Difference between revisions of "Blood Raider Temple Complex (The Inner Sanctum)"

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===Second Pocket===
 
===Second Pocket===
 
Be EXTREMELY careful in this room; there are many trigger ships and triggering several waves at once can overwhelm you.
 
Be EXTREMELY careful in this room; there are many trigger ships and triggering several waves at once can overwhelm you.
 
+
8x Sentry Tower Sentry Bloodraider III in the second room. Neut pressure is extreme.
 
[[Category:Expeditions]]
 
[[Category:Expeditions]]

Latest revision as of 22:17, 7 January 2024

Site Details
Blood Raider Temple Complex (The Inner Sanctum)
Type Expedition
Rating Unrated
Found in Null
Max ship size T2 Battleship
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength Escalate from Blood Raider Temple Complex

Blood Raider Temple Complex (The Inner Sanctum) is an Expedition that has a nearly 100% chance to escalate from Blood Raider Temple Complex.

Walkthrough

This expedition only has one part, but it is VERY hard compared to its Dark Blood Fleet Staging Point variant.
Advise bringing a friend or two in ships with a very strong tank and remote capacitor transmitters. Alternatively, bring ships that require little to no cap to operate.
The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 Battleships and below are allowed to enter.

Warp-in point

Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly.
There are a lot of elite frigates in this room which like to target drones, so watch them and recall them if necessary.

Initial spawn
WD EWAR L


Sentry 4 x Sentry Blood Energy Neutralizer Sentry III Neuts 40 GJ/s at 250 km range Energy Neutralizer
Sentry 2 x Sentry Blood Light Missile Battery
Sentry 2 x Sentry Blood Cruise Missile Battery
Sentry 4 x Sentry Tower Sentry Bloodraider II
Sentry 4 x Sentry Tower Sentry Bloodraider III
Elite Frigate 8 x Elite Frigate Elder Corpii Collector/Seeker/Herald/Upholder Collectors/Seekers tracking disrupt; Heralds/Upholders web and warp disrupt Attacking any one triggers elite reinforcments Warp Disruptor Stasis Webifier Tracking Disruptor
Elite Cruiser 3 x Elite Cruiser Elder Corpum Arch Priest/Arch Sage
Battlecruiser 4 x Battlecruiser Corpatis Exorcist/Phantom
Battleship 7 x Battleship Corpus Patriarch/Pope Triggers battleship reinforcements upon attacking any one and destroying any one
Elite reinforcements (triggered by attacking elite frigates from initial spawn)
WD EWAR L


Elite Frigate 3 x Elite Frigate Elder Corpii Reaver/Engraver
Battleship reinforcements (triggered by attacking battleships from initial spawn)
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Elder Corpum Arch Priest/Shadow Sage
Battleship 3 x Battleship Corpus Archbishop/Harbinger Energy Neutralizer
Battleship reinforcements (triggered by destroying any battleship from initial spawn)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corpatis Fanatic/Exorcist
Battleship 3 x Battleship Corpus Archbishop/Harbinger Energy Neutralizer

None of the structures drop loot. The acceleration gate is 60 km from warp-in.

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked until room is cleared

Second Pocket

Be EXTREMELY careful in this room; there are many trigger ships and triggering several waves at once can overwhelm you. 8x Sentry Tower Sentry Bloodraider III in the second room. Neut pressure is extreme.