Angel Sound/Chapter 2 - Utopia
Angel Sound |
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Chapter 1: Rapture |
Chapter 2a: Heaven |
Chapter 2b: Utopia |
Chapter 3: Paradise |
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Utopia is the second chapter of Angel Sound.
Mission 7 will reward you with a Domination Target Painter.
Mission 4 - Natural Consequences
Mission briefing |
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Obviously, the Sansha need to be cleared from our wormhole site. If you can prove yourself on this, chances are I'll be able to request more assignments to give you. We have early reports of more problems abroad, so I'm sure we can keep you moving from target to target out there. |
Single gated deadspace pocket.
The next wave may not spawn instantly after previous one has been destroyed. Wave 4 will spawn while wave 3 is still alive.
The mission can be completed and the next mission accepted remotely.
WD | EWAR | L
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3 x Frigate Centii Plague | ||||
1 x Frigate Centii Enslaver |
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2 x Cruiser Centum Slaughterer |
WD | EWAR | L
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3 x Frigate Centii Butcher/Manslayer |
WD | EWAR | L
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2 x Cruiser Centum Execrator/Slaughterer |
WD | EWAR | L
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1 x Elite Frigate Centii Loyal Servant | ||||
1 x Battlecruiser Sansha Overseer |
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Enslaver/Plague |
Mission 5 - Clear the Way
Type | Encounter |
Objective | Drive off the Guristas raiders |
Faction | Guristas |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Ship size limit | T3 destroyers and below |
Rewards | 5,000,000 isk + time bonus |
Mission briefing |
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Okay, the exploration team is away. If the Serpentis eggheads are right, they should arrive in Fountain securely and in record time.
Speak of the devil. I'm getting a report that one of our shipments coming back from Fountain just got hit by Guristas. It's always something. There's a salvage crew nearby that can pick up the tech, but they aren't equipped to handle Guristas. If you clear out the Guristas, I can send in the recovery team. As always you'll be well paid. |
Relics of Past Greatness |
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The Jove left Curse behind long ago. Their ruins in the form of stations and forgotten outposts. Centuries later the Angel Cartel moved.
The Angels have managed to scavenge a good deal of information from these Jovian relics. This is most obviously reflected in Angel ships, which bear striking designs and unique capabilities. But the Cartel has yet to understand more than a fraction of the old Jovian technologies. Even the Serpentis, whose research capabilities surpass the Cartel's by leaps and bounds, have great difficulty even understanding the principles of Jovian engineering. |
Single gated deadspace pocket.
The mission can be completed and the next mission accepted remotely.
WD | EWAR | L
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2 x Elite Frigate Dire Pithi Destructor/Wrecker | ||||
1 x Destroyer Pithior Nihilist |
WD | EWAR | L
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4 x Frigate Pithi Demolisher |
WD | EWAR | L
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2-3 x Frigate Pithi Destructor/... | ||||
2-3 x Destroyer Pithior Guerilla |
Mission 6 - Salvage Heist
Mission briefing |
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Our biggest competition in the Tech III race is not the Guristas or the Sansha. Hell, it's not even the empires. It's your kind. Capsuleers. I'll admit you guys have been giving us a run for our money. You're uniquely suited to wormhole space. Thankfully a few of you have been less than careful in normal space.
There's a capsuleer named Renton that makes his home nearby. We know he's been exploring wormhole space, and he's likely been stockpiling Sleeper tech at this base. He's only been a minor nuisance so far, but his tech cache could be useful. We would do the raid ourselves, but it's more effective to have capsuleers take care of each other, much less bloodshed. Find Renton's base. Eliminate him. I'll be able to send an another recovery team once you've wiped out all hostiles. |
The Sleeper Civilization |
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Although there are many theories, few know what happened to the Sleepers. Their ruins were already old when the Amarr reached space.
For most, the Sleepers were little more than a curiosity; an ancient civilization lost and forgotten. Then wormholes opened across the cluster. Explorers that ventured into the strange space beyond were met with highly-advanced drones protecting relics that we now know once belonged to the Sleepers. Apart from the drones themselves, the only structures found are lifeless ruins. But the Sleeper drones themselves function all too well, despite what must be centuries of neglect. |
Single gated deadspace pocket.
Wave 1 is triggered when Gath Renton is first damaged, Wave 2 when Gath Renton's armor is damaged, and Wave 3 upon Gath Renton's destruction.
Blitz: Kill Gath Renton while tanking the other spawns.
The mission can be completed and the next mission accepted remotely.
WD | EWAR | L
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3 x Frigate Pithi Plunderer/Wrecker | ||||
1 x Battlecruiser Gath Renton | ||||
1 x Sentry Angel Stasis Tower | ||||
1 x Sentry Angel Cruise Missile Battery |
WD | EWAR | L
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2 x Elite Frigate Dire Pithi Arrogator/Imputor |
WD | EWAR | L
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2 x Frigate Pithi Saboteur |
WD | EWAR | L
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3 x Frigate Pithi Demolisher/Destructor |
Mission 7 - Rabbit Trap
Mission briefing |
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All that's left to do is transport the tech you've helped us collect back up to Fountain. No, we're not asking you to haul. We've got a crew for that. Your job is more exciting.
We know there are Guristas still in the area, possibly with their Sansha pals. They want these parts badly enough to dare raiding in our territory. So, we decided to use their eagerness against them. We let the details leak about the timing of this shipment. They think they'll be ambushing a defenseless industrial. What they're going to find is you. Kill every vessel that shows up. |
Single gated deadspace pocket. If you are running this mission in a Tech I destroyer with moderate skills (for example a Thrasher), it might be quite challenging to break Yukiros' shield. Use kinetic ammo.
The mission can be accepted remotely but you need to return to the agent to complete.
WD | EWAR | L
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3 x Frigate Centii Enslaver/Manslayer | ||||
4 x Destroyer Centior Horror/Monster |
The despoilers will use ECM.
WD | EWAR | L
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5 x Frigate Pithi Despoiler/Wrecker | ||||
3 x Destroyer Pithior Supremacist |
Yukiro Demense uses rail guns and will try to stay far from you.
WD | EWAR | L
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1 x Frigate Yukiro Demense |
Mission 8 - Dominus
Level | 3 |
Type | Security |
Objective | Report to Kadeja Dulche in K-QWHE VII - Moon 8 - Dominations Assembly Plant |
Rewards | 6M ISK + 1M ISK (6h) |
Mission briefing |
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Ready to move on then, I take it?
You'll be working with Kadeja Dulche of the Dominations from here on out. Don't ask me what he wants of you; it's not my business to know these things. You best get going. I'd thank you for the assistance you provided, but an invitation to a meeting with a Domination agent says more than any words of mine will. Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description. |
The Dominations |
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The Dominations represent the command division of the Angel Cartel. The Dominations are elusive and mysterious, preferring to shroud their agendas in secrecy and obfuscation. Many of their membership seldom venture far from their bases in the Curse region, but CONCORD agents have reported sightings of highly-placed Cartel leaders as far north as Lonetrek.
Little is known about the identities of the Angel Cartel leadership, though it is understood that – as with the rest of the organization – they come from all the races and backgrounds. |
Report to Kadeja Dulche in K-QWHE VII - Moon 8 - Dominations Assembly Plant in the same System.
Mission 9 - The Lesser of Two
Type | Branch |
Objective | Choose your path |
Mission briefing |
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You've done well for us dealing with the Guristas and Sansha. Clashes with other frontier organizations come with the territory, however, and are never that much of a problem. The Archangels are more than capable of handling this aspect of daily operations. It is when other entities begin to stray outside their usual boundaries and establish themselves in our space that people begin to become rightly concerned. In these situations, we are called in to deal with them.
One Minmatar corporation, Boundless Creations, has made the mistake of conducting research in our space. They have come here on the misunderstanding that, just because their research is illegal, we will turn a blind eye to their presence. We've not corrected them on this false assumption. Rather, we've let them move in all of their assets and staff and slowly build themselves up. The time has now come to reveal to them where they truly stand with the Cartel. Your mission is to destroy their research facility entirely, costing the interlopers billions. You can go about this whatever way you see fit. You can storm the facility head on, or weaken the defenses by knocking out their communications arrays first. Either way, everyone in that place needs to die. Situation Normal >> The good news is that they've attempted to hide the array inside a gas cloud rather than protect it in the open. They expect it to be undetected, and to most people it would be. Our scouts have uncovered the area though, and have observed engineers living at the compound. They will be carrying a security code which you must recover. You will be able to use it to deactivate the array without alerting the main Boundless Creation fleet. Data Destruction >> The base is split into three sections. Each section contains a data center that houses all of Boundless Creations' illegal research. You must destroy these. Each data center serves as a redundant backup for the others, so it needs to be all or nothing. The Cartel is putting a lot of trust in you. Make it happen. |
Choose between:
Your choice has no lasting impact on the Epic Arc.