Difference between revisions of "Angel Powergrid"

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|type = expedition
 
|type = expedition
 
|rating = Unrated
 
|rating = Unrated
|location = Low
+
|location = P1-P3 Low, P4 Null
 
|ship limit= T2 Battleship
 
|ship limit= T2 Battleship
 
|faction= Angel Cartel
 
|faction= Angel Cartel
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|This hidden outpost seems to have played a vital role in the Angel Cartel's expansion in the area. The fact that this operation is now history surely slows down whatever plans the Cartel had. Among one of the wreckages you locate co-ordinates for an energy harvesting facility nearby. Whether you explore it or not is your decision.
 
|This hidden outpost seems to have played a vital role in the Angel Cartel's expansion in the area. The fact that this operation is now history surely slows down whatever plans the Cartel had. Among one of the wreckages you locate co-ordinates for an energy harvesting facility nearby. Whether you explore it or not is your decision.
 
|collapsed=no}}
 
|collapsed=no}}
===First Location===
+
===First Location (<span style="color:yellow">Low sec</span>)===
 
Ungated pocket. You land amongst a field of solar harvesters.
 
Ungated pocket. You land amongst a field of solar harvesters.
 
{{NPCTableHead}}
 
{{NPCTableHead}}
Line 19: Line 19:
 
{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/Ruffian|ewar=TP}}
 
{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/Ruffian|ewar=TP}}
 
{{NPCTableRow|Destroyer|6-7|Gistior Seizer/Trasher}}
 
{{NPCTableRow|Destroyer|6-7|Gistior Seizer/Trasher}}
{{NPCTableRow|Battlecruiser|Gistatis Praefectus/Tribunal}}
+
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}}
 
{{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim}}
 
{{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim}}
{{NPCTableRow|Commander Battleship|1|Domination General|cargo=Faction ammo/tags; possible Domination faction modules/implants}}
+
{{NPCTableRow|Commander Battleship|1|Domination General|cargo=Faction ammo/tags; possible Domination faction modules/implants|trigger=Escalation trigger}}
 
|}
 
|}
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|16|Solar Harvester}}
 +
|}
 +
{{MessageBox|Escalation trigger
 +
|The amount of energy harvested and stored here is phenomenal. Exploiting these facilities for your own use might sound tempting, if it weren't for the fact that the entire place is in complete lockdown and only the highest-level Angel security codes will grant access.
 +
You did however manage to gain access to one an open channel in the Angel communication network, and two energy storage locations were revealed to you.
 +
|collapsed=yes}}
 +
===Second Location (<span style="color:yellow">Low sec</span>)===
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Frigate|3-4|Gistii Impaler/Hunter}}
 +
{{NPCTableRow|Destroyer|1-2|Gistior Defiler/Shatterer}}
 +
{{NPCTableRow|Elite Cruiser|6-7|Arch Gistum Crusher/Smasher|ewar=TP}}
 +
{{NPCTableRow|Battlecruiser|3-4|Gistatis Primus/Legionnaire}}
 +
{{NPCTableRow|Battleship|1-2|Gist Cherubim/Seraphim}}
 +
{{NPCTableRow|Commander Battleship|1|Domination War General|trigger=Escalation trigger|cargo=Faction ammo/tags; Possible Domination faction modules or implants}}
 +
|}
 +
{{MessageBox|Escalation trigger
 +
|This facility was not just used for energy storage. Ships, modules and other supplies were stored in those containers, and sadly every single one was destroyed when the Angel commanders gave the order. The Angels knew you were coming, and there was little they could do about it on such short notice. The slaughter continues as you prepare to visit the second energy storage facility.
 +
|collapsed=yes}}
 +
===Third Location (<span style="color:yellow">Low sec</span>)===
 +
You land at 0 on an acceleration gate.<br> If commander battleship does not spawn or does not trigger escalation, take the acceleration gate.
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Battlecruiser|3-4|Gistatis Praefectus/Tribunal}}
 +
{{NPCTableRow|Battleship|4|Gist Nephilim/Saint|ewar=TP}}
 +
{{NPCTableRow|Commander Battleship|1|Domination Nephilim/Saint|ewar=TP|cargo=Faction ammo/tags; Possible Domination faction modules or implants|trigger=Escalation trigger}}
 +
|}
 +
====First Pocket====
 +
Simple warp-in can trigger escalation.
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Sentry|8|Angel Cruise Missile Battery}}
 +
|}
 +
{{MessageBox|Escalation trigger
 +
|You arrive at the second energy storage facility to find it completely deserted. It looks like the party ended before you even arrived. Luckily for you, your computers pick up several signals in the nearby area, one of which seems to have unusually high amounts of combat ships.
 +
|collapsed=yes}}
 +
===Fourth Location (<span style="color:red">Null sec</span>)===
 +
You land at an acceleration gate on the warp-in.
 +
====First Pocket====
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Frigate|7-8|Gistii Hijacker/Rogue/Outlaw/Thug}}
 +
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Marauder/Liquidator}}
 +
{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/Legatus}}
 +
|}
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note= 40 km away}}
 +
|}
 +
====Second Pocket====
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Frigate|4-6|Gistii Ambusher/Raider/Outlaw/Thug}}
 +
{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/Rogue|point=yes|ewar=Web}}
 +
{{NPCTableRow|Destroyer|2-3|Gistior Haunter/Shatterer}}
 +
{{NPCTableRow|Elite Cruiser|3-4|Arch Gistum Centurion/Phalanx}}
 +
{{NPCTableRow|Battlecruiser|3-4|Gistatis Praefectus/Tribunal}}
 +
{{NPCTableRow|Battleship|3-4|Gist Commander/General}}
 +
{{NPCTableRow|Overseer Battleship|1|Angel Colonel|cargo=Possible Domination and Gist C-Type battleship modules and a possible Cynabal BPC. Wreck produces Tech 2 salvage|trigger=Trigger for expedition end}}
 +
|}
 +
{{MessageBox|Expedition end
 +
|You have destroyed four strategically vital locations for the Angel Cartel. Their expansion in the area has been halted severely, and it would surprise you a lot if you saw even a single one of them in the near future. Whether to continue this journey is up to you, though you have no more clues which could lead you further.
 +
|collapsed=yes}}
 +
==Loot==
 +
You will get Domination ammo/tags, possible Domination faction modules, Gist C-Type deadspace modules or a rare [[Cynabal]] BPC.
 +
{| class="wikitable complex sortable"
 +
|-
 +
! Item Name
 +
! Est. Value
 +
! Drops from
 +
! Note
 +
|-
 +
|Gist C-Type battleship modules
 +
|
 +
|Angel Colonel
 +
|
 +
|-
 +
|Domination Battleship modules
 +
|
 +
|Domination battleships
 +
|May not drop
 +
|-
 +
|{{sh|Cynabal}} BPC
 +
|
 +
|Angel Colonel
 +
|Rare drop
 +
|-
 +
|}
 +
[[Category:Expeditions]]

Latest revision as of 18:06, 14 June 2020

Site Details
Angel Powergrid
Type Expedition
Rating Unrated
Found in P1-P3 Low, P4 Null
Max ship size T2 Battleship
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength None

Angel Powergrid is an Expedition that can escalate from Angel Annex.

Walkthrough

Escalation start
This hidden outpost seems to have played a vital role in the Angel Cartel's expansion in the area. The fact that this operation is now history surely slows down whatever plans the Cartel had. Among one of the wreckages you locate co-ordinates for an energy harvesting facility nearby. Whether you explore it or not is your decision.

First Location (Low sec)

Ungated pocket. You land amongst a field of solar harvesters.

WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Rogue/Outlaw Warp Disruptor Stasis Webifier
Elite Frigate 3 x Elite Frigate Arch Gistii Nomad/Ruffian Target Painter
Destroyer 6-7 x Destroyer Gistior Seizer/Trasher
Battlecruiser 3 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 3 x Battleship Gist Cherubim/Seraphim
Commander Battleship 1 x Commander Battleship Domination General Escalation trigger Faction ammo/tags; possible Domination faction modules/implants
Structures
WD EWAR L


Structure 16 x Solar Harvester
Escalation trigger
The amount of energy harvested and stored here is phenomenal. Exploiting these facilities for your own use might sound tempting, if it weren't for the fact that the entire place is in complete lockdown and only the highest-level Angel security codes will grant access.

You did however manage to gain access to one an open channel in the Angel communication network, and two energy storage locations were revealed to you.

Second Location (Low sec)

WD EWAR L


Frigate 3-4 x Frigate Gistii Impaler/Hunter
Destroyer 1-2 x Destroyer Gistior Defiler/Shatterer
Elite Cruiser 6-7 x Elite Cruiser Arch Gistum Crusher/Smasher Target Painter
Battlecruiser 3-4 x Battlecruiser Gistatis Primus/Legionnaire
Battleship 1-2 x Battleship Gist Cherubim/Seraphim
Commander Battleship 1 x Commander Battleship Domination War General Escalation trigger Faction ammo/tags; Possible Domination faction modules or implants
Escalation trigger
This facility was not just used for energy storage. Ships, modules and other supplies were stored in those containers, and sadly every single one was destroyed when the Angel commanders gave the order. The Angels knew you were coming, and there was little they could do about it on such short notice. The slaughter continues as you prepare to visit the second energy storage facility.

Third Location (Low sec)

You land at 0 on an acceleration gate.
If commander battleship does not spawn or does not trigger escalation, take the acceleration gate.

WD EWAR L


Battlecruiser 3-4 x Battlecruiser Gistatis Praefectus/Tribunal
Battleship 4 x Battleship Gist Nephilim/Saint Target Painter
Commander Battleship 1 x Commander Battleship Domination Nephilim/Saint Escalation trigger Target Painter Faction ammo/tags; Possible Domination faction modules or implants

First Pocket

Simple warp-in can trigger escalation.

WD EWAR L


Sentry 8 x Sentry Angel Cruise Missile Battery
Escalation trigger
You arrive at the second energy storage facility to find it completely deserted. It looks like the party ended before you even arrived. Luckily for you, your computers pick up several signals in the nearby area, one of which seems to have unusually high amounts of combat ships.

Fourth Location (Null sec)

You land at an acceleration gate on the warp-in.

First Pocket

WD EWAR L


Frigate 7-8 x Frigate Gistii Hijacker/Rogue/Outlaw/Thug
Elite Cruiser 3 x Elite Cruiser Arch Gistum Marauder/Liquidator
Battlecruiser 3 x Battlecruiser Gistatis Legionnaire/Legatus
Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 40 km away

Second Pocket

WD EWAR L


Frigate 4-6 x Frigate Gistii Ambusher/Raider/Outlaw/Thug
Elite Frigate 4 x Elite Frigate Arch Gistii Hijacker/Rogue Warp Disruptor Stasis Webifier
Destroyer 2-3 x Destroyer Gistior Haunter/Shatterer
Elite Cruiser 3-4 x Elite Cruiser Arch Gistum Centurion/Phalanx
Battlecruiser 3-4 x Battlecruiser Gistatis Praefectus/Tribunal
Battleship 3-4 x Battleship Gist Commander/General
Overseer Battleship 1 x Overseer Battleship Angel Colonel Trigger for expedition end Possible Domination and Gist C-Type battleship modules and a possible Cynabal BPC. Wreck produces Tech 2 salvage
Expedition end
You have destroyed four strategically vital locations for the Angel Cartel. Their expansion in the area has been halted severely, and it would surprise you a lot if you saw even a single one of them in the near future. Whether to continue this journey is up to you, though you have no more clues which could lead you further.

Loot

You will get Domination ammo/tags, possible Domination faction modules, Gist C-Type deadspace modules or a rare Cynabal BPC.

Item Name Est. Value Drops from Note
Gist C-Type battleship modules Angel Colonel
Domination Battleship modules Domination battleships May not drop
Angel CartelCynabal BPC Angel Colonel Rare drop