Difference between revisions of "Blood Raider Temple Complex (The Inner Sanctum)"

From EVE University Wiki
Jump to: navigation, search
Line 10: Line 10:
 
{{NPCTableCSS}}'''Blood Raider Temple Complex (The Inner Sanctum)''' is an [[Expedition]] that has a nearly 100% chance to escalate from [[Blood Raider Temple Complex]].
 
{{NPCTableCSS}}'''Blood Raider Temple Complex (The Inner Sanctum)''' is an [[Expedition]] that has a nearly 100% chance to escalate from [[Blood Raider Temple Complex]].
 
==Walkthrough==
 
==Walkthrough==
This expedition only has one part, but it is VERY hard compared to its [[Dark Blood Fleet Staging Point]] variant.<br> Advise bringing a friend or two in ships with a very strong tank. <br> The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 [[Battleships]] and below are allowed to enter.
+
This expedition only has one part, but it is VERY hard compared to its [[Dark Blood Fleet Staging Point]] variant.<br> Advise bringing a friend or two in ships with a very strong tank and remote capacitor transmitters. Alternatively, bring ships that require little to no cap to operate.<br> The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 [[Battleships]] and below are allowed to enter.
 +
===Warp-in point===
 +
Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly.
 +
{{NPCTableHead|Initial spawn}}
 +
{{NPCTableRow|Sentry|4|Blood Energy Neutralizer Sentry III|note=Neuts 40 GJ/s at 250 km range}}
 +
{{NPCTableRow|Sentry|2|Blood Light Missile Battery}}
 +
{{NPCTableRow|Sentry|2|Blood Cruise Missile Battery}}
 +
{{NPCTableRow|Sentry|4|Tower Sentry Bloodraider II}}
 +
{{NPCTableRow|Sentry|4|Tower Sentry Bloodraider III}}
 +
{{NPCTableRow|Elite Frigate|8|Elder Corpii Collector/Seeker/Herald/Upholder|point=yes|ewar=Web|ewar2=TD|note=Collectors/Seekers tracking disrupt; Heralds/Upholders web and warp disrupt|trigger=Attacking any one triggers elite reinforcments}}
 +
{{NPCTableRow|Elite Cruiser|3|Elder Corpum Arch Priest/Arch Sage}}
 +
{{NPCTableRow|Battlecruiser|4|Corpatis Exorcist/Phantom}}
 +
{{NPCTableRow|Battleship|7|Corpus Patriarch/Pope|trigger=Triggers battleship reinforcements upon attacking any one and destroying any one}}
 +
|}

Revision as of 18:17, 7 June 2020

Site Details
Blood Raider Temple Complex (The Inner Sanctum)
Type Expedition
Rating Unrated
Found in Null
Max ship size T2 Battleship
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength Escalate from Blood Raider Temple Complex

Blood Raider Temple Complex (The Inner Sanctum) is an Expedition that has a nearly 100% chance to escalate from Blood Raider Temple Complex.

Walkthrough

This expedition only has one part, but it is VERY hard compared to its Dark Blood Fleet Staging Point variant.
Advise bringing a friend or two in ships with a very strong tank and remote capacitor transmitters. Alternatively, bring ships that require little to no cap to operate.
The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 Battleships and below are allowed to enter.

Warp-in point

Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly.

Initial spawn
WD EWAR L


Sentry 4 x Sentry Blood Energy Neutralizer Sentry III Neuts 40 GJ/s at 250 km range
Sentry 2 x Sentry Blood Light Missile Battery
Sentry 2 x Sentry Blood Cruise Missile Battery
Sentry 4 x Sentry Tower Sentry Bloodraider II
Sentry 4 x Sentry Tower Sentry Bloodraider III
Elite Frigate 8 x Elite Frigate Elder Corpii Collector/Seeker/Herald/Upholder Collectors/Seekers tracking disrupt; Heralds/Upholders web and warp disrupt Attacking any one triggers elite reinforcments Warp Disruptor Stasis Webifier Tracking Disruptor
Elite Cruiser 3 x Elite Cruiser Elder Corpum Arch Priest/Arch Sage
Battlecruiser 4 x Battlecruiser Corpatis Exorcist/Phantom
Battleship 7 x Battleship Corpus Patriarch/Pope Triggers battleship reinforcements upon attacking any one and destroying any one