Angel Sound/Chapter 1 - Rapture
Rapture is the first chapter of Angel epic arc. This chapter is very short containing only one proper mission. At the end of this chapter you must choose between two different paths.
Mission 1 - The Balance of Power/Mistaken Identity/Headhunted
|Objective||Report to Abdiel Verat at K-QWHE V - Moon 4 - Archangels Assembly Plant|
|Ship suggestion||Travel fit interceptor|
|Rewards||1,000,000 + time bonus|
There are three ways to start the Angel epic arc:
Starter agent: Aton Hordner
Agent corporation: Republic Security Service
Agent faction: Minmatar Republic
Agent location: Egbinger (Minmatar Shipyards)
Standings required: 3.00 (Either Minmatar faction or Republic Security Service)
Starter agent: Arajna Ashia
Agent corporation: Amarr Navy
Agent faction: Amarr Empire
Agent location: Sendaya (Abandoned Research Station Sigma Nine)
Standings required: 3.00 (Either Amarr faction or Amarr Navy)
Starter agent: Ellar Stin
Agent corporation: Dominations
Agent faction: Angel Cartel
Agent location: Konora (The Coward Ellar Stin)
Standings required: 3.00 (Either Angel Pirate faction or Dominations)
Each of these will give you the task to report to Abdiel Verat at K-QWHE V - Moon 4 - Archangels Assembly Plant.
Mission 2 - New Opportunities
|Best damage to deal||EM Th|
|Damage to resist||EM Th|
|Rewards||4,000,000 + time bonus|
|Abdiel Verat, Angel Cartel.
I look out for talented people such as you who are interested in work. And times have certainly made our work interesting.
Since you're an egger, I'm guessing you know your way around wormholes, yes? While they've been a great aid for our scientists, they've also brought some problems to our doorstop, some of which is not good for business.
Our explorers have discovered a wormhole in a nearby system, but we cannot spare the manpower to lock it down. If you help us out by scouting the area, then I may have other more lucrative tasks to follow.
The Angel Cartel has been investing heavily into wormhole exploration. They not only scavenge the Sleeper ruins for new technology, but also exploit the wormholes' ability to link otherwise distant points. A wormhole can potentially turn an eighty-jump trip from Curse to Fountain into a twenty-minute jaunt. Although these opportunities represent significant logistical advantages, they are always fleeting, and every effort to map wormhole space have thus far failed.
Single gated deadspace room, mission completes upon entering the room, rats do not need to be killed.
|2-3 x Frigate Centii Loyal Enslaver/Manslayer|
|2 x Elite Cruiser Centii Loyal Fiend/Hellhound|
Mission 3 - Fight or Flight
|Objective||Choose your path|
|At the moment I have more work than I have people, so you need to choose how you want to proceed.
We also have a shipment of important research material that needs to make it to Serpentis hands. The Inquest scientists in charge of the operation have been delayed, and moving the goods is a high-priority task we need someone to take over. We may also require an investigation into the reasons for the delay at Serpentis' end.
Both tasks need to be followed up. I don't care what you choose; we'll give one to you, and one to the next egger brave or stupid enough to show up down here.
Natural Consequences >>
There's a high-priority shipment that has been sitting around waiting for someone capable enough to move it. It's headed to the Serpentis research facilities in Fountain, but Sarpati's crew is going to handle moving it from Curse over to their Headquarters. They were supposed to take it directly from this station but we've lost contact with the research team in charge of that operation. The job is yours if you want it. All you need to do is get it to nearby Serpentis Corp. transport hub, from there they'll handle the rest.
The cargo is small so you could easily fit it inside an interceptor or covert ops and I would suggest you do just that, <Character>. I will not accept any excuses for the cargo's disappearance.
Despite all the success the partnership has brought the Serpentis, it may be the Cartel who got the better end of the bargain. Not only do the Serpentis supply the Cartel with the most-addictive and highest quality boosters in the cluster, they also provide unparalleled research. The Cartel has long had access to dozens of ancient Jovian ruins, but previously lacked the expertise to truly take advantage of them. The Serpentis changed all that, and many think the Cartel's latest ship designs – and many other secret breakthroughs – come straight from Serpentis minds.
At this point you must choose.
In Natural Consequences you fight mainly against Sansha and Guristas in chapter 2 - Utopia.
In Serpentis Fill-In you deliver a package to the Serpentis where you will be fighting Guristas and Mercs in chapter 2 - Heaven
They both give the same reward and rejoin for Chapter 3 of the arc.