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Angel Sound/Chapter 2 - Utopia

From EVE University Wiki

Utopia is the second chapter of Angel Sound.

Mission 7 will reward you with a Domination Target Painter.

Mission 4 - Natural Consequences

Type Encounter
Objective Eliminate the Sansha's Nation blockade
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Yes
EWAR Tracking disruption and web
Ship size limit T3 destroyers and below
Rewards 5M ISK + 1M ISK (6h)
Mission briefing
Obviously, the Sansha need to be cleared from our wormhole site. If you can prove yourself on this, chances are I'll be able to request more assignments to give you. We have early reports of more problems abroad, so I'm sure we can keep you moving from target to target out there.

Single gated deadspace pocket.

The next wave may not spawn instantly after previous one has been destroyed. All subsequent waves after wave 4 seem to spawn on timers and will often appear while the previous wave is still alive.

The mission can be completed and the next mission accepted remotely.


Wave 1
WD EWAR L


Frigate 3 x Frigate Centii Plague Triggers wave 2
Frigate 1 x Frigate Centii Enslaver


Wave 2
WD EWAR L


Cruiser 2 x Cruiser Centum Slaughterer Tracking Disruptor


Wave 3
WD EWAR L


Frigate 3 x Frigate Centii Butcher/Manslayer


Wave 4
WD EWAR L


Cruiser 2 x Cruiser Centum Execrator/Slaughterer


Wave 5
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Servant Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Sansha Supervisor Mission completion trigger


Wave 6
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Enslaver/Plague

Mission 5 - Clear the Way

Type Encounter
Objective Drive off the Guristas raiders
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship size limit T3 destroyers and below
Rewards 5,000,000 isk + time bonus
Mission briefing
Okay, the exploration team is away. If the Serpentis eggheads are right, they should arrive in Fountain securely and in record time.

Speak of the devil. I'm getting a report that one of our shipments coming back from Fountain just got hit by Guristas. It's always something.

There's a salvage crew nearby that can pick up the tech, but they aren't equipped to handle Guristas. If you clear out the Guristas, I can send in the recovery team. As always you'll be well paid.

Relics of Past Greatness
The Jove left Curse behind long ago. Their ruins in the form of stations and forgotten outposts. Centuries later the Angel Cartel moved.

The Angels have managed to scavenge a good deal of information from these Jovian relics. This is most obviously reflected in Angel ships, which bear striking designs and unique capabilities. But the Cartel has yet to understand more than a fraction of the old Jovian technologies. Even the Serpentis, whose research capabilities surpass the Cartel's by leaps and bounds, have great difficulty even understanding the principles of Jovian engineering.

Single gated deadspace pocket. Initial defenders and all subsequent waves will be roughly 30 km away from warp-in.

The mission can be completed and the next mission accepted remotely.


Initial defenders
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Destructor/Wrecker
Destroyer 1 x Destroyer Pithior Nihilist


Wave 1
WD EWAR L


Frigate 4 x Frigate Pithi Demolisher


Wave 2
WD EWAR L


Frigate 2-3 x Frigate Pithi Destructor/...
Destroyer 2-3 x Destroyer Pithior Guerilla

After wave 2 is cleared you'll receive a completion message from the agent and a friendly Angel Recovery Team hauler will spawn in. This is purely cosmetic and you can complete the mission immediately.


Mission 6 - Salvage Heist

Type Encounter
Objective Kill Gath Renton
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
EWAR ECM, Web
Ship size limit T3 destroyers and below
Rewards 6,000,000 ISK + time bonus
Mission briefing
Our biggest competition in the Tech III race is not the Guristas or the Sansha. Hell, it's not even the empires. It's your kind. Capsuleers. I'll admit you guys have been giving us a run for our money. You're uniquely suited to wormhole space. Thankfully a few of you have been less than careful in normal space.

There's a capsuleer named Renton that makes his home nearby. We know he's been exploring wormhole space, and he's likely been stockpiling Sleeper tech at this base. He's only been a minor nuisance so far, but his tech cache could be useful. We would do the raid ourselves, but it's more effective to have capsuleers take care of each other, much less bloodshed.

Find Renton's base. Eliminate him. I'll be able to send an another recovery team once you've wiped out all hostiles.

The Sleeper Civilization
Although there are many theories, few know what happened to the Sleepers. Their ruins were already old when the Amarr reached space.

For most, the Sleepers were little more than a curiosity; an ancient civilization lost and forgotten. Then wormholes opened across the cluster. Explorers that ventured into the strange space beyond were met with highly-advanced drones protecting relics that we now know once belonged to the Sleepers. Apart from the drones themselves, the only structures found are lifeless ruins. But the Sleeper drones themselves function all too well, despite what must be centuries of neglect.

Single gated deadspace pocket.

Wave 1 is triggered when Gath Renton is first damaged, Wave 2 when Gath Renton's armor is damaged, and Wave 3 shortly after Gath Renton's hull is damaged.

Blitz: Kill Gath Renton while tanking the other spawns.

The mission can be completed and the next mission accepted remotely.

No standing loss for destroying Angel sentries. Initial defender spawn is 60 km from warp-in and does not auto-aggro. Sentries have limited aggro range out to ~25 km.

On warp-in
Whoever you are, leave. If you aren't blue, then you're target practice.


Initial defenders
WD EWAR L


Frigate 3 x Frigate Pithi Plunderer/Wrecker
Battlecruiser 1 x Battlecruiser Gath Renton Scourge heavy missiles every 5s Triggers waves 1 on shield damage, 2 on armor damage and 3 on hull damage. Mission completion trigger.
Sentry 1 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 2 x Sentry Angel Cruise Missile Battery
In local on attacking Renton
Sweet, another corpse for my collection.


Wave 1 (Attacking Gath Renton)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Arrogator/Imputor Warp Disruptor Stasis Webifier
In local on Renton armor damage
Why aren't you dead?


Wave 2 (Gath Renton armor damage)
WD EWAR L


Frigate 2 x Frigate Pithi Saboteur Target Jammer


Wave 3 (timed, after Renton structure damage)
WD EWAR L


Frigate 3 x Frigate Pithi Demolisher/Destructor
Renton Defeated
As the fireball dies down, Renton's pod is already warping out. He is unlikely to return anytime soon.


Mission 7 - Rabbit Trap

Type Encounter
Objective Kill all
Factions Sansha's NationGuristas
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
EWAR ECM
Ship size limit T3 destroyers and below
Rewards Domination Target Painter + time bonus
Mission briefing
All that's left to do is transport the tech you've helped us collect back up to Fountain. No, we're not asking you to haul. We've got a crew for that. Your job is more exciting.

We know there are Guristas still in the area, possibly with their Sansha pals. They want these parts badly enough to dare raiding in our territory. So, we decided to use their eagerness against them. We let the details leak about the timing of this shipment. They think they'll be ambushing a defenseless industrial. What they're going to find is you.

Kill every vessel that shows up.

Single gated deadspace pocket. If you are running this mission in a Tech I destroyer with moderate skills (for example a Thrasher), it might be quite challenging to break Yukiros' shield. Use kinetic ammo.

The mission can be accepted remotely but you need to return to the agent to complete.

The pocket will be initially empty for about 20 seconds. Wave 1 spawns about 60 km off the warp-in.

Message on warp-in
It's good to see you, pilot. Abdiel informed us about your arrival. We've only got a few minutes until we depart. Looks like this will go off without incident.


Wave 1
WD EWAR L


Frigate 3 x Frigate Centii Enslaver/Manslayer
Destroyer 4 x Destroyer Centior Horror/Monster

The despoilers will use ECM.

Wave 2
WD EWAR L


Frigate 5 x Frigate Pithi Despoiler/Wrecker Target Jammer
Destroyer 3 x Destroyer Pithior Supremacist/Terrorist

Yukiro Demense uses rail guns and will try to stay far from you. He has -75% web at 10 km and warp disrupts out to 24 km. He has strong buffer shield tank with little regen, weakest resist to Kinetic at 64%.

Wave 3
WD EWAR L


Elite Frigate 1 x Elite Frigate Yukiro Demense Warp Disruptor Stasis Webifier


Mission 8 - Dominus

Level 3
Type Security
Objective Report to Kadeja Dulche in K-QWHE VII - Moon 8 - Dominations Assembly Plant
Rewards 6M ISK + 1M ISK (6h)
Mission briefing
Ready to move on then, I take it?

You'll be working with Kadeja Dulche of the Dominations from here on out. Don't ask me what he wants of you; it's not my business to know these things.

You best get going. I'd thank you for the assistance you provided, but an invitation to a meeting with a Domination agent says more than any words of mine will.

Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description.

The Dominations
The Dominations represent the command division of the Angel Cartel. The Dominations are elusive and mysterious, preferring to shroud their agendas in secrecy and obfuscation. Many of their membership seldom venture far from their bases in the Curse region, but CONCORD agents have reported sightings of highly-placed Cartel leaders as far north as Lonetrek.

Little is known about the identities of the Angel Cartel leadership, though it is understood that – as with the rest of the organization – they come from all the races and backgrounds.

Report to Kadeja Dulche in K-QWHE VII - Moon 8 - Dominations Assembly Plant in the same System.


Mission 9 - The Lesser of Two

Type Branch
Objective Choose your path
Mission briefing
You've done well for us dealing with the Guristas and Sansha. Clashes with other frontier organizations come with the territory, however, and are never that much of a problem. The Archangels are more than capable of handling this aspect of daily operations. It is when other entities begin to stray outside their usual boundaries and establish themselves in our space that people begin to become rightly concerned. In these situations, we are called in to deal with them.

One Minmatar corporation, Boundless Creations, has made the mistake of conducting research in our space. They have come here on the misunderstanding that, just because their research is illegal, we will turn a blind eye to their presence. We've not corrected them on this false assumption. Rather, we've let them move in all of their assets and staff and slowly build themselves up. The time has now come to reveal to them where they truly stand with the Cartel.

Your mission is to destroy their research facility entirely, costing the interlopers billions. You can go about this whatever way you see fit. You can storm the facility head on, or weaken the defenses by knocking out their communications arrays first.

Either way, everyone in that place needs to die.

Situation Normal >>
Boundless Creations has a communications array keeping tabs on the research base. If you attack the base now, they'll call in reinforcements and make your life difficult.

The good news is that they've attempted to hide the array inside a gas cloud rather than protect it in the open. They expect it to be undetected, and to most people it would be. Our scouts have uncovered the area though, and have observed engineers living at the compound. They will be carrying a security code which you must recover. You will be able to use it to deactivate the array without alerting the main Boundless Creation fleet.

Data Destruction >>
Going for the straight shot? You're a pilot after my own heart.

The base is split into three sections. Each section contains a data center that houses all of Boundless Creations' illegal research. You must destroy these. Each data center serves as a redundant backup for the others, so it needs to be all or nothing.

The Cartel is putting a lot of trust in you. Make it happen.

Choose between:

Your choice has no lasting impact on the Epic Arc.