-55 km. | class=icon | | class=icon | | class=icon | |-


|- !colspan=5|Wave 3

|- | class=icon | Frigate | 2 x Frigate (Gistii Ambusher/Hunter/Impaler/Raider) Final Wave | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Cruiser | 2 x Cruiser (Gistum Breaker/Defender) Acceleration Gate to Second Pocket | class=icon | | class=icon | Stasis Webifier | class=icon | |-


|- !colspan=5|Upon Approach to Acceleration Gate

|- | class=icon | Frigate | 3 x Frigate (Gistii Nomad/Ruffian) | class=icon | | class=icon | | class=icon | |-


|- !colspan=5|POCKET STRUCTURES

|- | class=icon | Acceleration Gate | 1 x Acceleration Gate Destruction of Final Wave | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Structure | 1 x Abandoned Shipyard | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Structure | 2 x Angel Bunker | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Structure | 2 x Angel Lookout | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Asteroid | 50 x Veldspar Asteroid | class=icon | | class=icon | | class=icon | |-


SECOND PCKET

|- !colspan=5|Initial Defenders

|- | class=icon | Frigate | 3 x Frigate (Ambusher/Hunter/Impaler/Raider) Range: 10 km. Wave 2 | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Cruiser | 2 x Cruiser (Gistum Breaker/Defeater) Range: 10 km. Wave 2 | class=icon | | class=icon | Stasis Webifier | class=icon | |-


|- !colspan=5|Initial Defenders Reinforcements

|- | class=icon | Frigate | 3 x Frigate (Ambusher/Hunter/Impaler/Raider) Range: 55 km. Wave 2 | class=icon | | class=icon | | class=icon | |-


|- !colspan=5|Wave 2

|- | class=icon | Frigate | 2 x Frigate (Gistii Ambusher/Raider) Range: 55-65 km. Wave 3 | class=icon | | class=icon | Target Painter | class=icon | |-


|- !colspan=5|Wave 3

|- | class=icon | Frigate | 3 x Frigate (Gistii Ambusher/Hunter/Impaler/Raider) | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Cruiser | 2 x Cruiser (Gistium Liquidator/Impaler/Marauder) | class=icon | | class=icon | | class=icon | |-


|- !colspan=5|Pocket Structures

|- | class=icon | Structure | 1 x Angel Drug Lab (SEE WARNING) Destruction spawns Drug Lab Defense spawn and chance for escalation | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Structure | 1 x Abandoned Shipyard | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Asteroid | 1 x Scordite | class=icon | | class=icon | | class=icon | |-


|- | class=icon | Asteroid | 15 x Veldspar | class=icon | | class=icon | | class=icon | |-




Note and Escalation Warning

NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.



**WARNING**

PROCEDING FURTHER MAY RESULT IN SITE ESCALATION TO BLUE PILL
You will know if this has occurred if you receive a message that states:

While fighting the last defenders of this hideout, you
noticed three of their ships warp out and disappear from
radar. Your navigational computer has had a few minutes
now to mull over the data they left and has come up with

a probable destination in case you want to chase them.


ANGEL DRUG LAB

|- !colspan=5|Lab Defense Spawn Wave:

|- | class=icon | Frigate | 3 x Frigate (Gistii Nomad/Ruffian) Commander Spawn | class=icon | | class=icon | Target Painter | class=icon | |-


|- | class=icon | Commander Frigate | 1 x Commander Frigate (Domination Hijacker) | class=icon | | class=icon | | class=icon | |-




(Wiki updated 10 May 2018)