Difference between revisions of "Blood Yard"

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(Updated template - using info provided)
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{{Complex|Blood Yard}}
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{{Update|Ship list and payout doesn't seem right.}}
 
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{{CMBSite | Blood Yard
 
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| Variation=
The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions. It is a level 4 variant of the [[Angel Den]].
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| OverviewSectionY/N= Y
 
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    | OverviewSectionText= The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions.
 
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    | OverviewRecShips = Battlecruiser/ Battleship.
== Single Pocket ==
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    | OverviewEstPayout= 1- 5 mil.
The site is an open Deadspace pocket, one may warp to preferred distance.
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    | Diff&ShipRecSectionY/N= Y
 
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        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
Reinforcements spawns are triggered by the last ship killed.
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    | TotalExpEnemiesSectionY/N= Y
 
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        | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of xx ships.
 
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        | TotalExpFrigates      = 2
{{NPCTableHead|Initial Defenders (Dark Shipyard)}}
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        | TotalExpDestroyers    = 6
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
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        | TotalExpCruisers        = 15
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
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        | TotalExpBattlecruisers =
{{NPCTableFoot}}
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        | TotalExpBattleships  =
 
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        | TotalExpCapitals      =
 
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        | TotalExpSentries      = 2
{{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}}
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| WalkthroughSectionY/N= Y
{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
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    | WarpToSitePopupText=
{{NPCTableFoot}}
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    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
 
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    | Room1= Single Pocket
 
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        | Room1WarpToPopupText=
{{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}}
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        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
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        | Room1Group1              = Initial Defenders (Dark Shipyard)
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
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            | Room1Group1Text    =
{{NPCTableFoot}}
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            | Room1Group1InLocal =
 
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            | Room1Group1Table  =
 
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{{NPCTable
{{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}}
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|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
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|{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
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}}
{{NPCTableFoot}}
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        | Room1Group2                = 1st Reinforcement Spawn (40km, Ruined Drill)
 
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            | Room1Group2Text        =
 
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            | Room1Group2InLocal    =
{{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}}
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            | Room1Group2Table      =
{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
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{{NPCTable
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
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|{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
{{NPCTableFoot}}
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}}
 
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        | Room1Group3                = 2nd Reinforcement Spawn (Dark Shipyard)
 
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            | Room1Group3Text        =
== Rewards ==
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            | Room1Group3InLocal    =
{|
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            | Room1Group3Table      =
|-
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{{NPCTable
| Bounty: || About 1 mil.
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|{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
|-
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|{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
| Loot & Salvage: || ''unreported''.
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}}
|}
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        | Room1Group4                = 3rd Reinforcement Spawn (50km, Scanner Sentry II)
 
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            | Room1Group4Text        =
 
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            | Room1Group4InLocal    =
== Escalation ==
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            | Room1Group4Table      =
No escalation information as of yet.
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{{NPCTable
 
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|{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
 
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|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
== Additional Information ==
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}}
A passive shield tanked Drake can run this site easily.
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        | Room1Group5                = 4th Reinforcement Spawn (45km, Scanner Sentry III)
 
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            | Room1Group5Text        =
 +
            | Room1Group5InLocal    =
 +
            | Room1Group5Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
 +
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
 +
}}
  
 +
  | EscalationSectionY/N =
 +
    | Escalation=
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    | EscalationSectionText=
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    | EscalationChance =
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| RewardsSectionY/N = Y
 +
    | RewardsSectionText=
 +
    | TotalBountyValue = 1 mil
 +
    | TotalGeneralLootValue=  mil
 +
    | TotalSalvageValue =  mil
 +
    | AverageRareLootValue=
 +
    | ValuableLootTable =
 +
    | ExplorationLogTable =
 +
    | FactionDropLootVaryY/N =
 +
}}
  
 
[[Category:Cosmic Anomalies]]
 
[[Category:Cosmic Anomalies]]

Revision as of 17:05, 17 May 2017

This page should be updated due to game changes.
Reason: Ship list and payout doesn't seem right.
Site Details
Blood Yard

Type Combat Anomaly
Rating Class 5
Found in Low/ Null
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly