Angel Sound/Chapter 2 - Heaven

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The second chapter of Angel epic arc. Three fast combat missions. At the end of this chapter you will receive a Domination target painter for your trouble.

Mission 4 - Serpentis Fill-In

TypeCourier
ObjectiveDeliver 1x Sealed Research Cache 2.0 m3
Rewards5,000,000 + time bonus
Mission briefing
Perhaps it's not worth the trouble to take down the Sansha encampment. They might have already gone in and destabilized the wormhole. We play by risk and reward, and the reward here looks like it'll be too low.

There's a high-priority shipment that has been sitting around waiting for someone capable enough to move it. It's headed to the Serpentis research facilities in Fountain, but Sarpati's crew is going to handle moving it from Curse over to their Headquarters. They were supposed to take it directly from this station but we've lost contact with the research team in charge of that operation. The job is yours if you want it. All you need to do is get it to nearby Serpentis Corp. transport hub, from there they'll handle the rest.

The cargo is small so you could easily fit it inside an interceptor or covert ops and I would suggest you do just that, <Character>. I will not accept any excuses for the cargo's disappearance.

Bedfellows
The partnership between the Angel Cartel and the Serpentis is a perfect match. The Cartel has all the things the Serpentis lack: massive manpower, a gigantic network of dealers and thugs, a cold vicious enthusiasm for crime, and the organizational skills needed to help spread the Serpentis supply of boosters to new markets. Without the Cartel, the Serpentis would never have expanded to become as powerful and pervasive as it is today, and many say, the reverse is also true.

Despite all the success the partnership has brought the Serpentis, it may be the Cartel who got the better end of the bargain. Not only do the Serpentis supply the Cartel with the most-addictive and highest quality boosters in the cluster, they also provide unparalleled research. The Cartel has long had access to dozens of ancient Jovian ruins, but previously lacked the expertise to truly take advantage of them. The Serpentis changed all that, and many think the Cartel's latest ship designs – and many other secret breakthroughs – come straight from Serpentis minds.

The agent gives you a drop off location in space and an item to deliver. No combat in this mission.

Mission 5 - Ride to the Rescue

TypeEncounter
FactionGuristas
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionYukiro Demense
Rewards5,000,000
Mission briefing
I just discovered why that research team never arrived to pick up the goods you ferried: their labs are under siege by Guristas forces. I don't know what the hell the Guristas think they're going to achieve down here, but if we don't quickly shut them down we risk them gaining a foothold.

This attack was fierce and well-coordinated. They managed to overwhelm our defenses. All of our other forces are either too far away to assist or on other important missions they can't be diverted from. You're our best shot. I want you to save that research station from the Guristas assault.


Gang War
The Angel Cartel and Guristas have a lot in common on the surface. Both seem to be the classical thugs, engaging in all the brutish activities attributed to base criminals. But while the two do have some overlapping interests, their methods and core desires are different.

The Angel Cartel is closer to a criminal mafia, dedicated to pushing drugs, running protection rackets, taking out assassination contracts, and involving themselves in all manner of nefarious research projects. The Guristas, however, are opportunistic pirates. They prowl the space lanes and hit any target that looks half-valuable or vulnerable. They loot and plunder what they can, ransom off the valuable survivors, and then hit the bars to celebrate.

The Cartel sees the Guristas as chaotic malcontents, disrupting trade, causing economic difficulties, and generally making it more difficult for them to ply their illicit trades. The Guristas see the Cartel as dishonorable brutes, skulking in the darkness and using trickery and deception to dull the minds and sensibilities of their clients.

Gated complex, no guards on initial gate. On warp-in there will be a lot of Angel and Guristas rats that will destroy each other leaving only a few Guristas for you to deal with. The mission is marked completed once the elite frigate is dead.

Bliz: Kill the elite frigate, return to agent.


WD EWAR L


Frigate 3 x Frigate Pithi Infiltrator/Invader
Elite Frigate 1 x Elite Frigate Yukiro Demense Mission objective
Battlecruiser 1 x Battlecruiser Pithatis Executor

Mission 6 - The Best Kind of Revenge

TypeEncounter
FactionMercenary
Best damage to dealKinetic damage KinElectromagnetic damage EMThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionMercenary Wingman
Rewards8,000,000 + time bonus
Mission briefing
Alright, you're ready to take care of this Guristas commander? Good.

Yukiro Demense is a capsuleer. With all those clones, he'll be a tough one to break, but we have plenty of experience when it comes to dealing with this sort of problem. Our friends over at Serpentis Inquest were also more than willing to offer their expertise on this matter after the Guristas attacked their research facility. This Demense punk just made some very powerful enemies.

You'll be travelling to a local black market cloning facility, one that we've been happy to ignore until now. The facility administrator took a heavy bribe from Demense to allow one of his clones access, and so of course, they had their license and all good standings with us permanently revoked. Intelligence indicates that Demense is reliant on this facility to support his raids. With a clone backup available locally, he has been able to return to the fight without re-cloning in Venal up north.

Your first task is to storm this facility and make an example of the people there. Let nobody survive; their deaths must send a message across Curse. Once you have dealt with this indiscretion, you need to deliver a special data payload into their central database hub. As soon as you approach the hub, the data will auto-transmit a special virus engineered by our Inquest friends.

Do this and report back to me. I will have further instructions for you at that point.

Black market clones
Hundreds of small companies exist in the fringes of space that cater to those who either can't afford or are banned from the big-name cloning companies. Naturally, there is a much greater risk with these organizations. No regulations means there are no guarantees of revival, and there are many stories of capsuleers waking up in distant backup cloning facilities after their local clone never activated. For most capsuleers this represents only a minor inconvenience, since very few are foolish enough to place their lives in the hands of questionable company.

For those criminals who can pay, the clones are nearly as safe as the Empire ones, a fact that has stymied efforts to curb the proliferation of capsuleer outlaws, and allowed them to move about the cluster with the freedom capsuleers are famous for.

Gated complex, no guards on initial gate.

Last kill triggers next wave. Destroy all the ships and approach the central database hub to complete the mission. Sentries do not need to be killed.


WD EWAR L


Cruiser 2 x Cruiser Mercenary Commander
Sentry 2 x Sentry Cruise Missile Battery
Reinforcement 1
Elite Frigate 7 x Elite Frigate Mercenary Elite Fighter
Reinforcement 2
Frigate 3 x Frigate Mercenary Rookie
Frigate 1 x Frigate Mercenary Wingman Warp Disruptor Stasis Webifier

Mission 7 - Wrath of Angels

TypeEncounter
ObjectiveKill Yukiro Demense
FactionGuristas
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionYukiro Demense
Rewards1x Domination Target Painter + time bonus
Mission briefing
Demense is still in Curse. I'd say his superiors have become aware that the hammer of a thousand Angels is about to come crashing down on him and are keeping the fool out here on “deployment."

Your task is to put the insolent little maggot down. Once he reanimates into that new clone, he'll be a non-issue. As I said before, <Character>, the man made some powerful enemies. We have chosen our friends wisely, and if you only knew what they were capable of doing to your clone, you'd understand why we want them on our side.

Go, kill him. If you succeed, perhaps I will share the true nature of Demense's fate with you.

Mission completed:
Serpentis Inquest just confirmed the reanimation of his local clone. You've done well, <Character>. Loyalty and a capacity to deliver results, these are both admirable qualities that will get you far within our organization.

You've caught the attention of my superiors, in fact. It seems they have a need for a capsuleer, and one who has already proven themselves trustworthy and capable. When you want the details for your new contact, I can pass them along.

Demense's fate? Let's just say that he has contracted a disease which is going to follow him from clone to clone. Eternity is not all it's cracked up to be.

Gated complex, no guards on initial gate. In the pocket you will face Yukiro and cruise missile batteries, Yukiro has quite strong shield tank compared to the usual rats.

The missile batteries will not engage at the warpin range. If you want to reduce incoming damage you can wait for Yukiro to come to you.

Killing Yukiro incurs two minor -0.01% standing losses to Guristas Pirates.

WD EWAR L


Elite Frigate 1 x Elite Frigate Yukiro Demense Warp Disruptor Stasis Webifier
Sentry 2 x Sentry Cruise Missile Battery

This mission is the end of chapter 2. Next you will begin Chapter 3 - Paradise.

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Next Chapter: Chapter 3 - Paradise